pub struct Shader { /* private fields */ }

Implementations

  • mem: Shader binary.
  • handle: Shader handle.
  • name: Shader name.
  • len: Shader name length (if length is INT32_MAX, it’s expected that _name is zero terminated string).
  • vsh: Vertex shader.
  • fsh: Fragment shader.
  • destroy_shaders: If true, shaders will be destroyed when program is destroyed.
  • csh: Compute shader.
  • destroy_shaders: If true, shaders will be destroyed when program is destroyed.
This impl block contains no items.

Returns the number of uniforms and uniform handles used inside a shader.

Notice that only non-predefined uniforms are returned.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.