ui/popover.rs
1//! Popover / menu primitives: an anchored floating layer with the `menu-in`
2//! animation, outside-click dismissal, and pure keyboard-navigation + search
3//! reducers shared by every picker and menu (feature-inventory §1.12 popovers).
4//!
5//! gpui pattern (examples/popover.rs at the pinned rev): the trigger element
6//! conditionally children a `deferred(anchored().child(content))` — deferred
7//! paints on a floating layer above everything, anchored positions it relative
8//! to the trigger (or an explicit point for context menus).
9//!
10//! Pure logic (wrap-around list navigation, ranked substring filtering, key
11//! classification) lives in free functions with unit tests; the elements only
12//! feed them measurements/events.
13
14use crate::{icons, stack};
15use gpui::{
16 Anchor, AnyElement, ElementId, IntoElement, Pixels, Point, SharedString, div, prelude::*, px,
17};
18use icons::Icon;
19use motion::{self as motion, AnimationExt as _, Fade, PULSE, Painter};
20use theme::{TextStyle, Theme, Typeset, hairline, ink};
21
22// ---------------------------------------------------------------------------
23// Loadable — async slot state shared by pickers/settings pages
24// ---------------------------------------------------------------------------
25
26/// One async-loaded slot: `Idle` (never requested) → `Loading` (skeletons) →
27/// `Ready` / `Error` (inline message + Retry).
28#[derive(Debug, Clone, PartialEq, Default)]
29pub enum Loadable<T> {
30 #[default]
31 Idle,
32 Loading,
33 Ready(T),
34 Error(String),
35}
36
37impl<T> Loadable<T> {
38 pub fn ready(&self) -> Option<&T> {
39 match self {
40 Loadable::Ready(value) => Some(value),
41 _ => None,
42 }
43 }
44
45 pub fn is_loading(&self) -> bool {
46 matches!(self, Loadable::Loading)
47 }
48
49 pub fn error(&self) -> Option<&str> {
50 match self {
51 Loadable::Error(message) => Some(message),
52 _ => None,
53 }
54 }
55}
56
57// ---------------------------------------------------------------------------
58// Popup — open/closing/closed lifecycle (exit animations)
59// ---------------------------------------------------------------------------
60
61/// Popup state with an exit phase. gpui unmounts an element the frame its
62/// state drops, so a closing animation needs the state held alive while
63/// [`motion::menu_out`] plays: `open` → `begin_close` (render keeps mounting,
64/// with the out animation and dead hit-testing) → [`reap_popup`]'s timer
65/// `finish_close`es ~[`motion::MENU_OUT`] later. Use [`Self::is_open`] for
66/// logic (a closing popup already reads as closed) and [`Self::get`] /
67/// [`Self::is_closing`] for rendering.
68pub struct Popup<T> {
69 /// `Some((state, closing_since))` while mounted; `closing_since` is the
70 /// exit-phase start.
71 inner: Option<(T, Option<web_time::Instant>)>,
72 /// Whether the popup was still mounted when the current trigger press
73 /// began — see [`Self::note_trigger_press`].
74 pressed_while_open: bool,
75 generation: u64,
76}
77
78impl<T> Default for Popup<T> {
79 fn default() -> Self {
80 Self {
81 inner: None,
82 pressed_while_open: false,
83 generation: 0,
84 }
85 }
86}
87
88impl<T> Popup<T> {
89 pub fn open(&mut self, value: T) {
90 self.generation = self.generation.wrapping_add(1);
91 self.inner = Some((value, None));
92 }
93
94 /// Open and interactive (not closing).
95 pub fn is_open(&self) -> bool {
96 matches!(self.inner, Some((_, None)))
97 }
98
99 pub fn is_closing(&self) -> bool {
100 matches!(self.inner, Some((_, Some(_))))
101 }
102
103 /// When the exit phase began — what the render path hands to the popover
104 /// wrappers, which derive the eased exit progress from it each frame.
105 pub fn closing_since(&self) -> Option<web_time::Instant> {
106 match &self.inner {
107 Some((_, Some(since))) => Some(*since),
108 _ => None,
109 }
110 }
111
112 /// The state while mounted — open OR playing the exit animation. Render
113 /// paths use this; logic paths use [`Self::as_open`]/[`Self::open_mut`].
114 pub fn get(&self) -> Option<&T> {
115 self.inner.as_ref().map(|(value, _)| value)
116 }
117
118 /// The state only while genuinely open — `None` during the exit phase, so
119 /// event handlers on a dying popup fall through.
120 pub fn as_open(&self) -> Option<&T> {
121 match &self.inner {
122 Some((value, None)) => Some(value),
123 _ => None,
124 }
125 }
126
127 pub fn open_mut(&mut self) -> Option<&mut T> {
128 match &mut self.inner {
129 Some((value, None)) => Some(value),
130 _ => None,
131 }
132 }
133
134 /// Unmount now, with no exit phase.
135 ///
136 /// For a surface that has no exit animation to play — [`modal`], which
137 /// takes no `closing` and paints the same either way. Sending one of those
138 /// through [`Self::begin_close`] buys nothing and costs everything: it
139 /// stays fully painted for the animation's span, and if the reap never
140 /// lands it stays forever, because nothing retries.
141 ///
142 /// Not for a popup something toggles: unmounting on the press erases what
143 /// [`Self::note_trigger_press`] has to read, so the note comes back false
144 /// and the trigger reopens what it just shut. Those close through
145 /// [`close_popup`].
146 pub fn close(&mut self) {
147 self.inner = None;
148 }
149
150 /// Enter the exit phase. Returns `true` when this call started it (the
151 /// caller then schedules [`reap_popup`]); `false` if already closing or
152 /// closed.
153 pub fn begin_close(&mut self) -> bool {
154 match &mut self.inner {
155 Some((_, closing @ None)) => {
156 self.generation = self.generation.wrapping_add(1);
157 *closing = Some(web_time::Instant::now());
158 true
159 }
160 _ => false,
161 }
162 }
163
164 /// Record, from the trigger's `on_mouse_down`, whether this popup is
165 /// still mounted. The anchored card's `on_mouse_down_out` fires on that
166 /// same press and begins the close, so by click (mouse-up) time the
167 /// popup already reads as closed — the click handler alone cannot tell
168 /// "this press dismissed it; stay closed" from "open fresh", and a
169 /// plain toggle closes-and-reopens (user report). Both handler orders
170 /// work: open and mid-exit each count as mounted. Every trigger click
171 /// is preceded by a trigger mouse-down, so the note is never stale.
172 ///
173 /// [`menu_trigger`] wires this and the matching click together. Reach for
174 /// it directly only when the open is not a click — a gutter handle whose
175 /// menu belongs to the release of a possible drag.
