beyonder_gpu/block_renderers/
approval.rs1use super::render_block_background;
5use crate::pipeline::RectInstance;
6use beyonder_core::Block;
7
8pub fn render_approval_block(
9 block: &Block,
10 x: f32,
11 y: f32,
12 width: f32,
13 height: f32,
14 scale: f32,
15 rects: &mut Vec<RectInstance>,
16) {
17 render_block_background(block, x, y, width, height, rects);
18
19 rects.push(
21 RectInstance::filled(x, y, 4.0 * scale, height, [0.976, 0.886, 0.686, 1.0])
22 .with_radius(scale * 2.0),
23 );
24
25 rects.push(
27 RectInstance::filled(
28 x + scale,
29 y + scale,
30 width - scale * 2.0,
31 26.0 * scale,
32 [0.200, 0.170, 0.088, 1.0],
33 )
34 .with_radius(2.0 * scale),
35 );
36
37 let btn_y = y + height - 32.0 * scale;
39 let btn_w = 90.0 * scale;
40 let btn_h = 24.0 * scale;
41 let btn_r = 4.0 * scale;
42 let gap = 10.0 * scale;
43 rects.push(
44 RectInstance::filled(x + gap, btn_y, btn_w, btn_h, [0.210, 0.500, 0.245, 1.0])
45 .with_radius(btn_r),
46 );
47 rects.push(
48 RectInstance::filled(
49 x + gap + btn_w + gap,
50 btn_y,
51 btn_w,
52 btn_h,
53 [0.530, 0.165, 0.220, 1.0],
54 )
55 .with_radius(btn_r),
56 );
57}