Modules
Structs
Describes a blend component of a
BlendState
.Describe the blend state of a render pipeline,
within
ColorTargetState
.Describes the color state of a render pipeline.
Color write mask. Disabled color channels will not be written to.
Describes the depth/stencil state in a render pipeline.
Describes stencil state in a render pipeline.
State of the stencil operation (fixed-pipeline stage).
Flags describing an image.
Enums
How edges should be handled in texture addressing.
Alpha blend factor.
Alpha blend operation.
Comparison function used for depth and stencil operations.
Face of a vertex.
Texel mixing mode when sampling between texels.
Vertex winding order which classifies the “front” face of a triangle.
Primitive type the input mesh is composed of.
Operation to perform on the stencil value.
Dimensionality of a texture.
Number of components in a vector.