Crate bevy_ui_anchor

Crate bevy_ui_anchor 

Source

Structs§

AnchorPoint
defines where the UIs anchorpoint should be, this is the point on the UI that will match the in-world location of the entity
AnchorUiConfig
Configures how the UI Is anchored to the entity
AnchorUiNode
Component that will continuosly update the UI location on screen, to match an in world location either chosen as a fixed position, or chosen as another entities [‘GlobalTransformation’]
AnchorUiPlugin
AnchoredUiNodes
relationship that defines which uinodes are anchored to this entity

Enums§

AnchorUiSystemSet
HorizontalAnchor
Defines where the point that is anchored is located on the width of UI node that is anchored
VerticalAnchor
Defines where the point that is anchored is located on the height of UI node that is anchored