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mod event; mod system; mod window; mod windows; pub use event::*; pub use system::*; pub use window::*; pub use windows::*; pub mod prelude { pub use crate::{CursorMoved, Window, WindowDescriptor, Windows}; } use bevy_app::prelude::*; use bevy_ecs::IntoQuerySystem; pub struct WindowPlugin { pub add_primary_window: bool, pub exit_on_close: bool, } impl Default for WindowPlugin { fn default() -> Self { WindowPlugin { add_primary_window: true, exit_on_close: true, } } } impl Plugin for WindowPlugin { fn build(&self, app: &mut AppBuilder) { app.add_event::<WindowResized>() .add_event::<CreateWindow>() .add_event::<WindowCreated>() .add_event::<WindowCloseRequested>() .add_event::<CloseWindow>() .add_event::<CursorMoved>() .init_resource::<Windows>(); if self.add_primary_window { let resources = app.resources(); let window_descriptor = resources .get::<WindowDescriptor>() .map(|descriptor| (*descriptor).clone()) .unwrap_or_else(WindowDescriptor::default); let mut create_window_event = resources.get_mut::<Events<CreateWindow>>().unwrap(); create_window_event.send(CreateWindow { id: WindowId::primary(), descriptor: window_descriptor, }); } if self.exit_on_close { app.add_system(exit_on_window_close_system.system()); } } }