1use gpui::{Hsla, hsla};
5
6pub fn neutral(lightness: f32) -> Hsla {
10 let [v, _, _] = oklch_to_srgb(lightness, 0.0, 0.0);
11 hsla(0.0, 0.0, v, 1.0)
12}
13
14pub fn grey(value: u8) -> Hsla {
17 hsla(0.0, 0.0, value as f32 / 255.0, 1.0)
18}
19
20pub fn oklch(l: f32, c: f32, h_deg: f32) -> Hsla {
22 let [r, g, b] = oklch_to_srgb(l, c, h_deg);
23 let (h, s, l) = rgb_to_hsl(r, g, b);
24 hsla(h, s, l, 1.0)
25}
26
27pub fn oklch_to_srgb(l: f32, c: f32, h_deg: f32) -> [f32; 3] {
30 let [r, g, b] = oklch_to_linear(l, c, h_deg);
31 [gamma_encode(r), gamma_encode(g), gamma_encode(b)]
32}
33
34fn oklch_to_linear(l: f32, c: f32, h_deg: f32) -> [f32; 3] {
37 let h = h_deg.to_radians();
38 oklab_to_linear(l, c * h.cos(), c * h.sin())
39}
40
41fn oklab_to_linear(l: f32, a: f32, b: f32) -> [f32; 3] {
43 let l_ = l + 0.396_337_78 * a + 0.215_803_76 * b;
45 let m_ = l - 0.105_561_346 * a - 0.063_854_17 * b;
46 let s_ = l - 0.089_484_18 * a - 1.291_485_5 * b;
47 let (l3, m3, s3) = (l_ * l_ * l_, m_ * m_ * m_, s_ * s_ * s_);
48
49 let r = 4.076_741_7 * l3 - 3.307_711_6 * m3 + 0.230_969_93 * s3;
51 let g = -1.268_438 * l3 + 2.609_757_4 * m3 - 0.341_319_4 * s3;
52 let b = -0.004_196_086_3 * l3 - 0.703_418_6 * m3 + 1.707_614_7 * s3;
53
54 [r, g, b]
55}
56
57fn gamma_encode(x: f32) -> f32 {
58 let x = x.clamp(0.0, 1.0);
59 if x <= 0.003_130_8 {
60 12.92 * x
61 } else {
62 1.055 * x.powf(1.0 / 2.4) - 0.055
63 }
64}
65
66fn gamma_decode(x: f32) -> f32 {
67 let x = x.clamp(0.0, 1.0);
68 if x <= 0.040_449_936 {
69 x / 12.92
70 } else {
71 ((x + 0.055) / 1.055).powf(2.4)
72 }
73}
74
75fn linear_to_oklab([r, g, b]: [f32; 3]) -> [f32; 3] {
77 let l = (0.412_221_47 * r + 0.536_332_55 * g + 0.051_445_995 * b).cbrt();
78 let m = (0.211_903_5 * r + 0.680_699_5 * g + 0.107_396_96 * b).cbrt();
79 let s = (0.088_302_46 * r + 0.281_718_85 * g + 0.629_978_7 * b).cbrt();
80 [
81 0.210_454_26 * l + 0.793_617_8 * m - 0.004_072_047 * s,
82 1.977_998_5 * l - 2.428_592_2 * m + 0.450_593_7 * s,
83 0.025_904_037 * l + 0.782_771_77 * m - 0.808_675_77 * s,
84 ]
85}
86
87pub fn mix_oklab(from: Hsla, to: Hsla, t: f32) -> Hsla {
89 let t = t.clamp(0.0, 1.0);
90 let lab = |color: Hsla| {
91 let [r, g, b] = hsl_to_rgb(color.h, color.s, color.l);
92 linear_to_oklab([gamma_decode(r), gamma_decode(g), gamma_decode(b)])
93 };
94 let (a, b) = (lab(from), lab(to));
95 let [l, x, y] = std::array::from_fn(|ix| a[ix] + (b[ix] - a[ix]) * t);
96 let [r, g, bl] = oklab_to_linear(l, x, y);
97 let (h, s, l) = rgb_to_hsl(gamma_encode(r), gamma_encode(g), gamma_encode(bl));
98 hsla(h, s, l, from.a + (to.a - from.a) * t)
99}
100
101pub fn lightness(color: Hsla) -> f32 {
107 gamma_decode(color.l).cbrt()
108}
109
110fn fit_chroma(l: f32, chroma: f32, hue: f32) -> f32 {