176 pub fn note_trigger_press(&mut self) {
177 self.note_trigger_press_matching(|_| true);
178 }
179
180 /// [`Self::note_trigger_press`] for popups whose state distinguishes
181 /// which trigger owns them (e.g. one `Popup<PickerKind>` shared by
182 /// several triggers): only a press on the OWNING trigger counts, so
183 /// clicking a different trigger switches menus instead of swallowing.
184 pub fn note_trigger_press_matching(&mut self, owns: impl FnOnce(&T) -> bool) {
185 self.pressed_while_open = self.inner.as_ref().is_some_and(|(value, _)| owns(value));
186 }
187
188 /// Consume the press note: `true` when the press that produced the
189 /// current click found the popup mounted — the click should leave it
190 /// closed rather than reopen it.
191 pub fn take_press_was_open(&mut self) -> bool {
192 std::mem::take(&mut self.pressed_while_open)
193 }
194
195 /// Drop the state now the exit phase has run its course. A popup reopened
196 /// since the matching [`Self::begin_close`] is left alone — it is `None`
197 /// again in the second slot, and the newer phase's own reap handles it.
198 ///
199 /// It does not re-check the clock. [`reap_popup`] already waited out the
200 /// span on the executor's timer, and asking `Instant::elapsed` to agree
201 /// makes one deadline depend on two clocks — where they disagree, and a
202 /// throttled executor is where, the popup is stranded open with nothing
203 /// left to retry.
204 pub fn finish_close(&mut self) {
205 if matches!(&self.inner, Some((_, Some(_)))) {
206 self.inner = None;
207 }
208 }
209}
210
211/// Schedule the reap for a [`Popup::begin_close`]: after the exit animation's
212/// span, drop the popup state and repaint. `popup` re-borrows the field from
213/// the view (the state can't be captured — the view owns it).
214pub fn reap_popup<V: 'static, T: 'static>(
215 view: &mut V,
216 cx: &mut gpui::Context<V>,
217 popup: impl Fn(&mut V) -> &mut Popup<T> + 'static,
218) {
219 let generation = popup(view).generation;
220 cx.spawn(async move |view, cx| {
221 cx.background_executor()
222 .timer(
223 motion::MENU_OUT
224 .total()
225 .mul_f32(motion::speed_scale())
226 .saturating_add(std::time::Duration::from_millis(20)),
227 )
228 .await;
229 view.update(cx, |view, cx| {
230 let popup = popup(view);
231 if popup.generation == generation && popup.is_closing() {
232 popup.finish_close();
233 cx.notify();
234 }
235 })
236 .ok();
237 })
238 .detach();
239}
240
241/// Begin a popup's exit phase and schedule its reap — [`Popup::begin_close`]
242/// and [`reap_popup`], which are only ever correct together. A popup already
243/// closing or closed is left alone.
244pub fn close_popup<V: 'static, T: 'static>(
245 view: &mut V,
246 cx: &mut gpui::Context<V>,
247 popup: impl Fn(&mut V) -> &mut Popup<T> + Copy + 'static,
248) {
249 if popup(view).begin_close() {
250 reap_popup(view, cx, popup);
251 cx.notify();
252 }
253}
254
255/// Dismiss `popup` on a press outside `el` — the card side of the pair
256/// [`menu_trigger`] completes.
257///
258/// It closes through [`close_popup`] rather than [`Popup::close`], and that is
259/// load-bearing rather than cosmetic: the exit phase is what keeps the popup
260/// reading as mounted while the trigger's own press handler runs, whichever of
261/// the two the frame happens to dispatch first.
262///
263/// The press is swallowed, as [`crate::menu::card`]'s own dismissal swallows
264/// it: this listener runs in the capture phase, and stopping there skips the
265/// bubble phase where gpui records the press a click is built from. A press
266/// that dismisses an open card is spent on the dismissal, and whatever it
267/// landed on is one more press away.
268pub fn dismiss_on_out<V: 'static, T: 'static, E: gpui::InteractiveElement>(
269 el: E,
270 popup: impl Fn(&mut V) -> &mut Popup<T> + Copy + 'static,
271 cx: &gpui::Context<V>,
272) -> E {
273 el.on_mouse_down_out(cx.listener(move |view, _: &gpui::MouseDownEvent, _, cx| {
274 close_popup(view, cx, popup);
275 cx.stop_propagation();
276 }))
277}
278
279/// Wire a trigger to the popup it toggles: press note on the way down, open or
280/// close on the way up.
281///
282/// The press/release split is why this exists rather than a plain
283/// `on_click`. `on_mouse_down_out` fires on the **press** and `on_click` on the
284/// **release**, so one physical click on the trigger of an open menu runs the
285/// card's dismissal first and the trigger's toggle second — by which time the
286/// state a toggle would branch on is already gone, and the menu reopens on the
287/// click that shut it (user report). No click handler can tell the two apart;
288/// the note has to be taken in the phase the dismissal cannot precede.
289///
290/// `value` is what to open with, from the click that opened it — a point for a
291/// menu anchored where it was pressed, or `move |_| ..` for one that already
292/// knows.
293///
294/// This is a true toggle either way: a card that dismisses itself on the
295/// out-press is already closing by the release and the close here is a no-op,
296/// while a card that does not (one dismissed by Escape alone, or one the
297/// trigger sits inside) is closed by the release itself.
298pub fn menu_trigger<V: 'static, T: 'static, E: gpui::StatefulInteractiveElement>(
299 el: E,
300 popup: impl Fn(&mut V) -> &mut Popup<T> + Copy + 'static,
301 value: impl Fn(&gpui::ClickEvent) -> T + 'static,
302 cx: &gpui::Context<V>,
303) -> E {
304 menu_trigger_matching(el, popup, |_| true, value, cx)
305}
306
307/// [`menu_trigger`] for one popup shared by several triggers (a `Popup<Menu>`
308/// with a row's index inside it): `owns` says whether the open popup is *this*
309/// trigger's, so pressing another trigger switches menus instead of swallowing
310/// the press. See [`Popup::note_trigger_press_matching`].
311pub fn menu_trigger_matching<V: 'static, T: 'static, E: gpui::StatefulInteractiveElement>(
312 el: E,
313 popup: impl Fn(&mut V) -> &mut Popup<T> + Copy + 'static,
314 owns: impl Fn(&T) -> bool + 'static,
315 value: impl Fn(&gpui::ClickEvent) -> T + 'static,
316 cx: &gpui::Context<V>,
317) -> E {
318 trigger_press_matching(el, popup, owns, cx).on_click(cx.listener(
319 move |view, event: &gpui::ClickEvent, _, cx| {
320 if popup(view).take_press_was_open() {
321 close_popup(view, cx, popup);
322 } else {
323 popup(view).open(value(event));
324 }
325 cx.notify();
326 },
327 ))
328}
329
330/// The press half of [`menu_trigger`] on its own, for a trigger whose open is
331/// more than `Popup::open` — a combobox that clears its query and focuses it, a
332/// gutter handle whose menu belongs to the release of a possible drag. The
333/// click side is then the caller's, and reads the note with
334/// [`Popup::take_press_was_open`].
