canvas_modes/
canvas_modes.rs1use bevy::{color::palettes::css::*, prelude::*};
5use bevy_vector_shapes::prelude::*;
6
7fn main() {
8 App::new()
9 .add_plugins(DefaultPlugins)
10 .add_plugins(ShapePlugin::default())
11 .insert_resource(ClearColor(DIM_GRAY.into()))
12 .add_systems(Startup, setup)
13 .add_systems(Update, (draw_shapes, update_canvas))
14 .run();
15}
16
17fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
18 let config = CanvasConfig::new(1024, 1024);
19 commands.spawn_canvas(images.as_mut(), config);
20
21 commands.spawn((
22 Camera3d::default(),
23 Transform::from_xyz(0., 0., 16.).looking_at(Vec3::ZERO, Vec3::Y),
24 Msaa::Off,
25 ));
26}
27
28fn update_canvas(keys: Res<ButtonInput<KeyCode>>, mut canvas: Single<&mut Canvas>) {
29 if keys.just_pressed(KeyCode::Space) {
30 canvas.redraw();
31 }
32
33 if keys.just_pressed(KeyCode::KeyM) {
34 canvas.mode = match canvas.mode {
35 CanvasMode::Continuous => CanvasMode::Persistent,
36 CanvasMode::Persistent => CanvasMode::OnDemand,
37 CanvasMode::OnDemand => CanvasMode::Continuous,
38 }
39 }
40}
41
42fn draw_shapes(time: Res<Time>, mut painter: ShapePainter, canvas: Single<(Entity, &Canvas)>) {
43 let (canvas_e, canvas) = canvas.into_inner();
44 painter.image(canvas.image.clone(), Vec2::splat(20.));
45
46 painter.set_canvas(canvas_e);
47 painter.hollow = true;
48 painter.thickness = 6.0;
49 painter.set_color(CRIMSON);
50 painter.translate(Vec3::Y * time.elapsed_secs().sin() * 256.0);
51 painter.circle(48.0);
52
53 painter.reset();
54}