1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
use crate::{Avatar, Dialogue, Ending, Item, Palette, Room, Sprite, Tile, Variable, mock};
use std::fs;
#[derive(Debug, PartialEq)]
pub struct Game {
pub name: String,
pub version: f64,
pub room_format: u8,
pub palettes: Vec<Palette>,
pub rooms: Vec<Room>,
pub tiles: Vec<Tile>,
pub avatar: Avatar,
pub sprites: Vec<Sprite>,
pub items: Vec<Item>,
pub dialogues: Vec<Dialogue>,
pub endings: Vec<Ending>,
pub variables: Vec<Variable>,
}
impl From<String> for Game {
fn from(string: String) -> Game {
let mut string = format!("{}\n\n", string.trim());
if string.starts_with("# BITSY VERSION") {
string = format!("\n\n{}", string);
}
let string = string;
let mut dialogues: Vec<Dialogue> = Vec::new();
let mut endings: Vec<Ending> = Vec::new();
let mut variables: Vec<Variable> = Vec::new();
let main_split: Vec<&str> = string.split("\n\nDLG").collect();
let main = main_split[0].to_string();
let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
let variable_segments = dialogues_endings_variables.clone();
let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
if variable_segments.len() > 0 {
dialogues_endings_variables = variable_segments[0].to_string();
let variable_segments = variable_segments[1..].to_owned();
for segment in variable_segments {
let segment = format!("VAR{}", segment);
variables.push(Variable::from(segment));
}
}
let ending_segments = dialogues_endings_variables.clone();
let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect();
if ending_segments.len() > 0 {
dialogues_endings_variables = ending_segments[0].to_string();
let ending_segments = ending_segments[1..].to_owned();
for segment in ending_segments {
let segment = format!("END{}", segment);
endings.push(Ending::from(segment));
}
}
let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim());
let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
for segment in dialogue_segments[1..].to_owned() {
let segment = format!("DLG{}", segment);
dialogues.push(Dialogue::from(segment));
}
let segments: Vec<&str> = main.split("\n\n").collect();
let name = segments[0].to_string();
let mut version: f64 = 1.0;
let mut room_format: u8 = 1;
let mut palettes: Vec<Palette> = Vec::new();
let mut rooms: Vec<Room> = Vec::new();
let mut tiles: Vec<Tile> = Vec::new();
let mut avatar: Option<Avatar> = None;
let mut sprites: Vec<Sprite> = Vec::new();
let mut items: Vec<Item> = Vec::new();
for segment in segments[1..].to_owned() {
let segment = segment.to_string();
if segment.starts_with("# BITSY VERSION") {
version = segment.replace("# BITSY VERSION ", "").parse().unwrap();
} else if segment.starts_with("! ROOM_FORMAT") {
room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap();
} else if segment.starts_with("PAL") {
palettes.push(Palette::from(segment));
} else if segment.starts_with("ROOM") {
rooms.push(Room::from(segment));
} else if segment.starts_with("TIL") {
tiles.push(Tile::from(segment));
} else if segment.starts_with("SPR A") {
avatar = Some(Avatar::from(segment));
} else if segment.starts_with("SPR") {
sprites.push(Sprite::from(segment));
} else if segment.starts_with("ITM") {
items.push(Item::from(segment));
}
}
assert!(avatar.is_some());
let avatar = avatar.unwrap();
Game {
name,
version,
room_format,
palettes,
rooms,
tiles,
avatar,
sprites,
items,
dialogues,
endings,
variables,
}
}
}
impl ToString for Game {
#[inline]
fn to_string(&self) -> String {
let mut segments: Vec<String> = Vec::new();
for palette in &self.palettes {
segments.push(palette.to_string());
}
for room in &self.rooms {
segments.push(room.to_string());
