ui/popover/modal.rs
1//! Modals, and sheets pinned to an edge.
2
3use super::*;
4
5/// Modal/overlay scrim at the *current* appearance, quoted in dark-mode terms
6/// like [`ink`]/[`hairline`] — for callers (`modal`, the attachment lightbox)
7/// that paint from a `deferred`/`anchored` layer with no `Theme`/`cx` in
8/// scope. Mirrors [`Theme::scrim`], which is pinned at `X = 0.6` dark /
9/// `0.32` light; other dark-mode alphas scale the light side by the same
10/// ratio so the *dark* result is always exactly `alpha_dark` (never routed
11/// through [`Hsla::opacity`], whose `0..=1` clamp would clip a
12/// larger-than-0.6 alpha before it could scale the light side).
13pub(crate) fn scrim_alpha(alpha_dark: f32) -> gpui::Hsla {
14 theme::scrim(alpha_dark)
15}
16
17/// Full-window modal: dim scrim + centered card with the `dialog-in` entrance.
18/// The scrim swallows clicks; the caller wires its own dismiss/confirm.
19/// `viewport` is the window size (an `anchored` layer sizes to its children,
20/// so the scrim needs explicit dimensions). The frost radius matches
21/// [`dialog_card`]'s 16px rounding.
22/// `on_dismiss` is the scrim press. It is a parameter rather than the caller's
23/// `.on_mouse_down_out`, for the same reason [`sheet`]'s is: the scrim lives
24/// inside this deferred layer, so nothing outside can reach it. Without it a
25/// dialog could not be dismissed by clicking away from it *by any caller* —
26/// which is how this one shipped, and what it looked like was a dialog that
27/// only closed on its own buttons.
28pub fn modal(
29 id: impl Into<ElementId>,
30 viewport: gpui::Size<Pixels>,
31 card: AnyElement,
32 on_dismiss: impl Fn(&gpui::MouseDownEvent, &mut gpui::Window, &mut gpui::App) + 'static,
33) -> AnyElement {
34 modal_with(id, viewport, card, DIALOG_RADIUS, 0.6, on_dismiss)
35}
36
37/// [`modal`] for glass-tinted cards (the add-space palette): a LIGHTER scrim,
38/// so the material card reads like the popovers — the standard 0.6 dim buried
39/// the backdrop hue under the blur and the palette came out a flat grey slab
40/// next to the hue-inheriting menus (user report).
41///
42/// The radius is [`Theme::surface_radius`], not a parameter: a glass-tinted
43/// modal *is* a popover surface, and the parameter this used to take carried
44/// the doc line "must match the card's rounding" — a footgun handed to the
45/// caller in writing.
46pub fn modal_glass(
47 id: impl Into<ElementId>,
48 viewport: gpui::Size<Pixels>,
49 card: AnyElement,
50 on_dismiss: impl Fn(&gpui::MouseDownEvent, &mut gpui::Window, &mut gpui::App) + 'static,
51) -> AnyElement {
52 modal_with(
53 id,
54 viewport,
55 card,
56 Theme::surface_radius(),
57 0.35,
58 on_dismiss,
59 )
60}
61
62pub(super) fn modal_with(
63 id: impl Into<ElementId>,
64 viewport: gpui::Size<Pixels>,
65 card: AnyElement,
66 corner_radius: f32,
67 scrim: f32,
68 on_dismiss: impl Fn(&gpui::MouseDownEvent, &mut gpui::Window, &mut gpui::App) + 'static,
69) -> AnyElement {
70 let card = crate::surface::popover(corner_radius, card).into_any_element();
71 gpui::deferred(
72 gpui::anchored()
73 .position(gpui::point(px(0.0), px(0.0)))
74 .child(
75 div()
76 .occlude()
77 .w(viewport.width)
78 .h(viewport.height)
79 .bg(scrim_alpha(scrim))
80 .flex()
81 .items_center()
82 .justify_center()
83 .child(crate::cover::cover())
84 // On the card's wrapper, not the scrim: a press inside the
85 // card is not "out", so the dialog's own buttons keep
86 // working with no occluding overlay and no propagation
87 // games. The scrim covers the viewport and occludes, so
88 // "outside the card" and "on the scrim" are the same press.
89 .child(motion::dialog_in(
90 id,
91 div().child(card).on_mouse_down_out(on_dismiss),
92 )),
93 ),
94 )
95 .priority(2)
96 .into_any_element()
97}
98
99// ---------------------------------------------------------------------------
100// Sheet — a dialog pinned to an edge
101// ---------------------------------------------------------------------------
102
103/// Which edge a [`sheet`] slides in from.
104#[derive(Debug, Clone, Copy, PartialEq, Eq)]
105pub enum Side {
106 Left,
107 Right,
108 /// Up from the bottom edge, full width — the shape a phone puts a picker
109 /// or a share list in, and what a narrow window wants instead of a side
110 /// panel that leaves no room for the page behind it.
111 Bottom,
112}
113
114impl Side {
115 /// Which way the panel travels. The extent a [`sheet`] is given is read
116 /// along this axis: a width for the vertical edges, a height for the
117 /// horizontal one.
