Structs§
Enums§
Constants§
Functions§
- compute_
opaque_ mask - Compute an opacity mask from a voxel buffer and a BTreeSet specifying which voxel values are transparent
- compute_
transparent_ mask - Compute a transparent mask from a voxel buffer and a BTreeSet specifying which voxel values are transparent
- debug_
quad - Unpacks quad data and formats it as “{x};{y};{z} {w}x{h} v={v_type}” for debugging
- indices
- Compute Mesh indices for a given amount of quads
- pad_
linearize