Struct bevy_xpbd_3d::plugins::collision::contact_reporting::Collision
source · pub struct Collision(pub Contacts);
Expand description
A collision event that is sent for each collision.
§Example
use bevy::prelude::*;
use bevy_xpbd_3d::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, PhysicsPlugins::default()))
.add_systems(Update, print_collisions)
.run();
}
fn print_collisions(mut collision_event_reader: EventReader<Collision>) {
for Collision(contacts) in collision_event_reader.read() {
println!(
"Entities {:?} and {:?} are colliding",
contacts.entity1,
contacts.entity2,
);
}
}
Tuple Fields§
§0: Contacts
Trait Implementations§
source§impl PartialEq for Collision
impl PartialEq for Collision
impl Event for Collision
impl StructuralPartialEq for Collision
Auto Trait Implementations§
impl RefUnwindSafe for Collision
impl Send for Collision
impl Sync for Collision
impl Unpin for Collision
impl UnwindSafe for Collision
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