Expand description
The blob avatar: one silhouette, two eyes and a little life.
The shape is a radial profile rather than a pick from a roster, so a preset,
a name and Shape::random are the same kind of value and there is no
vocabulary to outgrow. Colour comes from the theme.
mascot draws the same face as cells — one identity at two resolutions,
since a rail and a chat header showing one name should show one being.
ⓘ
agent::avatar(Face::from("Sara").pose(t)).w(px(48.)).h(px(48.))Structs§
- Beat
- The moving parts at one instant.
- Eye
- One eye where it lands, in the same unit space as
Shape::outline. - Eyes
- Face
- A face: what to draw, and what to draw it in.
- Lobe
- One harmonic of the outline:
kbumps around the circle. - Motion
- Pose
- One face at one instant. A
Shape’s harmonics are not interpolable — a count of lobes has no half — so blending happens here, where the outline is already sampled. - Shape
Constants§
- GRID
- Cells across the sprite.
- SAMPLES
- Points the outline is sampled at. Corners land between samples, so the spline through them is rounded by the sampling itself.