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ui/widgets/
layout.rs

1//! Organisation chrome — disclosure, collapsible header, nav row, split
2//! divider, tabs.
3//!
4//! A catalog trait, like every widget group: import it to unlock
5//! `theme.collapsible_header(..)`, `theme.split_handle(..)`, `theme.tab(..)`.
6
7use crate::stack;
8use gpui::{Div, SharedString, Svg, div, prelude::*, px};
9use icons::Icon;
10use motion::{self, Fade};
11use theme::{TextStyle, Theme, ThemeExt, Typeset, card_selected_bg, ink};
12
13/// The drag payload of a [`Layout::split_handle`]. Shipped from here so every
14/// split speaks the same type: `on_drag_move::<SplitDrag>` on one container
15/// would otherwise fire for an unrelated split's gesture.
16pub struct SplitDrag;
17
18/// Width of the divider's grab strip: the 1px line plus zed's own 4px of slack
19/// each side (`workspace::HANDLE_HITBOX_SIZE`) — a 1px target is unhittable.
20pub const SPLIT_HANDLE_HIT: f32 = 9.0;
21
22/// What a [`Layout::split_handle`] paints. `Ghost` is for a pane that already
23/// draws the edge itself; the strip still takes the drag.
24#[derive(Debug, Clone, Copy, PartialEq, Eq)]
25pub enum SplitStyle {
26    /// A hairline of its own, lit while grabbed.
27    Line {
28        dragging: bool,
29    },
30    Ghost,
31}
32
33pub trait Layout: ThemeExt {
34    /// The disclosure chevron: right when collapsed, down when expanded.
35    ///
36    /// Two assets rather than one rotated: gpui has no transform for `div`s at
37    /// the pinned rev, and an SVG rotation would need a transform on the
38    /// element.
39    fn disclosure(&self, expanded: bool) -> Svg {
40        let theme = self.theme();
41        crate::icons::icon(if expanded {
42            crate::icons::glyph::ChevronDown
43        } else {
44            crate::icons::glyph::ChevronRight
45        })
46        .size(px(14.0))
47        .text_color(theme.text_muted)
48    }
49
50    /// Header row of a collapsible section: chevron plus title. The caller owns
51    /// `expanded` and renders the body itself — a container that swallowed its
52    /// children would have to re-implement layout for them. Hover is
53    /// caller-owned (gpui panics on a second hover); the default wash is
54    /// [`Theme::element_hover`].
55    fn collapsible_header(&self, label: impl Into<SharedString>, expanded: bool) -> Div {
56        let theme = self.theme();
57        div()
58            .self_start()
59            .flex()
60            .flex_row()
61            .items_center()
62            .gap(px(6.0))
63            .px(px(4.0))
64            .py(px(5.0))
65            .rounded(px(Theme::control_radius()))
66            .cursor_pointer()
67            .child(Layout::disclosure(self.theme(), expanded))
68            .child(
69                div()
70                    .text_style(TextStyle::Callout)
71                    .font_weight(gpui::FontWeight::MEDIUM)
72                    .text_color(theme.text)
73                    .child(label.into()),
74            )
75    }
76
77    /// A navigation row: leading icon, truncating label, and whatever the
78    /// caller appends — a count, a chevron, a control that shows on hover.
79    /// shadcn calls it `SidebarMenuButton`, MUI `ListItemButton`.
80    ///
81    /// The label is a parameter rather than a child because it carries the
82    /// truncation, and a caller that has to remember `min_w_0().flex_1()`
83    /// forgets it on the first long project name — which pushes the trailing
84    /// content off the row instead of shortening the label.
85    ///
86    /// `fade` must be stable across frames. It is also how a trailing control
87    /// reveals itself on row hover: paint it with
88    /// [`motion::hover_blend`] on this same fade, rather than adding an
89    /// `on_hover` of its own — gpui allows only one per element, and this row
90    /// has claimed it.
91    fn nav_row(
92        &self,
93        icon: Option<Icon>,
94        label: impl Into<SharedString>,
95        selected: bool,
96        fade: Fade,
97    ) -> Div {
98        let theme = self.theme();
99        // Selected is a flat wash; unselected fades. The tone is
100        // `popover::menu_row`'s and `tree::tree_row`'s, so a sidebar, a menu
101        // and a tree never show three different ideas of "this one".
