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gpui_authoring/elements/
uniform_list.rs

1//! A scrollable list of elements with uniform height, optimized for large lists.
2//! Rather than use the full taffy layout system, uniform_list simply measures
3//! the first element and then lays out all remaining elements in a line based on that
4//! measurement. This is much faster than the full layout system, but only works for
5//! elements with uniform height.
6
7use crate::{
8    AnyElement, App, AvailableSpace, Bounds, ContentMask, Element, ElementId, Entity,
9    GlobalElementId, Hitbox, InteractiveElement, Interactivity, IntoElement, IsZero, LayoutId,
10    ListSizingBehavior, Overflow, Pixels, Point, ScrollHandle, Size, StyleRefinement, Styled,
11    Window, point, px, size,
12};
13use smallvec::SmallVec;
14use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
15
16use super::ListHorizontalSizingBehavior;
17
18/// uniform_list provides lazy rendering for a set of items that are of uniform height.
19/// When rendered into a container with overflow-y: hidden and a fixed (or max) height,
20/// uniform_list will only render the visible subset of items.
21#[track_caller]
22pub fn uniform_list<R>(
23    id: impl Into<ElementId>,
24    item_count: usize,
25    f: impl 'static + Fn(Range<usize>, &mut Window, &mut App) -> Vec<R>,
26) -> UniformList
27where
28    R: IntoElement,
29{
30    let id = id.into();
31    let mut base_style = StyleRefinement::default();
32    base_style.overflow.y = Some(Overflow::Scroll);
33
34    let render_range = move |range: Range<usize>, window: &mut Window, cx: &mut App| {
35        f(range, window, cx)
36            .into_iter()
37            .map(|component| component.into_any_element())
38            .collect()
39    };
40
41    UniformList {
42        item_count,
43        item_to_measure_index: 0,
44        render_items: Box::new(render_range),
45        decorations: Vec::new(),
46        interactivity: Interactivity {
47            element_id: Some(id),
48            base_style: Box::new(base_style),
49            ..Interactivity::new()
50        },
51        scroll_handle: None,
52        sizing_behavior: ListSizingBehavior::default(),
53        horizontal_sizing_behavior: ListHorizontalSizingBehavior::default(),
54    }
55}
56
57/// A list element for efficiently laying out and displaying a list of uniform-height elements.
58pub struct UniformList {
59    item_count: usize,
60    item_to_measure_index: usize,
61    render_items: Box<
62        dyn for<'a> Fn(Range<usize>, &'a mut Window, &'a mut App) -> SmallVec<[AnyElement; 64]>,
63    >,
64    decorations: Vec<Box<dyn UniformListDecoration>>,
65    interactivity: Interactivity,
66    scroll_handle: Option<UniformListScrollHandle>,
67    sizing_behavior: ListSizingBehavior,
68    horizontal_sizing_behavior: ListHorizontalSizingBehavior,
69}
70
71/// Frame state used by the [UniformList].
72pub struct UniformListFrameState {
73    items: SmallVec<[AnyElement; 32]>,
74    decorations: SmallVec<[AnyElement; 2]>,
75}
76
77/// A handle for controlling the scroll position of a uniform list.
78/// This should be stored in your view and passed to the uniform_list on each frame.
79#[derive(Clone, Debug, Default)]
80pub struct UniformListScrollHandle(pub Rc<RefCell<UniformListScrollState>>);
81
82/// Where to place the element scrolled to.
83#[derive(Clone, Copy, Debug, PartialEq, Eq)]
84pub enum ScrollStrategy {
85    /// Place the element at the top of the list's viewport.
86    Top,
87    /// Attempt to place the element in the middle of the list's viewport.
88    /// May not be possible if there's not enough list items above the item scrolled to:
89    /// in this case, the element will be placed at the closest possible position.
90    Center,
91    /// Attempt to place the element at the bottom of the list's viewport.
92    /// May not be possible if there's not enough list items above the item scrolled to:
93    /// in this case, the element will be placed at the closest possible position.
94    Bottom,
95    /// If the element is not visible attempt to place it at:
96    /// - The top of the list's viewport if the target element is above currently visible elements.
