Expand description

§bevy_trauma_shake

crates.io MIT/Apache 2.0 crates.io docs.rs

Add camera shakes to your 2d Bevy game with three lines of code.

§Goals

  • Zero configuration required
  • Sensible defaults
  • Batteries included (default noise)
  • Compatible with bevy_pancam

§Usage

Add the plugin:

app.add_plugins(TraumaPlugin);

Simply add a component to your camera:

commands.spawn((Camera2dBundle::default(), Shake::default()));

Make it shake:

fn shake(mut shake: Query<&mut Shake>, keys: Res<Input<KeyCode>>) {
    if keys.just_pressed(KeyCode::Space) {
        shake.single_mut().add_trauma(0.2);
    }
}

There is also a convenience system param for applying trauma to all Shakes:

fn shake(mut shake: Shakes, keys: Res<Input<KeyCode>>) {
    if keys.just_pressed(KeyCode::Space) {
        shakes.add_trauma(0.2);
    }
}

And an event, if you prefer that:

fn shake(mut trauma: EventWriter<TraumaEvent>, keys: Res<Input<KeyCode>>) {
    if keys.just_pressed(KeyCode::Key1) {
        trauma.send(0.2.into());
    }
}

And even a command:

fn shake(mut commands: Commands, keys: Res<Input<KeyCode>>) {
    if keys.just_pressed(KeyCode::Key1) {
        info!("Adding small trauma");
        commands.add_trauma(0.2);
    }
}

Maybe I went a little overboard and I should remove one of those ways, in any case, they can be toggled through the features: system_param, events, commands.

§Optional configuration

Optionally add ShakeSettings, if you’re not happy with the defaults.

    commands.spawn((
        Name::new("Camera"),
        Camera2dBundle::default(),
        Shake::default(),
        ShakeSettings {
            amplitude: 200.,
            trauma_power: 3.,
            decay_per_second: 0.3,
            frequency: 4.,
            octaves: 2,
        },
        PanCam::default(),
    ));

§Bevy Version Support

The main branch targets the latest bevy release.

bevybevy_trauma_shake
0.130.2, main
0.120.1

§License

bevy_trauma_shake is dual-licensed under either

at your option.

§Thanks

§Contributions

PRs welcome!

Modules§

  • Everything you need to use the plugin

Structs§

  • Makes the entity shake according to applied trauma.
  • These can generally be left unchanged.
  • Convenience [SystemParam] for adding trauma to all Shakes at the same time.
  • Event for adding trauma to all shakes
  • Plugin for adding trauma-based shakes to 2d cameras (or other things).

Traits§

  • Extension trait for [Command], adding commands for easily applying trauma fire-and-forget-style.