Struct bevy_vox_scene::VoxLoaderSettings
source · pub struct VoxLoaderSettings {
pub mesh_outer_faces: bool,
pub emission_strength: f32,
pub uses_srgb: bool,
pub diffuse_roughness: f32,
}
Expand description
Settings for the VoxSceneLoader.
Fields§
§mesh_outer_faces: bool
Whether the outer-most faces of the model should be meshed. Defaults to true. Set this to false if the outer faces of a model will never be visible, for instance if the model id part of a 3D tileset.
emission_strength: f32
Multiplier for emissive strength. Defaults to 2.0.
uses_srgb: bool
Defaults to true
to more accurately reflect the colours in Magica Voxel.
diffuse_roughness: f32
Magica Voxel doesn’t let you adjust the roughness for the default “diffuse” block type, so it can be adjusted with this setting. Defaults to 0.8.
Trait Implementations§
source§impl Default for VoxLoaderSettings
impl Default for VoxLoaderSettings
source§impl<'de> Deserialize<'de> for VoxLoaderSettings
impl<'de> Deserialize<'de> for VoxLoaderSettings
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for VoxLoaderSettings
impl Send for VoxLoaderSettings
impl Sync for VoxLoaderSettings
impl Unpin for VoxLoaderSettings
impl UnwindSafe for VoxLoaderSettings
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
[ShaderType
] for self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn from_world(_world: &mut World) -> T
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Self
using data from the given [World
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