Crate bevy_ui_anchor Copy item path Source AnchorPoint defines where the UIs anchorpoint should be,
this is the point on the UI that will match the in-world location of the entity AnchorUiConfig Configures how the UI Is anchored to the entity AnchorUiNode Component that will continuosly update the UI location on screen, to match an in world location either chosen as a fixed
position, or chosen as another entities [‘GlobalTransformation’] AnchorUiPlugin AnchoredUiNodes relationship that defines which uinodes are anchored to this entity AnchorUiSystemSet HorizontalAnchor Defines where the point that is anchored is located on the width of UI node that is anchored VerticalAnchor Defines where the point that is anchored is located on the height of UI node that is anchored