pub fn bindings() -> Vec<KeyBinding>Expand description
The bar’s keymap, as data, so an app can have it without having to
take it — see crate::keys for layering over it or taking a chord
away.
left/right cross between menus and up/down walk the rows, which is
the one arrangement every platform’s menubar agrees on. With a submenu in
reach they open and close it first, and only cross once there is no level
left to move through. Nothing claims alt to focus the bar: that is a
Windows convention, and a component library that binds a chord it is unsure
of takes it away from every app downstream.