97    /// - The bottom of the list's viewport if the target element is above currently visible elements.
98    Nearest,
99}
100
101#[derive(Clone, Copy, Debug)]
102#[allow(missing_docs)]
103pub struct DeferredScrollToItem {
104    /// The item index to scroll to
105    pub item_index: usize,
106    /// The scroll strategy to use
107    pub strategy: ScrollStrategy,
108    /// The offset in number of items
109    pub offset: usize,
110    pub scroll_strict: bool,
111}
112
113#[derive(Clone, Debug, Default)]
114#[allow(missing_docs)]
115pub struct UniformListScrollState {
116    pub base_handle: ScrollHandle,
117    pub deferred_scroll_to_item: Option<DeferredScrollToItem>,
118    /// Size of the item, captured during last layout.
119    pub last_item_size: Option<ItemSize>,
120    /// Whether the list was vertically flipped during last layout.
121    pub y_flipped: bool,
122}
123
124#[derive(Copy, Clone, Debug, Default)]
125/// The size of the item and its contents.
126pub struct ItemSize {
127    /// The size of the item.
128    pub item: Size<Pixels>,
129    /// The size of the item's contents, which may be larger than the item itself,
130    /// if the item was bounded by a parent element.
131    pub contents: Size<Pixels>,
132}
133
134impl UniformListScrollHandle {
135    /// Create a new scroll handle to bind to a uniform list.
136    pub fn new() -> Self {
137        Self(Rc::new(RefCell::new(UniformListScrollState {
138            base_handle: ScrollHandle::new(),
139            deferred_scroll_to_item: None,
140            last_item_size: None,
141            y_flipped: false,
142        })))
143    }
144
145    /// Scroll the list so that the given item index is visible.
146    ///
147    /// This uses non-strict scrolling: if the item is already fully visible, no scrolling occurs.
148    /// If the item is out of view, it scrolls the minimum amount to bring it into view according
149    /// to the strategy.
150    pub fn scroll_to_item(&self, ix: usize, strategy: ScrollStrategy) {
151        self.0.borrow_mut().deferred_scroll_to_item = Some(DeferredScrollToItem {
152            item_index: ix,
153            strategy,
154            offset: 0,
155            scroll_strict: false,
156        });
157    }
158
159    /// Scroll the list so that the given item index is at scroll strategy position.
160    ///
161    /// This uses strict scrolling: the item will always be scrolled to match the strategy position,
162    /// even if it's already visible. Use this when you need precise positioning.
163    pub fn scroll_to_item_strict(&self, ix: usize, strategy: ScrollStrategy) {
164        self.0.borrow_mut().deferred_scroll_to_item = Some(DeferredScrollToItem {
165            item_index: ix,
166            strategy,
167            offset: 0,
168            scroll_strict: true,
169        });
170    }
171
172    /// Scroll the list to the given item index with an offset in number of items.
173    ///
174    /// This uses non-strict scrolling: if the item is already visible within the offset region,
175    /// no scrolling occurs.
176    ///
177    /// The offset parameter shrinks the effective viewport by the specified number of items
178    /// from the corresponding edge, then applies the scroll strategy within that reduced viewport:
179    /// - `ScrollStrategy::Top`: Shrinks from top, positions item at the new top
180    /// - `ScrollStrategy::Center`: Shrinks from top, centers item in the reduced viewport
181    /// - `ScrollStrategy::Bottom`: Shrinks from bottom, positions item at the new bottom
182    pub fn scroll_to_item_with_offset(&self, ix: usize, strategy: ScrollStrategy, offset: usize) {
183        self.0.borrow_mut().deferred_scroll_to_item = Some(DeferredScrollToItem {
184            item_index: ix,
185            strategy,
186            offset,
187            scroll_strict: false,
188        });
189    }
190
191    /// Scroll the list so that the given item index is at the exact scroll strategy position with an offset.
192    ///
193    /// This uses strict scrolling: the item will always be scrolled to match the strategy position,
194    /// even if it's already visible.
