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ui/
tree.rs

1//! Tree view — nested rows with disclosure, indent guides and arrow keys.
2//!
3//! bezel cannot walk your tree. It has no idea what a node is, and a trait or a
4//! callback to find out would be a data model this library does not want to
5//! own — so the app flattens its own tree into the rows that are visible right
6//! now, which it has to do anyway to render them.
7//!
8//! That is not a compromise, because **a depth-annotated flat list is a
9//! complete navigation model**. Everything a tree does falls out of [`Row`]
10//! with no parent pointers and no tree walk: down and up are neighbouring
11//! indices, a first child is simply the next row, and a parent is the nearest
12//! row above with a smaller depth. [`step`] is that, and nothing else.
13//!
14//! ```ignore
15//! ui::tree::init(cx);   // once, at startup
16//!
17//! // Each frame: flatten what is open, paint it, and let `step` answer the keys.
18//! let rows = self.flatten();                       // Vec<(Row, label)>
19//! tree().children(rows.iter().enumerate().map(|(index, (row, label))| {
20//!     tree_row(&theme, row, self.selected == Some(index), self.cursor == index)
21//!         .id(("row", index))
22//!         .child(label.clone())
23//! }))
24//! ```
25//!
26//! Expansion stays with the app because it *is* app data — a file tree's open
27//! folders often outlive the window — so [`step`] reports an intent, and the app
28//! applies it to the set it owns.
29
30use gpui::{App, KeyBinding, actions, div, prelude::*, px};
31
32use theme::{Theme, hairline};
33
34use crate::widgets::Layout;
35
36/// One visible row: how deep it sits, and whether it is a branch.
37///
38/// `expanded` is `None` for a leaf — which is a different thing from a closed
39/// branch, and the difference is what stops `right` pretending a file can open.
40#[derive(Clone, Copy, Debug, PartialEq, Eq)]
41pub struct Row {
42    pub depth: usize,
43    pub expanded: Option<bool>,
44}
45
46impl Row {
47    pub fn leaf(depth: usize) -> Self {
48        Self {
49            depth,
50            expanded: None,
51        }
52    }
53
54    pub fn branch(depth: usize, expanded: bool) -> Self {
55        Self {
56            depth,
57            expanded: Some(expanded),
58        }
59    }
60}
61
62#[derive(Clone, Copy, Debug, PartialEq, Eq)]
63pub enum Direction {
64    Up,
65    Down,
66    Left,
67    Right,
68}
69
70/// What a keypress meant. An intent rather than a mutation: only the app can
71/// expand a row, because only the app knows what is under it.
72#[derive(Clone, Copy, Debug, PartialEq, Eq)]
73pub enum Move {
74    To(usize),
75    Expand(usize),
76    Collapse(usize),
77}
78
79/// The row `index` hangs under: the nearest row above it with a smaller depth.
80///
81/// Nearest, not previous — the row directly above is usually a sibling, and
82/// often the last leaf of a sibling's whole subtree. Walking up until the depth
83/// actually drops is what skips all of that.
84pub fn parent_of(rows: &[Row], index: usize) -> Option<usize> {
85    let depth = rows.get(index)?.depth;
86    rows[..index]
87        .iter()
88        .rposition(|candidate| candidate.depth < depth)
89}
90
91/// What an arrow key means at `cursor`, or `None` when it means nothing.
92///
93/// Neither end wraps. A menu wraps because it is a ring of choices; a tree is a
94/// document, and arriving back at the top because you pressed down once too
95/// often loses your place in it.
96pub fn step(rows: &[Row], cursor: usize, direction: Direction) -> Option<Move> {
97    let row = rows.get(cursor)?;
98    match direction {
99        Direction::Up => cursor.checked_sub(1).map(Move::To),
100        Direction::Down => (cursor + 1 < rows.len()).then_some(Move::To(cursor + 1)),
101        // A closed branch opens; an open one steps into it — and its first child
102        // is just the next row, because the list is already in visible order.
103        Direction::Right => match row.expanded {
104            Some(false) => Some(Move::Expand(cursor)),
105            Some(true) => (cursor + 1 < rows.len()).then_some(Move::To(cursor + 1)),
106            None => None,
107        },
108        // The mirror: an open branch closes, everything else goes up a level.
109        Direction::Left => match row.expanded {
110            Some(true) => Some(Move::Collapse(cursor)),
111            _ => parent_of(rows, cursor).map(Move::To),
112        },
113    }
114}
115
116actions!(bezel_tree, [SelectPrevious, SelectNext, Collapse, Expand]);
117
118/// The key context a tree claims.
119pub const KEY_CONTEXT: &str = "Tree";
120
121/// Bind the arrows. Call once, alongside [`crate::input::init`].
122///
123/// The actions are public and the handlers are the app's — like [`crate::focus`]
124/// and unlike the menubar, a tree cannot handle them itself, because applying a
125/// [`Move`] means touching the app's own expansion set. What bezel does here is
126/// name the four chords everyone already agrees on, once.
127pub fn init(cx: &mut App) {
128    let ctx = Some(KEY_CONTEXT);
129    cx.bind_keys([
130        KeyBinding::new("up", SelectPrevious, ctx),
131        KeyBinding::new("down", SelectNext, ctx),
132        KeyBinding::new("left", Collapse, ctx),
133        KeyBinding::new("right", Expand, ctx),
134    ]);
135}
136
137/// How far one level of nesting indents.
138pub const INDENT: f32 = 14.0;
139/// Width of the chevron column, kept by leaves as well so their labels line up
140/// with their siblings' rather than sliding under them.
141const CHEVRON: f32 = 16.0;
142
143/// The container. Rows go in it; scrolling is the caller's, via
144/// [`crate::scroll`].
145pub fn tree() -> gpui::Div {
146    div().flex().flex_col().w_full()
147}
148
149/// One row: its guides, its chevron, and then whatever the caller puts in it.
150///
151/// `selected` is what the app considers chosen; `cursor` is where the keyboard
152/// is. Two tones, the same pair [`crate::popover::menu_row_nav`] uses, so a tree
153/// and a menu never look like two different products.
154pub fn tree_row(theme: &Theme, row: &Row, selected: bool, cursor: bool) -> gpui::Div {
155    let mut frame = div()
156        .flex()
157        .flex_row()
158        .items_center()
159        .w_full()
160        .py(px(3.0))
161        .pr(px(8.0))
162        .text_size(px(12.5))
163        .cursor_pointer();
164    frame = if selected {
165        frame.bg(theme::card_selected_bg()).text_color(theme.text)
166    } else if cursor {
167        frame.bg(theme::wash(0.05)).text_color(theme.text)
168    } else {
169        frame.text_color(theme.text_muted)
170    };
171    frame
172        // One segment per ancestor level, drawn by the row it passes through:
173        // the line is continuous down the page without any element having to
174        // span rows or know its neighbours.
175        .children((0..row.depth).map(|_| {
176            div()
177                .flex_none()
178                .w(px(INDENT))
179                .h(px(18.0))
180                .border_l_1()
181                .border_color(hairline(0.08))
182        }))
183        .child(
184            div()
185                .flex_none()
186                .w(px(CHEVRON))
187                .flex()
188                .items_center()
189                .justify_center()
190                .when_some(row.expanded, |slot, expanded| {
191                    slot.child(theme.disclosure(expanded))
192                }),
193        )
194}