Function bgfx_rs::static_lib::update_texture_2d
source · [−]pub fn update_texture_2d(
handle: &Texture,
layer: u16,
mip: u8,
x: u16,
y: u16,
width: u16,
height: u16,
mem: &Memory,
pitch: u16
)
Expand description
handle
: Texture handle.layer
: Layer in texture array.mip
: Mip level.x
: X offset in texture.y
: Y offset in texture.width
: Width of texture block.height
: Height of texture block.mem
: Texture update data.pitch
: Pitch of input image (bytes). When _pitch is set to UINT16_MAX, it will be calculated internally based on _width.