335pub fn trigger_press<V: 'static, T: 'static, E: gpui::InteractiveElement>(
336 el: E,
337 popup: impl Fn(&mut V) -> &mut Popup<T> + Copy + 'static,
338 cx: &gpui::Context<V>,
339) -> E {
340 trigger_press_matching(el, popup, |_| true, cx)
341}
342
343/// [`trigger_press`] for one popup shared by several triggers — see
344/// [`menu_trigger_matching`].
345pub fn trigger_press_matching<V: 'static, T: 'static, E: gpui::InteractiveElement>(
346 el: E,
347 popup: impl Fn(&mut V) -> &mut Popup<T> + Copy + 'static,
348 owns: impl Fn(&T) -> bool + 'static,
349 cx: &gpui::Context<V>,
350) -> E {
351 // Capture, not bubble: `on_mouse_down_out` is itself a capture-phase
352 // listener, so a bubble-phase note is dispatched after every dismissal in
353 // the frame and reads whatever they left behind. Survivable while every
354 // dismissal goes through [`close_popup`] — mid-exit still counts as
355 // mounted — and not survivable the moment one reaches for [`Popup::close`],
356 // which is a footgun to leave lying under a component's own trigger.
357 el.capture_any_mouse_down(cx.listener(move |view, _: &gpui::MouseDownEvent, _, _| {
358 popup(view).note_trigger_press_matching(&owns);
359 }))
360}
361
362// ---------------------------------------------------------------------------
363// Pure reducers
364// ---------------------------------------------------------------------------
365
366/// Step the active row of a menu: wraps at both ends; `None` enters at the
367/// edge matching the direction. Empty menus stay `None`.
368pub fn menu_step(active: Option<usize>, count: usize, delta: isize) -> Option<usize> {
369 if count == 0 {
370 return None;
371 }
372 let count_i = count as isize;
373 let next = match active {
374 None => {
375 if delta >= 0 {
376 0
377 } else {
378 count_i - 1
379 }
380 }
381 Some(at) => (at as isize + delta).rem_euclid(count_i),
382 };
383 Some(next as usize)
384}
385
386/// Match rank of a label against a query: `0` prefix match, `1` substring,
387/// `None` no match. Case-insensitive; an empty query matches everything at
388/// rank 1 (input order preserved).
389pub fn match_rank(query: &str, label: &str) -> Option<usize> {
390 let query = query.trim().to_lowercase();
391 if query.is_empty() {
392 return Some(1);
393 }
394 let label = label.to_lowercase();
395 if label.starts_with(&query) {
396 Some(0)
397 } else if label.contains(&query) {
398 Some(1)
399 } else {
400 None
401 }
402}
403
404/// Filter + rank labels for a search query: prefix matches first, then
405/// substring matches, stable within each rank. Returns indices into `labels`.
406pub fn filter_indices<S: AsRef<str>>(query: &str, labels: &[S]) -> Vec<usize> {
407 let mut ranked: Vec<(usize, usize)> = labels
408 .iter()
409 .enumerate()
410 .filter_map(|(ix, label)| match_rank(query, label.as_ref()).map(|rank| (rank, ix)))
411 .collect();
412 ranked.sort_by_key(|&(rank, ix)| (rank, ix));
413 ranked.into_iter().map(|(_, ix)| ix).collect()
414}
415
416/// The state behind a searchable list: the items, the ranked view of them, and
417/// which row of that view is active. Shared by every picker — the palette, the
418/// combobox — so the mapping below is written and tested once.
419pub struct Filter {
420 items: Vec<SharedString>,
421 /// Indices into `items`, ranked by [`filter_indices`].
422 filtered: Vec<usize>,
423 /// Position within `filtered`, not within `items`.
424 active: Option<usize>,
425}
426
427impl Filter {
428 pub fn new(items: Vec<SharedString>) -> Self {
429 let filtered: Vec<usize> = (0..items.len()).collect();
430 let active = (!filtered.is_empty()).then_some(0);
431 Self {
432 items,
433 filtered,
434 active,
435 }
436 }
437
438 pub fn items(&self) -> &[SharedString] {
439 &self.items
440 }
441
442 /// The ranked view: indices into [`Self::items`], in display order.
443 pub fn filtered(&self) -> &[usize] {
444 &self.filtered
445 }
446
447 /// The highlighted row's position in the FILTERED view — what a renderer
448 /// compares each row against.
449 pub fn active(&self) -> Option<usize> {
450 self.active
451 }
452
453 /// Re-rank against `query`, re-entering the list at the top: after
454 /// narrowing, the best match should be one Enter away.
455 pub fn refilter(&mut self, query: &str) {
456 self.filtered = filter_indices(query, &self.items);
457 self.active = (!self.filtered.is_empty()).then_some(0);
458 }
459
460 pub fn step(&mut self, delta: isize) {
461 self.active = menu_step(self.active, self.filtered.len(), delta);
462 }
463
464 /// Put the cursor on a position in the FILTERED view — what the mouse
465 /// calls as it crosses a row, so a menu never shows a mouse cursor and a
466 /// keyboard cursor at once.
467 pub fn set_active(&mut self, position: usize) {
468 if position < self.filtered.len() {
469 self.active = Some(position);
470 }
471 }
472
473 /// The item confirming right now would pick — an index into
474 /// [`Self::items`], never into the filtered view. Confusing the two is the
475 /// defining bug of a filtered list: it only appears once a query narrows
476 /// the rows, and then every selection picks the wrong thing.
477 pub fn active_item(&self) -> Option<usize> {
478 self.active
479 .and_then(|position| self.filtered.get(position))
480 .copied()
481 }
482}
483
484/// Keys the pickers care about, classified from a raw keystroke.
485#[derive(Debug, Clone, Copy, PartialEq, Eq)]
486pub enum MenuKey {
487 Up,
488 Down,
489 /// Plain Enter — activate the highlighted row.
490 Enter,
491 /// Cmd/Ctrl+Enter — the "pick this folder" accelerator in the browser.
492 ModEnter,
493 Escape,
494 Backspace,
495 Other,
496}
497
498pub fn classify_key(key: &str, cmd: bool, ctrl: bool) -> MenuKey {
499 match key {
500 "up" => MenuKey::Up,
501 "down" => MenuKey::Down,
502 // Readline/emacs motion: ctrl-n/ctrl-p mirror ↓/↑ in every picker.
503 // Safe to claim frame-wide — neither chord is a text-editing binding
504 // in the palette keymaps, so they always bubble here unconsumed.