118 fn axis(self) -> gpui::Axis {
119 match self {
120 Side::Left | Side::Right => gpui::Axis::Horizontal,
121 Side::Bottom => gpui::Axis::Vertical,
122 }
123 }
124}
125
126/// Corner rounding of [`dialog_card`], and of a [`sheet_panel`]'s two inner
127/// corners (the two on the window edge are off-screen). One number rather than
128/// two that happen to match: a sheet *is* the dialog card, pinned to an edge
129/// instead of centred. Read three times over — the card, the sheet panel, and
130/// the blur under each — which is exactly why it is not a literal.
131pub(super) const DIALOG_RADIUS: f32 = 16.0;
132
133/// The panel body of a [`sheet`]: glass card chrome rounded and hairlined on
134/// its *inner* edge only — the corners against the window edge are off-screen
135/// — so it reads as pulled out of the window rather than floating near it.
136pub fn sheet_panel(theme: &Theme, side: Side) -> gpui::Div {
137 let card = div()
138 .size_full()
139 .flex()
140 .flex_col()
141 .shadow_lg()
142 .text_color(theme.text);
143 let card = match side {
144 Side::Left => card
145 .rounded_r(px(DIALOG_RADIUS))
146 .border_r_1()
147 .border_color(theme.border),
148 Side::Right => card
149 .rounded_l(px(DIALOG_RADIUS))
150 .border_l_1()
151 .border_color(theme.border),
152 Side::Bottom => card
153 .rounded_t(px(DIALOG_RADIUS))
154 .border_t_1()
155 .border_color(theme.border),
156 };
157 if theme.glass {
158 card.bg(theme.glass_overlay())
159 } else {
160 card.bg(theme.surface_overlay)
161 }
162}
163
164/// A panel over a dim scrim — [`modal`] pinned to an edge. It slides in over
165/// [`motion::DIALOG_IN`] and, once the caller's [`Popup`] enters its exit
166/// phase, back out over [`motion::MENU_OUT`] — which it must, because
167/// [`Popup::finish_close`] reaps on that spec's span.
168///
169/// `extent` is measured across the edge the sheet is pinned to: a width on
170/// [`Side::Left`] and [`Side::Right`], a height on [`Side::Bottom`]. The other
171/// axis always spans the viewport.
172///
173/// `on_dismiss` is the scrim click. Unlike the anchored menus, dismissal
174/// cannot be the caller's `.on_mouse_down_out`: the scrim lives inside this
175/// deferred layer, so nothing outside can reach it.
176///
177/// The slide is written here rather than as a `motion` helper because
178/// only the *spec* is motion — which inset carries it is layout, and it
179/// differs per side.
180pub fn sheet(
181 id: impl Into<SharedString>,
182 viewport: gpui::Size<Pixels>,
183 side: Side,
184 extent: Pixels,
185 content: AnyElement,
186 closing: Option<web_time::Instant>,
187 on_dismiss: impl Fn(&gpui::ClickEvent, &mut gpui::Window, &mut gpui::App) + 'static,
188) -> AnyElement {
189 let id = id.into();
190 let exit = closing.map(exit_progress);
191 // The panel spans the edge it is pinned to and takes `extent` across it,
192 // which is why the argument is not called a width: on [`Side::Bottom`] it
193 // is the height.
194 let panel = div().absolute();
195 let panel = match side.axis() {
196 gpui::Axis::Horizontal => panel.top_0().bottom_0().w(extent),
197 gpui::Axis::Vertical => panel.left_0().right_0().h(extent),
198 };
199 let panel = panel.child(crate::surface::popover(DIALOG_RADIUS, content));
200 // `t` runs 0 (fully off-screen) → 1 (seated against the edge).
201 let seat = move |el: gpui::Div, t: f32| {
202 let inset = extent * (t - 1.0);
203 match side {
204 Side::Left => el.left(inset),
205 Side::Right => el.right(inset),
206 Side::Bottom => el.bottom(inset),
207 }
208 };
209 let panel = if let Some(t) = exit {
210 // The dying panel must not take clicks — same overlay `menu_motion`
211 // puts over an exiting menu.
212 let panel = seat(panel, 1.0 - t).child(div().absolute().inset_0().occlude());
213 panel
214 .with_animation(
215 SharedString::from(format!("{id}-out")),
216 motion::MENU_OUT.animation(),
217 move |el, _| el,
218 )
219 .into_any_element()
220 } else {
221 panel
222 .with_animation(id.clone(), motion::DIALOG_IN.animation(), seat)
223 .into_any_element()
224 };
225
226 gpui::deferred(
227 gpui::anchored()
228 .position(gpui::point(px(0.0), px(0.0)))
229 .child(
230 div()
231 .id(SharedString::from(format!("{id}-scrim")))
232 .occlude()
233 .relative()
234 .w(viewport.width)
235 .h(viewport.height)
236 .bg(scrim_alpha(0.6 * (1.0 - exit.unwrap_or(0.0))))
237 .on_click(on_dismiss)
238 .child(crate::cover::cover())
239 .child(panel),
240 ),
241 )
242 .priority(2)
243 .into_any_element()
244}