118 let fits = |c: f32| {
119 oklch_to_linear(l, c, hue)
120 .iter()
121 .all(|x| (-1e-4..=1.0 + 1e-4).contains(x))
122 };
123 if fits(chroma) {
124 return chroma;
125 }
126 let (mut lo, mut hi) = (0.0, chroma);
127 for _ in 0..24 {
128 let mid = 0.5 * (lo + hi);
129 if fits(mid) { lo = mid } else { hi = mid }
130 }
131 lo
132}
133
134pub fn tint(color: Hsla, hue: f32, chroma: f32) -> Hsla {
137 if chroma <= 0.0 {
138 return color;
139 }
140 let l = lightness(color);
141 let mut out = oklch(l, fit_chroma(l, chroma, hue), hue);
142 out.a = color.a;
143 out
144}
145
146pub fn rgb_to_hsl(r: f32, g: f32, b: f32) -> (f32, f32, f32) {
148 let max = r.max(g).max(b);
149 let min = r.min(g).min(b);
150 let l = (max + min) / 2.0;
151 let delta = max - min;
152 if delta < f32::EPSILON {
153 return (0.0, 0.0, l);
154 }
155 let s = if l > 0.5 {
156 delta / (2.0 - max - min)
157 } else {
158 delta / (max + min)
159 };
160 let h = if (max - r).abs() < f32::EPSILON {
161 ((g - b) / delta).rem_euclid(6.0)
162 } else if (max - g).abs() < f32::EPSILON {
163 (b - r) / delta + 2.0
164 } else {
165 (r - g) / delta + 4.0
166 } / 6.0;
167 (h, s, l)
168}
169
170pub fn hsl_to_rgb(h: f32, s: f32, l: f32) -> [f32; 3] {
172 if s <= f32::EPSILON {
173 return [l, l, l];
174 }
175 let q = if l < 0.5 {
176 l * (1.0 + s)
177 } else {
178 l + s - l * s
179 };
180 let p = 2.0 * l - q;
181 let hue = |mut t: f32| {
182 t = t.rem_euclid(1.0);
183 if t < 1.0 / 6.0 {
184 p + (q - p) * 6.0 * t
185 } else if t < 0.5 {
186 q
187 } else if t < 2.0 / 3.0 {
188 p + (q - p) * (2.0 / 3.0 - t) * 6.0
189 } else {
190 p
191 }
192 };
193 [hue(h + 1.0 / 3.0), hue(h), hue(h - 1.0 / 3.0)]
194}
195
196pub fn relative_luminance(color: Hsla) -> f32 {
198 let lin = |c: f32| {
199 if c <= 0.040_45 {
200 c / 12.92
201 } else {
202 ((c + 0.055) / 1.055).powf(2.4)
203 }
204 };
205 let [r, g, b] = hsl_to_rgb(color.h, color.s, color.l);
206 0.2126 * lin(r) + 0.7152 * lin(g) + 0.0722 * lin(b)
207}
208
209pub fn contrast_ratio(a: Hsla, b: Hsla) -> f32 {
214 let (la, lb) = (relative_luminance(a), relative_luminance(b));
215 let (hi, lo) = if la >= lb { (la, lb) } else { (lb, la) };
216 (hi + 0.05) / (lo + 0.05)
217}
218
219pub fn flatten(fg: Hsla, bg: Hsla) -> Hsla {
222 let a = fg.a.clamp(0.0, 1.0);
223 let [fr, fg_, fb] = hsl_to_rgb(fg.h, fg.s, fg.l);
224 let [br, bg_, bb] = hsl_to_rgb(bg.h, bg.s, bg.l);
225 let (h, s, l) = rgb_to_hsl(
226 fr * a + br * (1.0 - a),
227 fg_ * a + bg_ * (1.0 - a),
228 fb * a + bb * (1.0 - a),
229 );
230 hsla(h, s, l, 1.0)
231}
232
233pub fn mix(a: Hsla, b: Hsla, t: f32) -> Hsla {
235 let t = t.clamp(0.0, 1.0);
236 let lerp = |x: f32, y: f32| x + (y - x) * t;
237 hsla(
240 lerp(a.h, b.h),
241 lerp(a.s, b.s),
242 lerp(a.l, b.l),
243 lerp(a.a, b.a),
244 )
245}