505 "n" if ctrl => MenuKey::Down,
506 "p" if ctrl => MenuKey::Up,
507 "enter" if cmd || ctrl => MenuKey::ModEnter,
508 "enter" => MenuKey::Enter,
509 "escape" => MenuKey::Escape,
510 "backspace" => MenuKey::Backspace,
511 _ => MenuKey::Other,
512 }
513}
514
515// ---------------------------------------------------------------------------
516// Elements
517// ---------------------------------------------------------------------------
518
519/// The floating-menu surface: `rounded-xl border border-white/[0.1] p-1` over
520/// whichever look [`Theme::menu_style`] names — the hairline and the baked-in
521/// shadow are the card's, and the surface under it paints everything inside
522/// them. Opaque platforms keep the near-opaque tone the reference composites
523/// to on the dark panels (~#161616).
524/// The inner inset of a [`popover_card`], and so the amount [`menu_row`]'s
525/// corners come in by. Named because two things read it: the card's padding and
526/// its rows' radius. Change it and the rows follow.
527pub(crate) const MENU_PAD: f32 = 4.0;
528
529pub fn popover_card(theme: &Theme) -> gpui::Div {
530 let card = div()
531 .rounded(px(Theme::surface_radius()))
532 .p(px(MENU_PAD))
533 .overflow_hidden()
534 .text_style(TextStyle::Body)
535 .text_color(theme.text);
536 // Contents only. Fill, boundary and shadow are the surface's — every look
537 // paints its own, so nothing here has to know which one is under it. An
538 // card with the recipes off has no surface at all, and keeps the fill.
539 if theme.glass {
540 card
541 } else {
542 card.bg(theme.surface_overlay)
543 .border_1()
544 .border_color(hairline(0.10))
545 .shadow_lg()
546 }
547}
548
549/// [`popover_card`] without the `p-1` inset — for popovers that manage their
550/// own internal panes (the harness/model picker's rail + list split).
551pub fn popover_card_flush(theme: &Theme) -> gpui::Div {
552 popover_card(theme).p(px(0.0))
553}
554
555/// Pin a floating layer's origin to the trigger's top-left. The anchored
556/// element is absolutely positioned; without explicit insets its *static*
557/// position is subject to the trigger's own flex alignment (an `items_center`
558/// trigger would vertically center the whole floating layer). A zero-size
559/// absolutely-inset wrapper fixes the origin at the corner.
560fn pinned_layer(layer: AnyElement) -> AnyElement {
561 div()
562 .absolute()
563 .top_0()
564 .left_0()
565 .size_0()
566 .child(layer)
567 .into_any_element()
568}
569
570/// Eased exit progress (0..=1) for a [`Popup`] closing instant, computed from
571/// the wall clock at render time. Monotonic by construction — unlike the
572/// animation element's own clock, it can never replay from 0 mid-exit.
573fn exit_progress(since: web_time::Instant) -> f32 {
574 let total = motion::MENU_OUT
575 .total()
576 .mul_f32(motion::speed_scale())
577 .as_secs_f32();
578 let raw = if total <= 0.0 {
579 1.0
580 } else {
581 (since.elapsed().as_secs_f32() / total).clamp(0.0, 1.0)
582 };
583 motion::MENU_OUT.progress(raw)
584}
585
586/// The surface under a popover layer, on whichever look [`Theme::menu_style`]
587/// names. It needs no exit ramp of its own: the primitive reads the element
588/// tree's opacity, so a layer playing `menu_out` fades its surface with
589/// everything else in it.
590fn material_menu(content: AnyElement) -> AnyElement {
591 crate::surface::popover(Theme::surface_radius(), content).into_any_element()
592}
593
594/// Entrance or exit motion for a popover layer. While exiting (the [`Popup`]
595/// closing phase, `exit = Some(progress)`) the content plays
596/// [`motion::menu_out`] under a fresh animation id (same-id reuse would
597/// inherit the entrance's finished clock and snap to the end state) and gets
598/// an occluding overlay on top — the dying menu's rows must not take clicks,
599/// and the overlay also keeps stray clicks from reaching whatever sits
600/// underneath.
601fn menu_motion(id: SharedString, exit: Option<f32>, inner: gpui::Div) -> AnyElement {
602 if let Some(t) = exit {
603 let inner = inner.relative().child(div().absolute().inset_0().occlude());
604 motion::menu_out(SharedString::from(format!("{id}-out")), t, inner).into_any_element()
605 } else {
606 motion::menu_in(id, inner).into_any_element()
607 }
608}
609
610/// The common floating layer. Trigger wrappers only choose the origin.
611fn menu_layer(
612 id: impl Into<SharedString>,
613 content: AnyElement,
614 closing: Option<web_time::Instant>,
615 anchor: Anchor,
616 position: Option<Point<Pixels>>,
617 gap: f32,
618) -> AnyElement {
619 let content = material_menu(content);
620 let inner = match anchor {
621 Anchor::BottomLeft | Anchor::BottomRight => div().occlude().pb(px(gap)),
622 _ => div().occlude().pt(px(gap)),
623 }
624 .child(content);
625 let mut layer = gpui::anchored()
626 .anchor(anchor)
627 .snap_to_window_with_margin(px(8.0));
628 if let Some(position) = position {
629 layer = layer.position(position);
630 }
631 gpui::deferred(layer.child(menu_motion(id.into(), closing.map(exit_progress), inner)))
632 .priority(1)
633 .into_any_element()
634}
635
636/// Wrap popover content in a floating anchored layer attached to the trigger:
637/// the caller `.child(anchored_menu(...))`s this from the trigger element while
638/// open. Plays `menu-in` (0.14s fade + 2px drop); `closing` (the [`Popup`]
639/// exit phase) swaps in `menu-out`. Dismissal is the caller's
640/// `.on_mouse_down_out` on the content. The layer `.occlude()`s: hitboxes are
641/// paint-order only in gpui, so without it clicks on menu rows would ALSO fire
642/// whatever clickable sits under the floating layer.
643pub fn anchored_menu(
644 id: impl Into<SharedString>,
645 content: AnyElement,
646 closing: Option<web_time::Instant>,
647) -> AnyElement {
648 pinned_layer(menu_layer(id, content, closing, Anchor::TopLeft, None, 6.0))
649}
650
651/// [`anchored_menu`] opening DOWNWARD from the trigger's bottom edge — a
652/// dropdown proper (the sidebar's space filter). The default variant pins to
653/// the trigger's top-left, which reads fine for context-style menus but
654/// covers a button-shaped trigger.
655pub fn anchored_menu_below(
656 id: impl Into<SharedString>,
657 content: AnyElement,
658 closing: Option<web_time::Instant>,
659) -> AnyElement {
660 anchored_menu_below_gap(id, content, closing, 6.0)
661}
662
663/// [`anchored_menu_below`] with a caller-chosen trigger→card gap — the
664/// changes-header dropdowns hang off a tight titlebar band and need more
665/// breathing room than the default 6px (user report; t3code sits near 10).