195    ///
196    /// The offset parameter shrinks the effective viewport by the specified number of items
197    /// from the corresponding edge, then applies the scroll strategy within that reduced viewport:
198    /// - `ScrollStrategy::Top`: Shrinks from top, positions item at the new top
199    /// - `ScrollStrategy::Center`: Shrinks from top, centers item in the reduced viewport
200    /// - `ScrollStrategy::Bottom`: Shrinks from bottom, positions item at the new bottom
201    pub fn scroll_to_item_strict_with_offset(
202        &self,
203        ix: usize,
204        strategy: ScrollStrategy,
205        offset: usize,
206    ) {
207        self.0.borrow_mut().deferred_scroll_to_item = Some(DeferredScrollToItem {
208            item_index: ix,
209            strategy,
210            offset,
211            scroll_strict: true,
212        });
213    }
214
215    /// Check if the list is flipped vertically.
216    pub fn y_flipped(&self) -> bool {
217        self.0.borrow().y_flipped
218    }
219
220    /// Get the index of the topmost visible child.
221    #[cfg(any(test, feature = "test-support"))]
222    pub fn logical_scroll_top_index(&self) -> usize {
223        let this = self.0.borrow();
224        this.deferred_scroll_to_item
225            .as_ref()
226            .map(|deferred| deferred.item_index)
227            .unwrap_or_else(|| this.base_handle.logical_scroll_top().0)
228    }
229
230    /// Checks if the list can be scrolled vertically.
231    pub fn is_scrollable(&self) -> bool {
232        if let Some(size) = self.0.borrow().last_item_size {
233            size.contents.height > size.item.height
234        } else {
235            false
236        }
237    }
238
239    /// Whether the list is scrolled to the end, or `None` if the list is
240    /// not scrollable.
241    pub fn is_scrolled_to_end(&self) -> Option<bool> {
242        let state = self.0.borrow();
243        let max_offset = state.base_handle.max_offset();
244        if max_offset.y <= px(0.) {
245            return None;
246        }
247        let offset = state.base_handle.offset();
248        Some(-offset.y >= max_offset.y)
249    }
250
251    /// Scroll to the bottom of the list.
252    pub fn scroll_to_bottom(&self) {
253        self.scroll_to_item(usize::MAX, ScrollStrategy::Bottom);
254    }
255}
256
257impl Styled for UniformList {
258    fn style(&mut self) -> &mut StyleRefinement {
259        &mut self.interactivity.base_style
260    }
261}
262
263impl Element for UniformList {
264    type RequestLayoutState = UniformListFrameState;
265    type PrepaintState = Option<Hitbox>;
266
267    fn id(&self) -> Option<ElementId> {
268        self.interactivity.element_id.clone()
269    }
270
271    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
272        None
273    }
274
275    fn request_layout(
276        &mut self,
277        global_id: Option<&GlobalElementId>,
278        window: &mut Window,
279        cx: &mut App,
280    ) -> (LayoutId, Self::RequestLayoutState) {
281        let max_items = self.item_count;
282        let item_size = self.measure_item(None, window, cx);
283        let layout_id = self.interactivity.request_layout(
284            global_id,
285            window,
286            cx,
287            |style, window, cx| match self.sizing_behavior {
288                ListSizingBehavior::Infer => {
289                    window.with_text_style(style.text_style().cloned(), |window| {
290                        window.request_measured_layout(
291                            style,
292                            move |known_dimensions, available_space, _window, _cx| {
293                                let desired_height = item_size.height * max_items;
294                                let width = known_dimensions.width.unwrap_or(match available_space
295                                    .width
296                                {
297                                    AvailableSpace::Definite(x) => x,
298                                    AvailableSpace::MinContent | AvailableSpace::MaxContent => {
299                                        item_size.width
300                                    }
301                                });
302                                let height = match available_space.height {
303                                    AvailableSpace::Definite(height) => desired_height.min(height),
304                                    AvailableSpace::MinContent | AvailableSpace::MaxContent => {
305                                        desired_height
306                                    }
307                                };
308                                size(width, height)
309                            },
310                        )
311                    })
312                }
313                ListSizingBehavior::Auto => window
314                    .with_text_style(style.text_style().cloned(), |window| {
315                        window.request_layout(style, None, cx)
316                    }),
317            },
318        );
319
320        (
321            layout_id,
322            UniformListFrameState {
323                items: SmallVec::new(),
324                decorations: SmallVec::new(),
325            },
326        )
327    }
328
329    fn prepaint(
330        &mut self,
331        global_id: Option<&GlobalElementId>,
332        bounds: Bounds<Pixels>,
333        frame_state: &mut Self::RequestLayoutState,
334        window: &mut Window,
335        cx: &mut App,
336    ) -> Option<Hitbox> {
337        let style = self
338            .interactivity
339            .compute_style(global_id, None, window, cx);
340        let border = style.border_widths.to_pixels(window.rem_size());
