#[repr(C)]
pub struct Stats {
Show 39 fields pub cpu_time_frame: i64, pub cpu_time_begin: i64, pub cpu_time_end: i64, pub cpu_timer_freq: i64, pub gpu_time_begin: i64, pub gpu_time_end: i64, pub gpu_timer_freq: i64, pub wait_render: i64, pub wait_submit: i64, pub num_draw: u32, pub num_compute: u32, pub num_blit: u32, pub max_gpu_latency: u32, pub num_dynamic_index_buffers: u16, pub num_dynamic_vertex_buffers: u16, pub num_frame_buffers: u16, pub num_index_buffers: u16, pub num_occlusion_queries: u16, pub num_programs: u16, pub num_shaders: u16, pub num_textures: u16, pub num_uniforms: u16, pub num_vertex_buffers: u16, pub num_vertex_layouts: u16, pub texture_memory_used: i64, pub rt_memory_used: i64, pub transient_vb_used: i32, pub transient_ib_used: i32, pub num_prims: [u32; 5], pub gpu_memory_max: i64, pub gpu_memory_used: i64, pub width: u16, pub height: u16, pub text_width: u16, pub text_height: u16, pub num_views: u16, pub view_stats: *const ViewStats, pub num_encoders: u8, pub encoder_stats: *const EncoderStats,
}
Expand description

Renderer statistics data.

@remarks All time values are high-resolution timestamps, while time frequencies define timestamps-per-second for that hardware.

Fields

cpu_time_frame: i64

CPU time between two bgfx::frame calls.

cpu_time_begin: i64

Render thread CPU submit begin time.

cpu_time_end: i64

Render thread CPU submit end time.

cpu_timer_freq: i64

CPU timer frequency. Timestamps-per-second

gpu_time_begin: i64

GPU frame begin time.

gpu_time_end: i64

GPU frame end time.

gpu_timer_freq: i64

GPU timer frequency.

wait_render: i64

Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API.

wait_submit: i64

Time spent waiting for submit thread to advance to next frame.

num_draw: u32

Number of draw calls submitted.

num_compute: u32

Number of compute calls submitted.

num_blit: u32

Number of blit calls submitted.

max_gpu_latency: u32

GPU driver latency.

num_dynamic_index_buffers: u16

Number of used dynamic index buffers.

num_dynamic_vertex_buffers: u16

Number of used dynamic vertex buffers.

num_frame_buffers: u16

Number of used frame buffers.

num_index_buffers: u16

Number of used index buffers.

num_occlusion_queries: u16

Number of used occlusion queries.

num_programs: u16

Number of used programs.

num_shaders: u16

Number of used shaders.

num_textures: u16

Number of used textures.

num_uniforms: u16

Number of used uniforms.

num_vertex_buffers: u16

Number of used vertex buffers.

num_vertex_layouts: u16

Number of used vertex layouts.

texture_memory_used: i64

Estimate of texture memory used.

rt_memory_used: i64

Estimate of render target memory used.

transient_vb_used: i32

Amount of transient vertex buffer used.

transient_ib_used: i32

Amount of transient index buffer used.

num_prims: [u32; 5]

Number of primitives rendered.

gpu_memory_max: i64

Maximum available GPU memory for application.

gpu_memory_used: i64

Amount of GPU memory used by the application.

width: u16

Backbuffer width in pixels.

height: u16

Backbuffer height in pixels.

text_width: u16

Debug text width in characters.

text_height: u16

Debug text height in characters.

num_views: u16

Number of view stats.

view_stats: *const ViewStats

Array of View stats.

num_encoders: u8

Number of encoders used during frame.

encoder_stats: *const EncoderStats

Array of encoder stats.

Implementations

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