Crate bevy_time

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Modules

  • Common run conditions
  • Tools to run systems at a regular interval. This can be extremely useful for steady, frame-rate independent gameplay logic and physics.
  • The Bevy Time Prelude.

Structs

  • A Stopwatch is a struct that track elapsed time when started.
  • A clock that tracks how much it has advanced (and how much real time has elapsed) since its previous update and since its creation.
  • Adds time functionality to Apps.
  • Channel resource used to receive time from render world
  • Channel resource used to send time from render world
  • Updates the elapsed time. Any system that interacts with Time component should run after this.
  • Tracks elapsed time. Enters the finished state once duration is reached.

Enums

Functions