341        let padding = style
342            .padding
343            .to_pixels(bounds.size.into(), window.rem_size());
344
345        let padded_bounds = Bounds::from_corners(
346            bounds.origin + point(border.left + padding.left, border.top + padding.top),
347            bounds.bottom_right()
348                - point(border.right + padding.right, border.bottom + padding.bottom),
349        );
350
351        let can_scroll_horizontally = matches!(
352            self.horizontal_sizing_behavior,
353            ListHorizontalSizingBehavior::Unconstrained
354        );
355
356        let longest_item_size = self.measure_item(None, window, cx);
357        let content_width = if can_scroll_horizontally {
358            padded_bounds.size.width.max(longest_item_size.width)
359        } else {
360            padded_bounds.size.width
361        };
362        let content_size = Size {
363            width: content_width,
364            height: longest_item_size.height * self.item_count,
365        };
366
367        let shared_scroll_offset = self.interactivity.scroll_offset.clone().unwrap();
368        let item_height = longest_item_size.height;
369        let shared_scroll_to_item = self.scroll_handle.as_mut().and_then(|handle| {
370            let mut handle = handle.0.borrow_mut();
371            handle.last_item_size = Some(ItemSize {
372                item: padded_bounds.size,
373                contents: content_size,
374            });
375            handle.deferred_scroll_to_item.take()
376        });
377
378        self.interactivity.prepaint(
379            global_id,
380            bounds,
381            content_size,
382            window,
383            cx,
384            |_style, mut scroll_offset, hitbox, window, cx| {
385                let y_flipped = if let Some(scroll_handle) = &self.scroll_handle {
386                    let scroll_state = scroll_handle.0.borrow();
387                    scroll_state.y_flipped
388                } else {
389                    false
390                };
391
392                if self.item_count > 0 {
393                    let content_height = item_height * self.item_count;
394
395                    let is_scrolled_vertically = !scroll_offset.y.is_zero();
396                    let max_scroll_offset = padded_bounds.size.height - content_height;
397
398                    if is_scrolled_vertically && scroll_offset.y < max_scroll_offset {
399                        shared_scroll_offset.borrow_mut().y = max_scroll_offset;
400                        scroll_offset.y = max_scroll_offset;
401                    }
402
403                    let content_width = content_size.width + padding.left + padding.right;
404                    let is_scrolled_horizontally =
405                        can_scroll_horizontally && !scroll_offset.x.is_zero();
406                    if is_scrolled_horizontally && content_width <= padded_bounds.size.width {
407                        shared_scroll_offset.borrow_mut().x = Pixels::ZERO;
408                        scroll_offset.x = Pixels::ZERO;
409                    }
410
411                    if let Some(DeferredScrollToItem {
412                        mut item_index,
413                        mut strategy,
414                        offset,
415                        scroll_strict,
416                    }) = shared_scroll_to_item
417                    {
418                        if y_flipped {
419                            item_index = self.item_count.saturating_sub(item_index + 1);
420                        }
421                        let list_height = padded_bounds.size.height;
422                        let mut updated_scroll_offset = shared_scroll_offset.borrow_mut();
423                        let item_top = item_height * item_index;
424                        let item_bottom = item_top + item_height;
425                        let scroll_top = -updated_scroll_offset.y;
426                        let offset_pixels = item_height * offset;
427
428                        // is the selected item above/below currently visible items
429                        let is_above = item_top < scroll_top + offset_pixels;
430                        let is_below = item_bottom > scroll_top + list_height;
431
432                        if scroll_strict || is_above || is_below {
433                            if strategy == ScrollStrategy::Nearest {
434                                if is_above {
435                                    strategy = ScrollStrategy::Top;
436                                } else if is_below {
437                                    strategy = ScrollStrategy::Bottom;
438                                }
439                            }
440
441                            let max_scroll_offset =
442                                (content_height - list_height).max(Pixels::ZERO);
443                            match strategy {
444                                ScrollStrategy::Top => {
445                                    updated_scroll_offset.y = -(item_top - offset_pixels)
446                                        .clamp(Pixels::ZERO, max_scroll_offset);
447                                }
448                                ScrollStrategy::Center => {
449                                    let item_center = item_top + item_height / 2.0;
450
451                                    let viewport_height = list_height - offset_pixels;
452                                    let viewport_center = offset_pixels + viewport_height / 2.0;
453                                    let target_scroll_top = item_center - viewport_center;
454                                    updated_scroll_offset.y =
