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pub mod avatar;
pub mod colour;
pub mod dialogue;
pub mod ending;
pub mod exit;
pub mod game;
pub mod palette;
pub mod image;
pub mod item;
pub mod mock;
pub mod position;
pub mod room;
pub mod sprite;
pub mod tile;
pub mod variable;

use avatar::Avatar;
use colour::Colour;
use dialogue::Dialogue;
use ending::Ending;
use exit::{Transition, Exit};
use game::Game;
use palette::Palette;
use image::Image;
use item::Item;
use position::Position;
use room::Room;
use sprite::Sprite;
use tile::Tile;
use variable::Variable;

#[derive(Debug, Eq, PartialEq)]
pub struct Instance {
    position: Position,
    id: String, // item / ending.rs id
}

#[derive(Debug, Eq, PartialEq)]
pub struct ExitInstance {
    position: Position,
    exit: Exit,
}

pub trait AnimationFrames {
    fn to_string(&self) -> String;
}

impl AnimationFrames for Vec<Image> {
    #[inline]
    fn to_string(&self) -> String {
        let mut string = String::new();
        let last_frame = self.len() - 1;

        for (i, frame) in self.into_iter().enumerate() {
            string.push_str(&frame.to_string());

            if i < last_frame {
                string.push_str(&"\n>\n".to_string());
            }
        }

        string
    }
}