pub struct ToonShaderMaterialUniform {
pub color: Vec4,
pub sun_dir: Vec3,
pub sun_color: Vec4,
pub camera_pos: Vec3,
pub ambient_color: Vec4,
}
Fields§
§color: Vec4
§sun_dir: Vec3
§sun_color: Vec4
§camera_pos: Vec3
§ambient_color: Vec4
Trait Implementations§
source§impl AsBindGroupShaderType<ToonShaderMaterialUniform> for ToonShaderMaterial
impl AsBindGroupShaderType<ToonShaderMaterialUniform> for ToonShaderMaterial
source§fn as_bind_group_shader_type(
&self,
_images: &RenderAssets<Image>
) -> ToonShaderMaterialUniform
fn as_bind_group_shader_type( &self, _images: &RenderAssets<Image> ) -> ToonShaderMaterialUniform
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl Clone for ToonShaderMaterialUniform
impl Clone for ToonShaderMaterialUniform
source§fn clone(&self) -> ToonShaderMaterialUniform
fn clone(&self) -> ToonShaderMaterialUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for ToonShaderMaterialUniform
impl CreateFrom for ToonShaderMaterialUniform
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for ToonShaderMaterialUniform
impl Default for ToonShaderMaterialUniform
source§fn default() -> ToonShaderMaterialUniform
fn default() -> ToonShaderMaterialUniform
Returns the “default value” for a type. Read more
source§impl ReadFrom for ToonShaderMaterialUniform
impl ReadFrom for ToonShaderMaterialUniform
source§impl ShaderSize for ToonShaderMaterialUniform
impl ShaderSize for ToonShaderMaterialUniform
§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to [
ShaderType::min_size
])source§impl ShaderType for ToonShaderMaterialUniform
impl ShaderType for ToonShaderMaterialUniform
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for ToonShaderMaterialUniform
impl WriteInto for ToonShaderMaterialUniform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl RefUnwindSafe for ToonShaderMaterialUniform
impl Send for ToonShaderMaterialUniform
impl Sync for ToonShaderMaterialUniform
impl Unpin for ToonShaderMaterialUniform
impl UnwindSafe for ToonShaderMaterialUniform
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].