455                                        -target_scroll_top.clamp(Pixels::ZERO, max_scroll_offset);
456                                }
457                                ScrollStrategy::Bottom => {
458                                    updated_scroll_offset.y = -(item_bottom - list_height)
459                                        .clamp(Pixels::ZERO, max_scroll_offset);
460                                }
461                                ScrollStrategy::Nearest => {
462                                    // Nearest, but the item is visible -> no scroll is required
463                                }
464                            }
465                        }
466                        scroll_offset = *updated_scroll_offset
467                    }
468
469                    let scroll_top = -scroll_offset.y.to_f64();
470                    let item_height_f64 = item_height.to_f64();
471                    let first_visible_element_ix =
472                        ((scroll_top - padding.top.to_f64()) / item_height_f64).floor() as usize;
473                    let last_visible_element_ix = ((scroll_top
474                        + padded_bounds.size.height.to_f64())
475                        / item_height_f64)
476                        .ceil() as usize;
477
478                    let visible_range = first_visible_element_ix
479                        ..cmp::min(last_visible_element_ix, self.item_count);
480
481                    let items = if y_flipped {
482                        let flipped_range = self.item_count.saturating_sub(visible_range.end)
483                            ..self.item_count.saturating_sub(visible_range.start);
484                        let mut items = (self.render_items)(flipped_range, window, cx);
485                        items.reverse();
486                        items
487                    } else {
488                        (self.render_items)(visible_range.clone(), window, cx)
489                    };
490
491                    let content_mask = ContentMask { bounds };
492                    window.with_content_mask(Some(content_mask), |window| {
493                        for (mut item, ix) in items.into_iter().zip(visible_range.clone()) {
494                            let item_top = item_height_f64 * ix as f64 - scroll_top;
495                            let item_origin = padded_bounds.origin
496                                + point(scroll_offset.x, Pixels::from(item_top));
497
498                            let available_width = if can_scroll_horizontally {
499                                padded_bounds.size.width + scroll_offset.x.abs()
500                            } else {
501                                padded_bounds.size.width
502                            };
503                            let available_space = size(
504                                AvailableSpace::Definite(available_width),
505                                AvailableSpace::Definite(item_height),
506                            );
507                            item.layout_as_root(available_space, window, cx);
508                            item.prepaint_at(item_origin, window, cx);
509                            frame_state.items.push(item);
510                        }
511
512                        let bounds =
513                            Bounds::new(padded_bounds.origin + scroll_offset, padded_bounds.size);
514                        for decoration in &self.decorations {
515                            let mut decoration = decoration.as_ref().compute(
516                                visible_range.clone(),
517                                bounds,
518                                scroll_offset,
519                                item_height,
520                                self.item_count,
521                                window,
522                                cx,
523                            );
524                            let available_space = size(
525                                AvailableSpace::Definite(bounds.size.width),
526                                AvailableSpace::Definite(bounds.size.height),
527                            );
528                            decoration.layout_as_root(available_space, window, cx);
529                            decoration.prepaint_at(bounds.origin, window, cx);
530                            frame_state.decorations.push(decoration);
531                        }
532                    });
533                }
534
535                hitbox
536            },
537        )
538    }
539
540    fn paint(
541        &mut self,
542        global_id: Option<&GlobalElementId>,
543        bounds: Bounds<crate::Pixels>,
544        request_layout: &mut Self::RequestLayoutState,
545        hitbox: &mut Option<Hitbox>,
546        window: &mut Window,
547        cx: &mut App,
548    ) {
549        self.interactivity.paint(
550            global_id,
551            bounds,
552            hitbox.as_ref(),
553            window,
554            cx,
555            |_, window, cx| {
556                for item in &mut request_layout.items {
557                    item.paint(window, cx);
558                }
559                for decoration in &mut request_layout.decorations {
560                    decoration.paint(window, cx);
561                }
562            },
563        )
564    }
565}
566
567impl IntoElement for UniformList {
568    type Element = Self;
569
570    fn into_element(self) -> Self::Element {
571        self
572    }
573}
574
575/// A decoration for a [`UniformList`]. This can be used for various things,
576/// such as rendering indent guides, or other visual effects.
