Expand description
Live error reporting for wisp shaders.
Wisp is built for live-coding: when a shader edit fails to load or compile, the
previous working version keeps rendering and the error is surfaced here (and via
the log). The ui feature’s panel displays WispErrors on screen.
Load errors (parse/validation/schema) never replace the loaded asset, so last-good rendering comes for free. Pipeline errors are mirrored from the render world each frame.
Structs§
- Wisp
Errors - The current wisp errors, for display and logging.