102        let tint = if selected {
103            theme.text
104        } else {
105            motion::hover_blend(&fade, theme.text_muted, theme.text)
106        };
107        let mut row = stack::row()
108            .w_full()
109            .px(px(8.0))
110            .py(px(6.0))
111            .rounded(px(Theme::control_radius()))
112            .text_style(TextStyle::Body)
113            .text_color(tint)
114            .cursor_pointer();
115        if selected {
116            row = row.bg(card_selected_bg());
117        } else {
118            row = row.bg(motion::hover_blend(&fade, ink(0.0), theme.element_hover));
119            row.interactivity().on_hover(motion::hover_listener(fade));
120        }
121        row.when_some(icon, |row, icon| {
122            // The tint is set on the svg itself: gpui reads an svg's colour off
123            // that element's own style and paints nothing when it is unset.
124            row.child(
125                crate::icons::icon(icon)
126                    .size(px(16.0))
127                    .flex_none()
128                    .text_color(tint),
129            )
130        })
131        .child(div().min_w_0().flex_1().truncate().child(label.into()))
132    }
133
134    /// The divider between two panes: a hairline centred in a grab strip, lit
135    /// while dragged.
136    ///
137    /// The gesture stays with the caller, which owns the fraction — the handle
138    /// is dragged with gpui's null-preview drag, and the container reads the
139    /// pointer:
140    ///
141    /// ```ignore
142    /// div()
143    ///     .id("split")
144    ///     .on_drag_move(cx.listener(|view, event: &DragMoveEvent<SplitDrag>, _, cx| {
145    ///         view.fraction = axis_fraction(event.event.position, event.bounds, Axis::Horizontal, 0.15);
146    ///         cx.notify();
147    ///     }))
148    ///     .child(div().w(relative(self.fraction)).child(left))
149    ///     .child(
150    ///         theme.split_handle(Axis::Horizontal, SplitStyle::Line { dragging: self.dragging })
151    ///             .id("split-handle")
152    ///             .on_drag(SplitDrag, |_, _, _, cx| cx.new(|_| gpui::Empty)),
153    ///     )
154    ///     .child(div().flex_1().child(right))
155    /// ```
156    fn split_handle(&self, axis: gpui::Axis, style: SplitStyle) -> Div {
157        let theme = self.theme();
158        let line = match style {
159            SplitStyle::Line { dragging } => {
160                Some(if dragging { theme.caret } else { theme.border })
161            }
162            SplitStyle::Ghost => None,
163        };
164        let handle = div().flex_none().flex().items_center().justify_center();
165        match axis {
166            gpui::Axis::Horizontal => handle
167                .w(px(SPLIT_HANDLE_HIT))
168                .h_full()
169                .cursor_col_resize()
170                .when_some(line, |el, line| {
171                    el.child(div().w(px(1.0)).h_full().bg(line))
172                }),
173            gpui::Axis::Vertical => handle
174                .h(px(SPLIT_HANDLE_HIT))
175                .w_full()
176                .cursor_row_resize()
177                .when_some(line, |el, line| {
178                    el.child(div().h(px(1.0)).w_full().bg(line))
179                }),
180        }
181    }
182
183    /// Tab strip: a hairline-underlined row that tabs sit on.
184    fn tab_bar(&self) -> Div {
185        let theme = self.theme();
186        div()
187            .flex()
188            .flex_row()
189            .items_center()
190            .gap(px(2.0))
191            .border_b_1()
192            .border_color(theme.border)
193    }
194
195    /// One tab. The active tab is marked by the text tone plus a 2px underline
196    /// that overlaps the bar's hairline, so switching tabs never changes row
197    /// height.
198    fn tab(&self, label: impl Into<SharedString>, active: bool) -> Div {
199        let theme = self.theme();
200        div()
201            .relative()
202            .px(px(10.0))
203            .pb(px(7.0))
204            .pt(px(6.0))
205            .rounded_t(px(Theme::control_radius()))
206            .border_1()
207            .border_color(crate::widgets::RING_SLOT)
208            .text_style(TextStyle::Body)
209            .font_weight(if active {
210                gpui::FontWeight::MEDIUM
211            } else {
212                gpui::FontWeight::NORMAL
213            })
214            .text_color(if active { theme.text } else { theme.text_muted })
215            .cursor_pointer()
216            .child(label.into())
217            .when(active, |t| {
218                t.child(
219                    // Insets resolve against the padding box, so each one carries
220                    // the ring slot's pixel: the underline still spans the tab's
221                    // full width and still overlaps the bar's hairline.
222                    div()
223                        .absolute()
224                        .bottom(px(-2.0))
225                        .left(px(-1.0))
226                        .right(px(-1.0))
227                        .h(px(2.0))
228                        .bg(theme.text),
229                )
230            })
231    }
232}
233
234impl Layout for Theme {}