666pub fn anchored_menu_below_gap(
667 id: impl Into<SharedString>,
668 content: AnyElement,
669 closing: Option<web_time::Instant>,
670 gap: f32,
671) -> AnyElement {
672 div()
673 .absolute()
674 .bottom_0()
675 .left_0()
676 .size_0()
677 .child(menu_layer(id, content, closing, Anchor::TopLeft, None, gap))
678 .into_any_element()
679}
680
681/// The panel a [`crate::menu::Item::Submenu`] row drops: pinned to the row's
682/// top-right and pulled back by the card's own inset, so the child's first row
683/// lines up with the row that opened it and the two cards touch. No gap on
684/// purpose — a strip of nothing between them is a strip the pointer crosses on
685/// its way in, and it would land on a sibling row and close what it was
686/// reaching for. Near the right edge the layer snaps rather than flipping;
687/// gpui's `anchored` picks no sides.
688///
689/// No `closing`: a submenu is held open by the cursor, and the cursor is
690/// cleared before the menu it hangs in begins its own exit.
691pub fn anchored_submenu(id: impl Into<SharedString>, content: AnyElement) -> AnyElement {
692 div()
693 .absolute()
694 .top(px(-MENU_PAD))
695 .right(px(-MENU_PAD))
696 .size_0()
697 .child(menu_layer(id, content, None, Anchor::TopLeft, None, 0.0))
698 .into_any_element()
699}
700
701/// [`anchored_menu`] opening UPWARD from the trigger (composer pickers, the
702/// user menu — anything anchored near the window bottom; Radix flips these
703/// automatically, gpui's `anchored` needs the side picked).
704pub fn anchored_menu_above(
705 id: impl Into<SharedString>,
706 content: AnyElement,
707 closing: Option<web_time::Instant>,
708) -> AnyElement {
709 pinned_layer(menu_layer(
710 id,
711 content,
712 closing,
713 Anchor::BottomLeft,
714 None,
715 6.0,
716 ))
717}
718
719/// Open an upward menu at a point inside a relative trigger. Useful for text
720/// completions, whose natural anchor is the token/caret rather than the input
721/// element's outer edge.
722pub fn anchored_menu_above_at(
723 id: impl Into<SharedString>,
724 position: Point<Pixels>,
725 content: AnyElement,
726 closing: Option<web_time::Instant>,
727) -> AnyElement {
728 div()
729 .absolute()
730 .left(position.x)
731 .top(position.y)
732 .size_0()
733 .child(anchored_menu_above(id, content, closing))
734 .into_any_element()
735}
736
737/// [`anchored_menu_above`] right-aligned to the trigger's right edge (t3code
738/// ComboboxPopup `align="end"` — right-side triggers like the composer's ref
739/// picker open leftward instead of running off the window).
740pub fn anchored_menu_above_end(
741 id: impl Into<SharedString>,
742 content: AnyElement,
743 closing: Option<web_time::Instant>,
744) -> AnyElement {
745 div()
746 .absolute()
747 .top_0()
748 .right_0()
749 .size_0()
750 .child(menu_layer(
751 id,
752 content,
753 closing,
754 Anchor::BottomRight,
755 None,
756 6.0,
757 ))
758 .into_any_element()
759}
760
761/// A floating menu at an explicit window position (context menus). Occludes
762/// like [`anchored_menu`] so row clicks never reach elements underneath.
763pub fn menu_at(
764 id: impl Into<SharedString>,
765 position: Point<Pixels>,
766 content: AnyElement,
767 closing: Option<web_time::Instant>,
768) -> AnyElement {
769 menu_layer(id, content, closing, Anchor::TopLeft, Some(position), 0.0)
770}
771
772/// Modal/overlay scrim at the *current* appearance, quoted in dark-mode terms
773/// like [`ink`]/[`hairline`] — for callers (`modal`, the attachment lightbox)
774/// that paint from a `deferred`/`anchored` layer with no `Theme`/`cx` in
775/// scope. Mirrors [`Theme::scrim`], which is pinned at `X = 0.6` dark /
776/// `0.32` light; other dark-mode alphas scale the light side by the same
777/// ratio so the *dark* result is always exactly `alpha_dark` (never routed
778/// through [`Hsla::opacity`], whose `0..=1` clamp would clip a
779/// larger-than-0.6 alpha before it could scale the light side).
780pub(crate) fn scrim_alpha(alpha_dark: f32) -> gpui::Hsla {
781 theme::scrim(alpha_dark)
782}
783
784/// Full-window modal: dim scrim + centered card with the `dialog-in` entrance.
785/// The scrim swallows clicks; the caller wires its own dismiss/confirm.
786/// `viewport` is the window size (an `anchored` layer sizes to its children,
787/// so the scrim needs explicit dimensions). The frost radius matches
788/// [`dialog_card`]'s 16px rounding.
789/// `on_dismiss` is the scrim press. It is a parameter rather than the caller's
790/// `.on_mouse_down_out`, for the same reason [`sheet`]'s is: the scrim lives
791/// inside this deferred layer, so nothing outside can reach it. Without it a
792/// dialog could not be dismissed by clicking away from it *by any caller* —
793/// which is how this one shipped, and what it looked like was a dialog that
794/// only closed on its own buttons.
795pub fn modal(
796 id: impl Into<ElementId>,
797 viewport: gpui::Size<Pixels>,
798 card: AnyElement,
799 on_dismiss: impl Fn(&gpui::MouseDownEvent, &mut gpui::Window, &mut gpui::App) + 'static,
800) -> AnyElement {
801 modal_with(id, viewport, card, DIALOG_RADIUS, 0.6, on_dismiss)
802}
803
804/// [`modal`] for glass-tinted cards (the add-space palette): a LIGHTER scrim,
805/// so the material card reads like the popovers — the standard 0.6 dim buried
806/// the backdrop hue under the blur and the palette came out a flat grey slab
807/// next to the hue-inheriting menus (user report).
808///
809/// The radius is [`Theme::surface_radius`], not a parameter: a glass-tinted
810/// modal *is* a popover surface, and the parameter this used to take carried
811/// the doc line "must match the card's rounding" — a footgun handed to the
812/// caller in writing.