577pub trait UniformListDecoration {
578    /// Compute the decoration element, given the visible range of list items,
579    /// the bounds of the list, and the height of each item.
580    fn compute(
581        &self,
582        visible_range: Range<usize>,
583        bounds: Bounds<Pixels>,
584        scroll_offset: Point<Pixels>,
585        item_height: Pixels,
586        item_count: usize,
587        window: &mut Window,
588        cx: &mut App,
589    ) -> AnyElement;
590}
591
592impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T> {
593    fn compute(
594        &self,
595        visible_range: Range<usize>,
596        bounds: Bounds<Pixels>,
597        scroll_offset: Point<Pixels>,
598        item_height: Pixels,
599        item_count: usize,
600        window: &mut Window,
601        cx: &mut App,
602    ) -> AnyElement {
603        self.update(cx, |inner, cx| {
604            inner.compute(
605                visible_range,
606                bounds,
607                scroll_offset,
608                item_height,
609                item_count,
610                window,
611                cx,
612            )
613        })
614    }
615}
616
617impl UniformList {
618    /// Selects a specific list item for measurement.
619    pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
620        self.item_to_measure_index = item_index.unwrap_or(0);
621        self
622    }
623
624    /// Sets the sizing behavior, similar to the `List` element.
625    pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
626        self.sizing_behavior = behavior;
627        self
628    }
629
630    /// Sets the horizontal sizing behavior, controlling the way list items laid out horizontally.
631    /// With [`ListHorizontalSizingBehavior::Unconstrained`] behavior, every item and the list itself will
632    /// have the size of the widest item and lay out pushing the `end_slot` to the right end.
633    pub fn with_horizontal_sizing_behavior(
634        mut self,
635        behavior: ListHorizontalSizingBehavior,
636    ) -> Self {
637        self.horizontal_sizing_behavior = behavior;
638        match behavior {
639            ListHorizontalSizingBehavior::FitList => {
640                self.interactivity.base_style.overflow.x = None;
641            }
642            ListHorizontalSizingBehavior::Unconstrained => {
643                self.interactivity.base_style.overflow.x = Some(Overflow::Scroll);
644            }
645        }
646        self
647    }
648
649    /// Adds a decoration element to the list.
650    pub fn with_decoration(mut self, decoration: impl UniformListDecoration + 'static) -> Self {
651        self.decorations.push(Box::new(decoration));
652        self
653    }
654
655    fn measure_item(
656        &self,
657        list_width: Option<Pixels>,
658        window: &mut Window,
659        cx: &mut App,
660    ) -> Size<Pixels> {
661        if self.item_count == 0 {
662            return Size::default();
663        }
664
665        let item_ix = cmp::min(self.item_to_measure_index, self.item_count - 1);
666        let mut items = (self.render_items)(item_ix..item_ix + 1, window, cx);
667        let Some(mut item_to_measure) = items.pop() else {
668            return Size::default();
669        };
670        let available_space = size(
671            list_width.map_or(AvailableSpace::MaxContent, |width| {
672                AvailableSpace::Definite(width)
673            }),
674            AvailableSpace::MinContent,
675        );
676        item_to_measure.layout_as_root(available_space, window, cx)
677    }
678
679    /// Track and render scroll state of this list with reference to the given scroll handle.
