#[repr(C)]
pub struct CapsLimits {
Show 24 fields pub max_draw_calls: u32, pub max_blits: u32, pub max_texture_size: u32, pub max_texture_layers: u32, pub max_views: u32, pub max_frame_buffers: u32, pub max_fb_attachments: u32, pub max_programs: u32, pub max_shaders: u32, pub max_textures: u32, pub max_texture_samplers: u32, pub max_compute_bindings: u32, pub max_vertex_layouts: u32, pub max_vertex_streams: u32, pub max_index_buffers: u32, pub max_vertex_buffers: u32, pub max_dynamic_index_buffers: u32, pub max_dynamic_vertex_buffers: u32, pub max_uniforms: u32, pub max_occlusion_queries: u32, pub max_encoders: u32, pub min_resource_cb_size: u32, pub transient_vb_size: u32, pub transient_ib_size: u32,
}
Expand description

Renderer runtime limits.

Fields§

§max_draw_calls: u32

Maximum number of draw calls.

§max_blits: u32

Maximum number of blit calls.

§max_texture_size: u32

Maximum texture size.

§max_texture_layers: u32

Maximum texture layers.

§max_views: u32

Maximum number of views.

§max_frame_buffers: u32

Maximum number of frame buffer handles.

§max_fb_attachments: u32

Maximum number of frame buffer attachments.

§max_programs: u32

Maximum number of program handles.

§max_shaders: u32

Maximum number of shader handles.

§max_textures: u32

Maximum number of texture handles.

§max_texture_samplers: u32

Maximum number of texture samplers.

§max_compute_bindings: u32

Maximum number of compute bindings.

§max_vertex_layouts: u32

Maximum number of vertex format layouts.

§max_vertex_streams: u32

Maximum number of vertex streams.

§max_index_buffers: u32

Maximum number of index buffer handles.

§max_vertex_buffers: u32

Maximum number of vertex buffer handles.

§max_dynamic_index_buffers: u32

Maximum number of dynamic index buffer handles.

§max_dynamic_vertex_buffers: u32

Maximum number of dynamic vertex buffer handles.

§max_uniforms: u32

Maximum number of uniform handles.

§max_occlusion_queries: u32

Maximum number of occlusion query handles.

§max_encoders: u32

Maximum number of encoder threads.

§min_resource_cb_size: u32

Minimum resource command buffer size.

§transient_vb_size: u32

Maximum transient vertex buffer size.

§transient_ib_size: u32

Maximum transient index buffer size.

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