1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
crate::ix!();
pub fn setup_networking() -> bool {
todo!();
/*
#ifdef WIN32
// Initialize Windows Sockets
WSADATA wsadata;
int ret = WSAStartup(MAKEWORD(2,2), &wsadata);
if (ret != NO_ERROR || LOBYTE(wsadata.wVersion ) != 2 || HIBYTE(wsadata.wVersion) != 2)
return false;
#endif
return true;
*/
}
pub fn setup_environment() {
todo!();
/*
#ifdef HAVE_MALLOPT_ARENA_MAX
// glibc-specific: On 32-bit systems set the number of arenas to 1.
// By default, since glibc 2.10, the C library will create up to two heap
// arenas per core. This is known to cause excessive virtual address space
// usage in our usage. Work around it by setting the maximum number of
// arenas to 1.
if (sizeof(c_void*) == 4) {
mallopt(M_ARENA_MAX, 1);
}
#endif
// On most POSIX systems (e.g. Linux, but not BSD) the environment's locale
// may be invalid, in which case the "C.UTF-8" locale is used as fallback.
#if !defined(WIN32) && !defined(MAC_OSX) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
try {
std::locale(""); // Raises a runtime error if current locale is invalid
} catch (const std::runtime_error&) {
setenv("LC_ALL", "C.UTF-8", 1);
}
#elif defined(WIN32)
// Set the default input/output charset is utf-8
SetConsoleCP(CP_UTF8);
SetConsoleOutputCP(CP_UTF8);
#endif
// The path locale is lazy initialized and to avoid deinitialization errors
// in multithreading environments, it is set explicitly by the main thread.
// A dummy locale is used to extract the internal default locale, used by
// fs::path, which is then used to explicitly imbue the path.
std::locale loc = fs::path::imbue(std::locale::classic());
#ifndef WIN32
fs::path::imbue(loc);
#else
fs::path::imbue(std::locale(loc, new std::codecvt_utf8_utf16<wchar_t>()));
#endif
*/
}