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Loaders: the orb cluster, the pulse loader and the gradient matrix spinners.
All motion routes through motion pure helpers, so the math is
unit-tested and these elements are testable-by-compile.
orb is bezel’s own vocabulary — four shapes over one period — and is
what a thinking surface should reach for. The older three are grids of
cells.
Rendering pattern: one shared clock (motion::pulse_delta) drives the
view, and per-cell offsets come from motion::staggered_phase off that
single delta, so every cell stays phase-locked. Cells animate inside
fixed-size slots — opacity and inner size
are paint-local and never move surrounding layout. Reduced motion snaps every
cell to its rest state automatically (gpui reduce_motion).
Enums§
- Orb
- Which orb to draw. All four share one period, one tint and one box, and differ only in how the circles are arranged and what the phase moves.
Constants§
- GSPIN_
DIM - Opacity a gradient-spinner cell rests at between pulses.
- GSPIN_
ROW_ TINTS - Per-row tints of the gradient matrix spinner — a “sunrise” gradient sampled at each row: cool blue at the top, through amber, to pink.
- MATRIX_
SIDE - Side length of the gradient spinner matrix.
- PULSE_
CELLS - Cells in the pulse wave loader.
Functions§
- gradient_
spinner - The gradient matrix spinner (working indicator): a 3×3 grid of round cells tinted per row from the sunrise gradient. Each cell pulses opacity once per 750ms period; the per-cell phase follows the “arrow-up” pattern (the pulse enters at the bottom edge and converges toward the top-center cell), so the wave reads as travelling upward.
- loading_
word - “L O A D I N G” —
uppercase tracking-[0.32em]; tracking approximated with thin spaces (gpui has no letter-spacing at the pinned rev). - mini_
gradient_ spinner - A 2×3 miniature of
gradient_spinnersized for a status-dot slot: same row tints and pulse timing, but the brightness SNAKES around the grid’s perimeter (every cell of a 2×3 grid is on the ring) instead of sweeping as a vertical wave — a tiny radial chase. ~6×10px footprint at the default 2.5px cells. - orb
- The orbs — bezel’s own loaders, and the only ones here that are.
- pulse_
loader - The pulse wave loader: a row of cells pulsing opacity 0.08→1 / scale 0.9→1 over 2.4s with a 0.15s stagger per cell.