[][src]Struct blackjack::player::player::Player

#[no_mangle]
pub struct Player { /* fields omitted */ }

Methods

impl Player[src]

pub fn new(name: String, is_dealer: bool, balance: i32) -> Player[src]

pub fn hand_iter(&self) -> Iter<Hand>[src]

pub fn get_hand_count(&self) -> usize[src]

pub fn get_hand_at(&self, idx: usize) -> Hand[src]

pub fn get_name(&self) -> &str[src]

pub fn get_balance(&self) -> i32[src]

pub fn get_standing(&self) -> i32[src]

pub fn first_hand_value(&self) -> u32[src]

pub fn can_surrender_hand(&self) -> bool[src]

pub fn can_split_hand(&self) -> bool[src]

pub fn surrender(&mut self) -> bool[src]

pub fn has_lost(&self) -> bool[src]

pub fn stand(&mut self)[src]

pub fn bet(&mut self, wager: i32, deck: &mut Deck)[src]

pub fn split(&mut self, deck: &mut Deck) -> bool[src]

pub fn double(&mut self, deck: &mut Deck) -> bool[src]

pub fn hit(&mut self, deck: &mut Deck) -> bool[src]

pub fn has_busted(&self) -> bool[src]

pub fn hand_is_soft(&self) -> bool[src]

pub fn play_as_dealer(&mut self, deck: &mut Deck) -> u32[src]

pub fn is_playing(&self) -> bool[src]

pub fn game_over(&mut self, dealer_value: u32)[src]

Auto Trait Implementations

impl Send for Player

impl Sync for Player

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]