pub fn axis_fraction(
pointer: Point<Pixels>,
bounds: Bounds<Pixels>,
axis: Axis,
min: f32,
) -> f32Expand description
Where pointer falls along axis as a fraction of bounds — what a
divider dragged there makes the split, and what a slider dragged there makes
the value. Axis::Horizontal travels in x.
Clamped to min..=1-min — the dead zone a split passes so neither pane can
be squeezed away, and the 0.0 a slider passes because it has none. On a
zero-extent container the answer is min: the frame before layout has run
would otherwise divide by zero.