Struct bismuth::render::MeshBuffer
[−]
[src]
pub struct MeshBuffer { /* fields omitted */ }
Methods
impl MeshBuffer
[src]
fn new() -> Self
fn extend<V, I>(&mut self, vertices: V, indices: I) where
V: IntoIterator<Item = Vertex>,
I: IntoIterator<Item = Index>,
V: IntoIterator<Item = Vertex>,
I: IntoIterator<Item = Index>,