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ui/widgets/
buttons.rs

1//! The button — one component, three shipped looks — in its labelled and
2//! glyph-only forms, the [`Buttons::control_group`] that gathers adjacent ones
3//! onto one shared background, and [`Buttons::ghost`], the open frame a quiet
4//! control paints around children of its own. A catalog trait like every widget
5//! group: `use ui::widgets::{ButtonStyle, Buttons};` →
6//! `theme.button("Save", ButtonStyle::Prominent, None)`.
7//!
8//! [`ButtonStyle`] is a closed enum, not free-form knobs: it selects between
9//! the looks that ship, while per-call overrides stay chain modifiers.
10
11use gpui::{Div, ElementId, SharedString, Stateful, div, prelude::*, px};
12use motion::{self, Fade};
13use theme::{ControlSize, Sizing, Theme, ThemeExt, ink};
14
15/// The shipped looks (the reference `btnGhost` / `btnPrimary` /
16/// `btnDestructive`).
17#[derive(Clone, Copy, Debug, PartialEq, Eq)]
18pub enum ButtonStyle {
19    /// Quiet text on a translucent wash.
20    Ghost,
21    /// The maximum-contrast plate — the primary action.
22    Prominent,
23    /// The muted red fill — carries the destructive semantics with the paint.
24    Destructive,
25}
26
27/// The glyph a [`Buttons::icon_button`] carries, at the size every other
28/// control in this crate paints one.
29const GLYPH: f32 = 14.0;
30
31/// What a [`Buttons::control_group`] insets its items by, and the gap between
32/// them — so the first sits as far from the track's edge as from its neighbour.
33const GROUP_PAD: f32 = 2.0;
34
35/// The frame every style shares — [`ControlSize::Regular`], which a caller
36/// moves with [`Sizing::control_size`].
37fn frame() -> Div {
38    div()
39        .control_size(ControlSize::Regular)
40        .flex()
41        .items_center()
42        .cursor_pointer()
43}
44
45pub trait Buttons: ThemeExt {
46    /// A labeled button in one of the shipped styles. `fade` matters only for
47    /// [`ButtonStyle::Ghost`]: `Some` animates the hover wash per instance,
48    /// `None` is the plain ghost with the hover left to the caller.
49    fn button(
50        &self,
51        label: impl Into<SharedString>,
52        style: ButtonStyle,
53        fade: Option<Fade>,
54    ) -> Div {
55        let theme = self.theme();
56        let label = label.into();
57        match style {
58            ButtonStyle::Ghost => match fade {
59                Some(fade) => {
60                    let mut btn = frame()
61                        .text_color(motion::hover_blend(&fade, theme.text_muted, theme.text))
62                        .bg(motion::hover_blend(&fade, ink(0.0), theme.element_hover))
63                        .child(label);
64                    btn.interactivity().on_hover(motion::hover_listener(fade));
65                    btn
66                }
67                None => frame().text_color(theme.text_muted).child(label),
68            },
69            ButtonStyle::Prominent => frame()
70                .bg(theme.text)
71                .font_weight(gpui::FontWeight::MEDIUM)
72                .text_color(theme.on_solid)
73                .hover(|s| s.opacity(0.9))
74                .child(label),
75            ButtonStyle::Destructive => frame()
76                .bg(theme.danger_strong)
77                .font_weight(gpui::FontWeight::MEDIUM)
78                .text_color(gpui::white())
79                .hover(|s| s.opacity(0.9))
80                .child(label),
81        }
82    }
83
84    /// A button that is only a glyph — SwiftUI's toolbar `Button` over an icon
85    /// `Label`. Square at [`Theme::BUTTON_HEIGHT`], so it stands the same
86    /// height as a [`Self::button`] beside it. `fade` reads as it does there.
87    ///
88    /// It builds the glyph rather than taking one: gpui reads an svg's colour
89    /// off that element's own style and paints **nothing** when it is unset, so
90    /// a colour set on this button would silently not reach it.
91    ///
92    /// An icon carries no accessible name — reach for
93    /// [`crate::tooltip`] on the way past.
94    fn icon_button(&self, icon: &'static str, style: ButtonStyle, fade: Option<Fade>) -> Div {
95        let theme = self.theme();
96        let square = frame()
97            .px(px(0.0))
98            .w(px(Theme::BUTTON_HEIGHT))
99            .justify_center();
100        let glyph = |tint| crate::icons::icon(icon).size(px(GLYPH)).text_color(tint);
101        match style {
102            ButtonStyle::Ghost => match fade {
103                Some(fade) => {
104                    let mut btn = square
105                        .bg(motion::hover_blend(&fade, ink(0.0), theme.element_hover))
106                        .child(glyph(motion::hover_blend(
107                            &fade,
108                            theme.text_muted,
109                            theme.text,
110                        )));
111                    btn.interactivity().on_hover(motion::hover_listener(fade));
112                    btn
113                }
114                None => square.child(glyph(theme.text_muted)),
115            },
116            ButtonStyle::Prominent => square
117                .bg(theme.text)
118                .hover(|s| s.opacity(0.9))
119                .child(glyph(theme.on_solid)),
120            ButtonStyle::Destructive => square
121                .bg(theme.danger_strong)
122                .hover(|s| s.opacity(0.9))
123                .child(glyph(gpui::white())),
124        }
125    }
126
127    /// SwiftUI's `ControlGroup`, and what a toolbar paints behind the items it
128    /// finds side by side: one shared background, its buttons inset in it. A
129    /// second cluster is a second call — the break between them is the spacing,
130    /// the way `ToolbarSpacer` puts it there.
131    ///
132    /// The track's radius is the item's plus the inset, so an ordinary
133    /// [`Self::button`] or [`Self::icon_button`] drops in already concentric.
134    ///
135    /// Items are left to stretch: that is what holds a glyph and a label to one
136    /// height when the type ladder moves under them. `self_start` because the
137    /// group must hug them — dropped into a `flex_col`, flexbox's default
138    /// `align-items: stretch` would otherwise blow it out to the column's full
139    /// width.
140    ///
141    /// Glass is chained, not baked: `.surface(theme, theme.popover_surface)`
142    /// turns the track into the capsule a macOS 26 toolbar floats.
143    fn control_group(&self) -> Div {
144        let theme = self.theme();
145        div()
146            .self_start()
147            .flex()
148            .flex_row()
149            .gap(px(GROUP_PAD))
150            .p(px(GROUP_PAD))
151            .rounded(px(Theme::button_radius() + GROUP_PAD))
152            .bg(theme.surface_raised)
153            .border_1()
154            .border_color(theme.border)
155    }
156
157    /// A quiet control: nothing at rest, a wash on hover. Stateful, so it
158    /// carries its own click and tooltip; padding and children are the
159    /// caller's, which is what lets a glyph sit before the text.
160    fn ghost(&self, id: impl Into<ElementId>) -> Stateful<Div> {
161        let tint = self.theme().element_hover;
162        div()
163            .id(id)
164            .flex()
165            .flex_row()
166            .items_center()
167            .rounded(px(Theme::control_radius()))
168            .cursor_pointer()
169            .hover(move |el| el.bg(tint))
170    }
171}
172
173impl Buttons for Theme {}