680    pub fn track_scroll(mut self, handle: &UniformListScrollHandle) -> Self {
681        self.interactivity.tracked_scroll_handle = Some(handle.0.borrow().base_handle.clone());
682        self.scroll_handle = Some(handle.clone());
683        self
684    }
685
686    /// Sets whether the list is flipped vertically, such that item 0 appears at the bottom.
687    pub fn y_flipped(mut self, y_flipped: bool) -> Self {
688        if let Some(ref scroll_handle) = self.scroll_handle {
689            let mut scroll_state = scroll_handle.0.borrow_mut();
690            let mut base_handle = &scroll_state.base_handle;
691            let offset = base_handle.offset();
692            match scroll_state.last_item_size {
693                Some(last_size) if scroll_state.y_flipped != y_flipped => {
694                    let new_y_offset =
695                        -(offset.y + last_size.contents.height - last_size.item.height);
696                    base_handle.set_offset(point(offset.x, new_y_offset));
697                    scroll_state.y_flipped = y_flipped;
698                }
699                // Handle case where list is initially flipped.
700                None if y_flipped => {
701                    base_handle.set_offset(point(offset.x, Pixels::MIN));
702                    scroll_state.y_flipped = y_flipped;
703                }
704                _ => {}
705            }
706        }
707        self
708    }
709}
710
711impl InteractiveElement for UniformList {
712    fn interactivity(&mut self) -> &mut crate::Interactivity {
713        &mut self.interactivity
714    }
715}
716
717#[cfg(test)]
718mod test {
719    use crate::TestAppContext;
720
721    #[gpui::test]
722    fn test_scroll_strategy_nearest(cx: &mut TestAppContext) {
723        use crate::{
724            Context, FocusHandle, ScrollStrategy, UniformListScrollHandle, Window, div, prelude::*,
725            px, uniform_list,
726        };
727        use std::ops::Range;
728
729        actions!(example, [SelectNext, SelectPrev]);
730
731        struct TestView {
732            index: usize,
733            length: usize,
734            scroll_handle: UniformListScrollHandle,
735            focus_handle: FocusHandle,
736            visible_range: Range<usize>,
737        }
738
739        impl TestView {
740            pub fn select_next(
741                &mut self,
742                _: &SelectNext,
743                window: &mut Window,
744                _: &mut Context<Self>,
745            ) {
746                if self.index + 1 == self.length {
747                    self.index = 0
748                } else {
749                    self.index += 1;
750                }
751                self.scroll_handle
752                    .scroll_to_item(self.index, ScrollStrategy::Nearest);
753                window.refresh();
754            }
755
756            pub fn select_previous(
757                &mut self,
758                _: &SelectPrev,
759                window: &mut Window,
760                _: &mut Context<Self>,
761            ) {
762                if self.index == 0 {
763                    self.index = self.length - 1
764                } else {
765                    self.index -= 1;
766                }
767                self.scroll_handle
768                    .scroll_to_item(self.index, ScrollStrategy::Nearest);
769                window.refresh();
770            }
771        }
772
773        impl Render for TestView {
774            fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
775                div()
776                    .id("list-example")
777                    .track_focus(&self.focus_handle)
778                    .on_action(cx.listener(Self::select_next))
779                    .on_action(cx.listener(Self::select_previous))
780                    .size_full()
781                    .child(
782                        uniform_list(
783                            "entries",
784                            self.length,
785                            cx.processor(|this, range: Range<usize>, _window, _cx| {
786                                this.visible_range = range.clone();
787                                range
788                                    .map(|ix| div().id(ix).h(px(20.0)).child(format!("Item {ix}")))
789                                    .collect()
790                            }),
791                        )
792                        .track_scroll(&self.scroll_handle)
793                        .h(px(200.0)),
794                    )
795            }
796        }
797
798        let (view, cx) = cx.add_window_view(|window, cx| {
799            let focus_handle = cx.focus_handle();
800            window.focus(&focus_handle, cx);
801            TestView {
802                scroll_handle: UniformListScrollHandle::new(),
