Struct bismuth::render::Color
[−]
[src]
pub struct Color(_);
Methods
impl Color
[src]
fn new(r: FScalar, g: FScalar, b: FScalar, a: FScalar) -> Self
fn random() -> Self
fn white() -> Self
fn black() -> Self
Trait Implementations
impl Deref for Color
[src]
type Target = FVector4
The resulting type after dereferencing
fn deref(&self) -> &Self::Target
The method called to dereference a value