}
for tile in &self.tiles {
segments.push(tile.to_string());
}
segments.push(self.avatar.to_string());
for sprite in &self.sprites {
segments.push(sprite.to_string());
}
for item in &self.items {
segments.push(item.to_string());
}
for dialogue in &self.dialogues {
segments.push(dialogue.to_string());
}
for ending in &self.endings {
segments.push(ending.to_string());
}
for variable in &self.variables {
segments.push(variable.to_string());
}
format!(
"{}\n\n# BITSY VERSION {}\n\n! ROOM_FORMAT {}\n\n{}\n\n",
&self.name,
&self.version,
&self.room_format,
segments.join("\n\n"),
)
}
}
impl Game {
fn tile_ids(&self) -> Vec<u64> {
self.tiles.iter().map(|tile| {tile.id}).collect()
}
fn new_tile_id(&self) -> u64 {
let mut new_id = 0;
let mut ids = self.tile_ids();
ids.sort();
for id in ids {
if new_id == id {
new_id += 1;
} else {
return new_id;
}
}
new_id + 1
}
fn add_tile(&mut self, mut tile: Tile) -> u64 {
let new_id = self.new_tile_id();
tile.id = new_id;
self.tiles.push(tile);
new_id
}
}
#[test]
fn test_game_from_string() {
let output = Game::from(
include_str!["test-resources/default.bitsy"].to_string()
);
let expected = mock::game_default();
assert_eq!(output, expected);
}
#[test]
fn test_game_to_string() {
let output = mock::game_default().to_string();
let expected = include_str!["test-resources/default.bitsy"].to_string();
assert_eq!(output, expected);
}
#[test]
fn test_tile_ids() {
assert_eq!(mock::game_default().tile_ids(), vec![10]);
}
#[test]
fn test_new_tile_id() {
assert_eq!(mock::game_default().new_tile_id(), 0);
let mut game = mock::game_default();
let mut tiles : Vec<Tile> = Vec::new();
for n in 0..9 {
if n != 4 {
let mut new_tile = mock::tile_default();
new_tile.id = n;
tiles.push(new_tile);
}
}
game.tiles = tiles;
assert_eq!(game.new_tile_id(), 4);
let mut new_tile = mock::tile_default();
new_tile.id = 4;
game.tiles.push(new_tile);
assert_eq!(game.new_tile_id(), 10);
}
#[test]
fn test_add_tile() {
let mut game = mock::game_default();
let new_id = game.add_tile(mock::tile_default());
assert_eq!(new_id, 0);
assert_eq!(game.tiles.len(), 2);
let new_id = game.add_tile(mock::tile_default());
assert_eq!(new_id, 1);
assert_eq!(game.tiles.len(), 3);
}
#[test]
fn test_bitsy_omnibus() {
let acceptable_failures: Vec<String> = vec![
"src/test-resources/omnibus/682993AC.bitsy.txt".to_string(),
"src/test-resources/omnibus/0D901EE6.bitsy.txt".to_string(),
"src/test-resources/omnibus/7FEF71E4.bitsy.txt".to_string(),
"src/test-resources/omnibus/245E93CB.bitsy.txt".to_string(),
"src/test-resources/omnibus/A643C5F4.bitsy.txt".to_string(),
"src/test-resources/omnibus/7533372B.bitsy.txt".to_string(),
"src/test-resources/omnibus/DBD5D375.bitsy.txt".to_string(),
"src/test-resources/omnibus/DA88C287.bitsy.txt".to_string(),
"src/test-resources/omnibus/76EB6E4A.bitsy.txt".to_string(),
"src/test-resources/omnibus/DC053B1A.bitsy.txt".to_string(),
"src/test-resources/omnibus/4B4EB988.bitsy.txt".to_string(),
];
let mut passes = 0;
let mut skips = 0;
for file in fs::read_dir("src/test-resources/omnibus").unwrap() {
let path = file.unwrap().path();
let nice_name = format!("{}", path.display());
if ! nice_name.contains("bitsy") || acceptable_failures.contains(&nice_name) {
skips += 1;
println!("Skipping: {}", nice_name);
println!("Skipped. {} passes, {} skips.", passes, skips);
continue;
}
println!("\nTesting: {}...", path.display());
let game_data = fs::read_to_string(path).unwrap();
let game = Game::from(game_data.clone());
assert_eq!(game.to_string().trim(), game_data.trim());
passes += 1;
println!("Success! {} passes, {} skips.", passes, skips);
}
}