#[repr(C)]
pub struct PlatformData { pub ndt: *const c_void, pub nwh: *const c_void, pub context: *const c_void, pub back_buffer: *const c_void, pub back_buffer_ds: *const c_void, }
Expand description

Platform data.

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§ndt: *const c_void

Native display type (*nix specific).

§nwh: *const c_void

Native window handle. If NULL, bgfx will create a headless context/device, provided the rendering API supports it.

§context: *const c_void

GL context, D3D device, or Vulkan device. If NULL, bgfx will create context/device.

§back_buffer: *const c_void

GL back-buffer, or D3D render target view. If NULL bgfx will create back-buffer color surface.

§back_buffer_ds: *const c_void

Backbuffer depth/stencil. If NULL, bgfx will create a back-buffer depth/stencil surface.

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