use std::collections::HashMap;
pub trait FilterActiveItems<T> {
fn filter_active_items(&self) -> Vec<T>;
}
pub trait NavigateItems<T> {
fn navigate_first_item(&self) -> Option<T>;
fn navigate_last_item(&self) -> Option<T>;
fn navigate_next_item(&self) -> Option<T>;
fn navigate_previous_item(&self) -> Option<T>;
}
pub trait Toggle {
fn toggle(&self);
fn open(&self);
fn close(&self);
}
pub trait Focus {
fn focus(&self) -> bool;
}
pub trait GetIndex<T> {
fn get_index(&self) -> T;
}
pub trait ManageFocus {
fn set_focus(&self, index: Option<usize>);
fn item_in_focus(&self, index: usize) -> bool;
}
pub trait IsActive {
fn is_active(&self) -> bool;
}
pub fn filter_active<T>(items: HashMap<usize, T>) -> Vec<T>
where
T: GetIndex<usize> + IsActive + Clone,
{
let mut items = items
.values()
.filter(|item| item.is_active())
.cloned()
.collect::<Vec<T>>();
items.sort_by(|a, b| a.get_index().cmp(&b.get_index()));
items
}
pub fn next_item<T>(items: Vec<T>, current_focus: Option<usize>, allow_loop: bool) -> Option<T>
where
T: GetIndex<usize> + Clone,
{
let Some(item_focus) = current_focus else {
if let Some(first) = items.get(0) {
return Some(first.clone());
}
return None;
};
let Some(current_pos) = items.iter().position(|item| item.get_index() == item_focus) else {
return None;
};
items.get(current_pos + 1).cloned().or_else(|| {
if allow_loop {
items.get(0).cloned()
} else {
None
}
})
}
pub fn previous_item<T>(items: Vec<T>, current_focus: Option<usize>, allow_loop: bool) -> Option<T>
where
T: GetIndex<usize> + Clone,
{
let Some(item_focus) = current_focus else {
if let Some(last) = items.last() {
return Some(last.clone());
}
return None;
};
let Some(current_pos) = items.iter().position(|item| item.get_index() == item_focus) else {
return None;
};
if current_pos == 0 {
if allow_loop {
return items.last().cloned();
}
return None;
}
items.get(current_pos - 1).cloned()
}