813pub fn modal_glass(
814 id: impl Into<ElementId>,
815 viewport: gpui::Size<Pixels>,
816 card: AnyElement,
817 on_dismiss: impl Fn(&gpui::MouseDownEvent, &mut gpui::Window, &mut gpui::App) + 'static,
818) -> AnyElement {
819 modal_with(
820 id,
821 viewport,
822 card,
823 Theme::surface_radius(),
824 0.35,
825 on_dismiss,
826 )
827}
828
829fn modal_with(
830 id: impl Into<ElementId>,
831 viewport: gpui::Size<Pixels>,
832 card: AnyElement,
833 corner_radius: f32,
834 scrim: f32,
835 on_dismiss: impl Fn(&gpui::MouseDownEvent, &mut gpui::Window, &mut gpui::App) + 'static,
836) -> AnyElement {
837 let card = crate::surface::popover(corner_radius, card).into_any_element();
838 gpui::deferred(
839 gpui::anchored()
840 .position(gpui::point(px(0.0), px(0.0)))
841 .child(
842 div()
843 .occlude()
844 .w(viewport.width)
845 .h(viewport.height)
846 .bg(scrim_alpha(scrim))
847 .flex()
848 .items_center()
849 .justify_center()
850 // On the card's wrapper, not the scrim: a press inside the
851 // card is not "out", so the dialog's own buttons keep
852 // working with no occluding overlay and no propagation
853 // games. The scrim covers the viewport and occludes, so
854 // "outside the card" and "on the scrim" are the same press.
855 .child(motion::dialog_in(
856 id,
857 div().child(card).on_mouse_down_out(on_dismiss),
858 )),
859 ),
860 )
861 .priority(2)
862 .into_any_element()
863}
864
865// ---------------------------------------------------------------------------
866// Sheet — a dialog pinned to an edge
867// ---------------------------------------------------------------------------
868
869/// Which edge a [`sheet`] slides in from.
870#[derive(Debug, Clone, Copy, PartialEq, Eq)]
871pub enum Side {
872 Left,
873 Right,
874 /// Up from the bottom edge, full width — the shape a phone puts a picker
875 /// or a share list in, and what a narrow window wants instead of a side
876 /// panel that leaves no room for the page behind it.
877 Bottom,
878}
879
880impl Side {
881 /// Which way the panel travels. The extent a [`sheet`] is given is read
882 /// along this axis: a width for the vertical edges, a height for the
883 /// horizontal one.
884 fn axis(self) -> gpui::Axis {
885 match self {
886 Side::Left | Side::Right => gpui::Axis::Horizontal,
887 Side::Bottom => gpui::Axis::Vertical,
888 }
889 }
890}
891
892/// Corner rounding of [`dialog_card`], and of a [`sheet_panel`]'s two inner
893/// corners (the two on the window edge are off-screen). One number rather than
894/// two that happen to match: a sheet *is* the dialog card, pinned to an edge
895/// instead of centred. Read three times over — the card, the sheet panel, and
896/// the blur under each — which is exactly why it is not a literal.
897const DIALOG_RADIUS: f32 = 16.0;
898
899/// The panel body of a [`sheet`]: glass card chrome rounded and hairlined on
900/// its *inner* edge only — the corners against the window edge are off-screen
901/// — so it reads as pulled out of the window rather than floating near it.
902pub fn sheet_panel(theme: &Theme, side: Side) -> gpui::Div {
903 let card = div()
904 .size_full()
905 .flex()
906 .flex_col()
907 .shadow_lg()
908 .text_color(theme.text);
909 let card = match side {
910 Side::Left => card
911 .rounded_r(px(DIALOG_RADIUS))
912 .border_r_1()
913 .border_color(hairline(0.10)),
914 Side::Right => card
915 .rounded_l(px(DIALOG_RADIUS))
916 .border_l_1()
917 .border_color(hairline(0.10)),
918 Side::Bottom => card
919 .rounded_t(px(DIALOG_RADIUS))
920 .border_t_1()
921 .border_color(hairline(0.10)),
922 };
923 if theme.glass {
924 card.bg(theme.glass_overlay())
925 } else {
926 card.bg(theme.surface_overlay)
927 }
928}
929
930/// A panel over a dim scrim — [`modal`] pinned to an edge. It slides in over
931/// [`motion::DIALOG_IN`] and, once the caller's [`Popup`] enters its exit
932/// phase, back out over [`motion::MENU_OUT`] — which it must, because
933/// [`Popup::finish_close`] reaps on that spec's span.
934///
935/// `extent` is measured across the edge the sheet is pinned to: a width on
936/// [`Side::Left`] and [`Side::Right`], a height on [`Side::Bottom`]. The other
937/// axis always spans the viewport.
938///
939/// `on_dismiss` is the scrim click. Unlike the anchored menus, dismissal
940/// cannot be the caller's `.on_mouse_down_out`: the scrim lives inside this
941/// deferred layer, so nothing outside can reach it.
942///
943/// The slide is written here rather than as a `motion` helper because
944/// only the *spec* is motion — which inset carries it is layout, and it
945/// differs per side.
946pub fn sheet(
947 id: impl Into<SharedString>,
948 viewport: gpui::Size<Pixels>,
949 side: Side,
950 extent: Pixels,
951 content: AnyElement,
952 closing: Option<web_time::Instant>,
953 on_dismiss: impl Fn(&gpui::ClickEvent, &mut gpui::Window, &mut gpui::App) + 'static,
954) -> AnyElement {
955 let id = id.into();
956 let exit = closing.map(exit_progress);
957 // The panel spans the edge it is pinned to and takes `extent` across it,
958 // which is why the argument is not called a width: on [`Side::Bottom`] it
959 // is the height.
960 let panel = div().absolute();
961 let panel = match side.axis() {
962 gpui::Axis::Horizontal => panel.top_0().bottom_0().w(extent),
963 gpui::Axis::Vertical => panel.left_0().right_0().h(extent),
964 };
965 let panel = panel.child(crate::surface::popover(DIALOG_RADIUS, content));
966 // `t` runs 0 (fully off-screen) → 1 (seated against the edge).
967 let seat = move |el: gpui::Div, t: f32| {
968 let inset = extent * (t - 1.0);
969 match side {
970 Side::Left => el.left(inset),
971 Side::Right => el.right(inset),
972 Side::Bottom => el.bottom(inset),
973 }
974 };
975 let panel = if let Some(t) = exit {
976 // The dying panel must not take clicks — same overlay `menu_motion`
977 // puts over an exiting menu.
978 let panel = seat(panel, 1.0 - t).child(div().absolute().inset_0().occlude());
979 panel
980 .with_animation(
981 SharedString::from(format!("{id}-out")),
982 motion::MENU_OUT.animation(),
983 move |el, _| el,
984 )
985 .into_any_element()
986 } else {
987 panel
988 .with_animation(id.clone(), motion::DIALOG_IN.animation(), seat)
989 .into_any_element()
990 };
991
992 gpui::deferred(
993 gpui::anchored()
994 .position(gpui::point(px(0.0), px(0.0)))
995 .child(
996 div()
997 .id(SharedString::from(format!("{id}-scrim")))
998 .occlude()
999 .relative()
1000 .w(viewport.width)
1001 .h(viewport.height)
1002 .bg(scrim_alpha(0.6 * (1.0 - exit.unwrap_or(0.0))))
1003 .on_click(on_dismiss)
1004 .child(panel),
1005 ),
1006 )
1007 .priority(2)
1008 .into_any_element()
1009}
1010
1011/// One menu row (the reference `menuItem`): `gap-2.5 rounded-lg px-2 py-1.5`,
1012/// active = `bg-white/10 text-foreground`. The caller adds the id/click
1013/// listener.