803                index: 0,
804                focus_handle,
805                length: 47,
806                visible_range: 0..0,
807            }
808        });
809
810        // 10 out of 47 items are visible
811
812        // First 9 times selecting next item does not scroll
813        for ix in 1..10 {
814            cx.dispatch_action(SelectNext);
815            view.read_with(cx, |view, _| {
816                assert_eq!(view.index, ix);
817                assert_eq!(view.visible_range, 0..10);
818            })
819        }
820
821        // Now each time the list scrolls down by 1
822        for ix in 10..47 {
823            cx.dispatch_action(SelectNext);
824            view.read_with(cx, |view, _| {
825                assert_eq!(view.index, ix);
826                assert_eq!(view.visible_range, ix - 9..ix + 1);
827            })
828        }
829
830        // After the last item we move back to the start
831        cx.dispatch_action(SelectNext);
832        view.read_with(cx, |view, _| {
833            assert_eq!(view.index, 0);
834            assert_eq!(view.visible_range, 0..10);
835        });
836
837        // Return to the last element
838        cx.dispatch_action(SelectPrev);
839        view.read_with(cx, |view, _| {
840            assert_eq!(view.index, 46);
841            assert_eq!(view.visible_range, 37..47);
842        });
843
844        // First 9 times selecting previous does not scroll
845        for ix in (37..46).rev() {
846            cx.dispatch_action(SelectPrev);
847            view.read_with(cx, |view, _| {
848                assert_eq!(view.index, ix);
849                assert_eq!(view.visible_range, 37..47);
850            })
851        }
852
853        // Now each time the list scrolls up by 1
854        for ix in (0..37).rev() {
855            cx.dispatch_action(SelectPrev);
856            view.read_with(cx, |view, _| {
857                assert_eq!(view.index, ix);
858                assert_eq!(view.visible_range, ix..ix + 10);
859            })
860        }
861    }
862
863    #[gpui::test]
864    fn test_item_positions_far_down_long_list(cx: &mut TestAppContext) {
865        use crate::{
866            Bounds, Context, Pixels, UniformListScrollHandle, Window, canvas, point, prelude::*,
867            px, uniform_list,
868        };
869        use std::{cell::RefCell, ops::Range, rc::Rc};
870
871        struct TestView {
872            scroll_handle: UniformListScrollHandle,
873            item_bounds: Rc<RefCell<Vec<(usize, Bounds<Pixels>)>>>,
874        }
875
876        impl Render for TestView {
877            fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
878                let item_bounds = self.item_bounds.clone();
879                uniform_list(
880                    "entries",
881                    10_000_000,
882                    cx.processor(move |_, range: Range<usize>, _window, _cx| {
883                        range
884                            .map(|ix| {
885                                let item_bounds = item_bounds.clone();
886                                canvas(
887                                    move |bounds, _, _| item_bounds.borrow_mut().push((ix, bounds)),
888                                    |_, _, _, _| {},
889                                )
890                                .w_full()
891                                .h(px(24.0))
892                            })
893                            .collect()
894                    }),
895                )
896                .track_scroll(&self.scroll_handle)
897                .h(px(200.0))
898            }
899        }
900
901        let item_bounds = Rc::new(RefCell::new(Vec::new()));
902        let (view, cx) = cx.add_window_view(|_, _| TestView {
903            scroll_handle: UniformListScrollHandle::new(),
904            item_bounds: item_bounds.clone(),
905        });
906
907        // Past 2^27px, f32 can only represent multiples of 16px. This offset is 16px into item
908        // 9_000_002, and the items must still be laid out 24px apart from that point.
909        item_bounds.borrow_mut().clear();
910        view.update(cx, |view, cx| {
911            view.scroll_handle
912                .0
913                .borrow()
914                .base_handle
915                .set_offset(point(px(0.0), px(-216_000_064.0)));
916            cx.notify();
917        });
918        cx.run_until_parked();
919
920        let item_tops = item_bounds
921            .borrow()
922            .iter()
923            .map(|(ix, bounds)| (*ix, bounds.origin.y))
924            .collect::<Vec<_>>();
925        let expected_tops = (9_000_002..9_000_011)
926            .map(|ix| (ix, px(-16.0 + 24.0 * (ix - 9_000_002) as f32)))
927            .collect::<Vec<_>>();
928        assert_eq!(item_tops, expected_tops);
929    }
930}