Crate bevy_verlet

source ·
Expand description

Verlet Integration for Bevy

workflow

MIT licensed unsafe forbidden Crates.io Docs.rs dependency status

Simple Verlet points and sticks implementation for bevy.

If you are looking for cloth physics, please check bevy_silk instead,

Bevy versions

| bevy_verlet | bevy | |—————|———–| | 0.1.x | 0.5.x | | 0.2.x | 0.6.x | | 0.3.x | 0.7.x | | 0.4.x | 0.8.x | | 0.5.x | 0.9.x |

Features

You can simply add a VerletPoint component on any entity with a Transform and the verlet physics will apply.

Connect points using VerletStick to constrain movement (see examples).

Lock some points by adding the VerletLocked component on a VerletPoint entity.

Customize friction and gravity with the VerletConfig resource.

Works in 2D and 3D.

Cargo features

  1. debug

This feature will add a system drawing debug lines for every stick using bevy_prototype_debug_lines

Modules

Prelude

Structs

Verlet physics configuration
Marker component preventing application of VerletPoint physics.
Plugin for Verlet physics
Main verlet physics component. Any entity with this component will have physics applied to it
Constraint component between two VerletPoint.
Component adding a maximum tension to a VerletStick.