1014///
1015/// `active` is the row the cursor is on, and a menu has exactly one cursor.
1016/// `Some(fade)` lets the mouse light a row by itself, animated over
1017/// `transition-colors` (floating-styles.ts), for a menu holding no cursor of
1018/// its own; its key must be stable across frames (the id string is a good
1019/// choice). `None` is for a menu that owns an active index and moves it from
1020/// `on_mouse_move` — move, not hover: gpui settles hover at paint time, so a
1021/// list that re-filters or scrolls under a still mouse would drag the cursor
1022/// to wherever the pointer sits.
1023pub fn menu_row(theme: &Theme, active: bool, fade: Option<Fade>) -> gpui::Div {
1024 let row = div()
1025 .flex()
1026 .flex_row()
1027 .items_center()
1028 .gap(px(10.0))
1029 .px(px(8.0))
1030 .py(px(6.0))
1031 // Concentric with the card it sits in rather than a radius of its own:
1032 // 12 − 4 = 8, which is where the crate's most-repeated corner value
1033 // came from all along.
1034 .rounded(px(Theme::inset_radius(Theme::surface_radius(), MENU_PAD)))
1035 .text_style(TextStyle::Body)
1036 .cursor_pointer();
1037 match (active, fade) {
1038 (true, _) => row.bg(theme.card_selected_bg()).text_color(theme.text),
1039 (false, None) => row.text_color(theme.text.opacity(0.9)),
1040 (false, Some(fade)) => {
1041 let mut row = row
1042 .text_color(motion::hover_blend(
1043 &fade,
1044 theme.text.opacity(0.9),
1045 theme.text,
1046 ))
1047 .bg(motion::hover_blend(
1048 &fade,
1049 theme::ink(0.0),
1050 theme.element_hover,
1051 ));
1052 // Imperative form — the caller's `.id(...)` makes the element stateful
1053 // (hover listeners need element state, `.on_hover` needs `Stateful`).
1054 row.interactivity().on_hover(motion::hover_listener(fade));
1055 row
1056 }
1057 }
1058}
1059
1060/// Small uppercase section heading inside a floating menu (the reference
1061/// `MenuHeading`): `px-2 pb-1 pt-1.5 uppercase tracking-[0.1em]
1062/// text-muted-foreground/60`. gpui has no letter-spacing at the pinned rev;
1063/// the tracking is approximated with hair spaces.
1064pub fn menu_heading(theme: &Theme, label: impl Into<SharedString>) -> gpui::Div {
1065 let label = label.into();
1066 div()
1067 .px(px(8.0))
1068 .pb(px(4.0))
1069 .pt(px(6.0))
1070 .text_style(TextStyle::Caption2)
1071 .text_color(theme.text_muted.opacity(0.6))
1072 .child(tracked_upper(&label))
1073}
1074
1075/// Uppercase + hair-space tracking (see [`menu_heading`]).
1076pub fn tracked_upper(label: &str) -> String {
1077 let upper = label.to_uppercase();
1078 let mut out = String::with_capacity(upper.len() * 2);
1079 let mut first = true;
1080 for ch in upper.chars() {
1081 if !first {
1082 out.push('\u{200A}'); // hair space ≈ 0.1em tracking
1083 }
1084 out.push(ch);
1085 first = false;
1086 }
1087 out
1088}
1089
1090/// Hairline divider between menu sections (the reference `MenuSeparator`:
1091/// `mx-1 my-1 h-px bg-white/[0.07]`).
1092pub fn divider() -> gpui::Div {
1093 // Full-bleed: negative margins cancel the card's p-1 inset so the hairline
1094 // runs border to border (user request).
1095 div().h(px(1.0)).mx(px(-4.0)).my(px(4.0)).bg(hairline(0.07))
1096}
1097
1098/// The recessed band tone for a palette/picker header or footer strip — a
1099/// translucent black so the glass still reads through (the add-space palette
1100/// converged on this; measured subtler tones vanish against the dim scrim).
1101/// Free function (like [`ink`]/[`hairline`]/[`wash`]), mirroring
1102/// [`Theme::band`], for the several callers with no `Theme`/`cx` in scope
1103/// (some outside this crate's `ui` module tree — threading a `&Theme` param
1104/// would ripple past this task's file scope).
1105pub fn band() -> gpui::Hsla {
1106 theme::band()
1107}
1108
1109/// One footer key-cap (22px, rounded-5, `white/[0.05]`) holding arbitrary
1110/// children — the base of [`key_hint`]/[`key_hint_pair`] and the search-bar
1111/// chips ("⌘K", "esc").
1112pub fn key_cap(_theme: &Theme) -> gpui::Div {
1113 div()
1114 .h(px(22.0))
1115 .px(px(5.0))
1116 .rounded(px(5.0))
1117 .flex()
1118 .flex_row()
1119 .items_center()
1120 .justify_center()
1121 .gap(px(4.0))
1122 .bg(ink(0.05))
1123}
1124
1125/// The tiny verb after a key-cap.
1126fn key_hint_label(theme: &Theme, label: &'static str) -> gpui::Div {
1127 div()
1128 .text_style(TextStyle::Caption)
1129 .text_color(theme.text_muted.opacity(0.45))
1130 .child(SharedString::from(label))
1131}
1132
1133/// A footer legend: one icon key-cap + tiny verb (the add-space palette's
1134/// footer voice, shared by the pickers).
1135pub fn key_hint(theme: &Theme, icon: impl Into<Icon>, label: &'static str) -> gpui::Div {
1136 div()
1137 .flex()
1138 .flex_row()
1139 .items_center()
1140 .gap(px(5.0))
1141 .child(
1142 key_cap(theme).child(
1143 crate::icons::icon(icon)
1144 .size(px(12.5))
1145 .text_color(theme.text_muted.opacity(0.7)),
1146 ),
1147 )
1148 .child(key_hint_label(theme, label))
1149}
1150
1151/// A footer legend whose cap holds a WORD ("tab", "esc") instead of a glyph
1152/// — for keys with no icon in the set.
1153pub fn key_hint_text(
1154 theme: &Theme,
1155 cap: impl Into<SharedString>,
1156 label: &'static str,
1157) -> gpui::Div {
1158 div()
1159 .flex()
1160 .flex_row()
1161 .items_center()
1162 .gap(px(5.0))
1163 .child(
1164 key_cap(theme)
1165 .text_style(TextStyle::Subheadline)
1166 .font_family(theme.font_mono.clone())
1167 .text_color(theme.text_muted.opacity(0.7))
1168 .child(cap.into()),
1169 )
1170 .child(key_hint_label(theme, label))
1171}
1172
1173/// A footer legend whose cap holds TWO glyphs split by a hairline
1174/// ("[ ↑ | ↓ ] Navigate") sharing one verb.
