Struct bismuth::cube::RayIntersection [] [src]

pub struct RayIntersection {
    pub distance: FScalar,
    pub point: FPoint3,
    pub normal: Unit<FVector3>,
}

Details of intersection with an FRay3.

Fields

The minimum time of impact.

The minimum point of intersection.

The normal at the point of intersection.

Trait Implementations

Auto Trait Implementations