Crate blade_graphics
source ·Modules§
Structs§
- Describes a blend component of a
BlendState
. - Describe the blend state of a render pipeline, within
ColorTargetState
. - Describes the color state of a render pipeline.
- Color write mask. Disabled color channels will not be written to.
- Describes the depth/stencil state in a render pipeline.
- An array of resources to be used with shader bindings. The generic argument tells the maximum number of resources.
- Describes stencil state in a render pipeline.
- State of the stencil operation (fixed-pipeline stage).
- Flags describing an image.
Enums§
- How edges should be handled in texture addressing.
- Alpha blend factor.
- Alpha blend operation.
- Comparison function used for depth and stencil operations.
- Mechanism used to acquire frames and display them on screen.
- Face of a vertex.
- Texel mixing mode when sampling between texels.
- Vertex winding order which classifies the “front” face of a triangle.
- Primitive type the input mesh is composed of.
- Operation to perform on the stencil value.
- Dimensionality of a texture.
- Number of components in a vector.