1175pub fn key_hint_pair(
1176 theme: &Theme,
1177 first: impl Into<Icon>,
1178 second: impl Into<Icon>,
1179 label: &'static str,
1180) -> gpui::Div {
1181 div()
1182 .flex()
1183 .flex_row()
1184 .items_center()
1185 .gap(px(5.0))
1186 .child(
1187 key_cap(theme)
1188 .child(
1189 crate::icons::icon(first)
1190 .size(px(12.5))
1191 .text_color(theme.text_muted.opacity(0.7)),
1192 )
1193 .child(div().w(px(1.0)).h(px(11.0)).bg(hairline(0.10)))
1194 .child(
1195 crate::icons::icon(second)
1196 .size(px(12.5))
1197 .text_color(theme.text_muted.opacity(0.7)),
1198 ),
1199 )
1200 .child(key_hint_label(theme, label))
1201}
1202
1203/// A muted kbd hint chip inside menu rows (`⌘↵`-style accelerators).
1204pub fn kbd_hint(theme: &Theme, label: impl Into<SharedString>) -> gpui::Div {
1205 div()
1206 .flex_none()
1207 .px(px(5.0))
1208 .py(px(1.0))
1209 .rounded(px(5.0))
1210 .bg(ink(0.05))
1211 .text_style(TextStyle::Caption)
1212 .font_family(theme.font_mono.clone())
1213 .text_color(theme.text_muted.opacity(0.6))
1214 .child(label.into())
1215}
1216
1217/// The query line at the top of a picker popover: a magnifier, the field, and
1218/// a hairline under it.
1219///
1220/// The field belongs in `with_frame(false)` — a box here would be a second
1221/// frame inside the card's. Full-bleed like [`divider`], and the glyph sits on
1222/// the row labels' own inset so the line reads as the head of the list rather
1223/// than a control dropped on top of it.
1224pub fn search_line(theme: &Theme, input: AnyElement) -> gpui::Div {
1225 stack::row()
1226 .mx(px(-MENU_PAD))
1227 .px(px(MENU_PAD + 8.0))
1228 .py(px(7.0))
1229 .mb(px(MENU_PAD))
1230 .border_b_1()
1231 .border_color(hairline(0.07))
1232 .text_style(TextStyle::Body)
1233 .child(
1234 icons::icon(icons::glyph::Search)
1235 .size(px(13.0))
1236 .text_color(theme.text_faint),
1237 )
1238 .child(div().flex_1().child(input))
1239}
1240
1241/// A bordered trailing menu section (the reference picker action groups /
1242/// branch-picker worktree block: `mt-1 flex flex-col gap-0.5 border-t
1243/// border-white/[0.06] pt-1` — the hairline runs edge-to-edge of the card's
1244/// p-1 inset, unlike [`divider`]'s mx-1).
1245pub fn menu_section() -> gpui::Div {
1246 div()
1247 .mt(px(4.0))
1248 .pt(px(4.0))
1249 .border_t_1()
1250 .border_color(hairline(0.06))
1251 .flex()
1252 .flex_col()
1253 .gap(px(2.0))
1254}
1255
1256// ---------------------------------------------------------------------------
1257// Dialog primitives (the reference dialog.tsx / sidebar dialogs.tsx)
1258// ---------------------------------------------------------------------------
1259
1260/// The centered dialog card (`dialog-pop`): `w-[360px] rounded-2xl border
1261/// border-white/[0.1] bg-popover/95 p-5 shadow-2xl` — popover tone ≈ #101010.
1262pub fn dialog_card(theme: &Theme) -> gpui::Div {
1263 div()
1264 .w(px(360.0))
1265 .p(px(20.0))
1266 .rounded(px(DIALOG_RADIUS))
1267 .bg(theme.surface_dialog)
1268 .border_1()
1269 .border_color(hairline(0.10))
1270 .shadow_lg()
1271 .flex()
1272 .flex_col()
1273 .text_color(theme.text)
1274}
1275
1276/// Dialog title.
1277pub fn dialog_title(theme: &Theme, title: impl Into<SharedString>) -> gpui::Div {
1278 div()
1279 .text_style(TextStyle::Headline)
1280 .text_color(theme.text)
1281 .child(title.into())
1282}
1283
1284/// Dialog body copy: `leading-relaxed text-muted-foreground`.
1285pub fn dialog_body(theme: &Theme, copy: impl Into<SharedString>) -> gpui::Div {
1286 div()
1287 .text_style(TextStyle::Body)
1288 .line_height(px(19.0))
1289 .text_color(theme.text_muted)
1290 .child(copy.into())
1291}
1292
1293/// Dialog text-field frame: `rounded-lg border border-white/[0.08]
1294/// bg-white/[0.04] px-3 py-2`.
1295pub fn dialog_field(input: AnyElement) -> gpui::Div {
1296 div()
1297 .w_full()
1298 .px(px(12.0))
1299 .py(px(8.0))
1300 .rounded(px(Theme::button_radius()))
1301 .border_1()
1302 .border_color(hairline(0.08))
1303 .bg(ink(0.04))
1304 .text_style(TextStyle::Body)
1305 .child(input)
1306}
1307
1308/// Pulsing skeleton rows shown while a list loads (the reference:
1309/// `h-7 animate-pulse rounded-md bg-white/[0.04]`).
1310pub fn redacted_rows(
1311 _id: &'static str,
1312 _theme: &Theme,
1313 count: usize,
1314 painter: Painter,
1315 cx: &mut gpui::App,
1316) -> AnyElement {
1317 let wash = ink(0.04);
1318 let delta = motion::pulse_delta(&PULSE, painter, cx);
1319 div()
1320 .flex()
1321 .flex_col()
1322 .gap(px(6.0))
1323 .py(px(4.0))
1324 .children((0..count).map(move |i| {
1325 let phase = motion::staggered_phase(delta, i, 0.08);
1326 div()
1327 .h(px(28.0))
1328 .rounded(px(Theme::control_radius()))
1329 .bg(wash)
1330 .opacity(0.35 + 0.4 * motion::pulse_wave(phase))
1331 }))
1332 .into_any_element()
1333}
1334
1335/// Inline error row + Retry affordance (the caller attaches the listener to the
1336/// returned id).
1337pub fn error_row(theme: &Theme, message: impl Into<SharedString>) -> gpui::Div {
1338 div()
1339 .flex()
1340 .flex_col()
1341 .gap(px(6.0))
1342 .p(px(Theme::SPACE))
1343 .text_style(TextStyle::Callout)
1344 .text_color(theme.danger)
1345 .child(message.into())
1346}