pub struct CreateTexture3DArgs {
    pub flags: u64,
    pub mem: Option<Memory>,
}

Fields

flags: u64

Texture creation (see TextureFlags.), and sampler (see SamplerFlags) flags. Default texture sampling mode is linear, and wrap mode is repeat.

  • [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap mode.
  • [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic sampling.
mem: Option<Memory>

Texture data. If _mem is non-NULL, created texture will be immutable. If _mem is NULL content of the texture is uninitialized. When _numLayers is more than 1, expected memory layout is texture and all mips together for each array element.

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