Struct bismuth::cube::RayIntersection
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[src]
pub struct RayIntersection { pub distance: FScalar, pub point: FPoint3, pub normal: Unit<FVector3>, }
Details of intersection with an FRay3
.
Fields
distance: FScalar
The minimum time of impact.
point: FPoint3
The minimum point of intersection.
normal: Unit<FVector3>
The normal at the point of intersection.