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use bevy_asset::Handle;
use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
use bevy_math::Size;
use bevy_reflect::{FromReflect, Reflect, ReflectDeserialize};
use bevy_render::color::Color;
use serde::{Deserialize, Serialize};
use crate::Font;
#[derive(Component, Debug, Default, Clone, Reflect)]
#[reflect(Component)]
pub struct Text {
pub sections: Vec<TextSection>,
pub alignment: TextAlignment,
}
impl Text {
pub fn with_section<S: Into<String>>(
value: S,
style: TextStyle,
alignment: TextAlignment,
) -> Self {
Self {
sections: vec![TextSection {
value: value.into(),
style,
}],
alignment,
}
}
}
#[derive(Debug, Default, Clone, FromReflect, Reflect)]
pub struct TextSection {
pub value: String,
pub style: TextStyle,
}
#[derive(Debug, Clone, Copy, Reflect)]
pub struct TextAlignment {
pub vertical: VerticalAlign,
pub horizontal: HorizontalAlign,
}
impl Default for TextAlignment {
fn default() -> Self {
TextAlignment {
vertical: VerticalAlign::Top,
horizontal: HorizontalAlign::Left,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect_value(Serialize, Deserialize)]
pub enum HorizontalAlign {
Left,
Center,
Right,
}
impl From<HorizontalAlign> for glyph_brush_layout::HorizontalAlign {
fn from(val: HorizontalAlign) -> Self {
match val {
HorizontalAlign::Left => glyph_brush_layout::HorizontalAlign::Left,
HorizontalAlign::Center => glyph_brush_layout::HorizontalAlign::Center,
HorizontalAlign::Right => glyph_brush_layout::HorizontalAlign::Right,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect_value(Serialize, Deserialize)]
pub enum VerticalAlign {
Top,
Center,
Bottom,
}
impl From<VerticalAlign> for glyph_brush_layout::VerticalAlign {
fn from(val: VerticalAlign) -> Self {
match val {
VerticalAlign::Top => glyph_brush_layout::VerticalAlign::Top,
VerticalAlign::Center => glyph_brush_layout::VerticalAlign::Center,
VerticalAlign::Bottom => glyph_brush_layout::VerticalAlign::Bottom,
}
}
}
#[derive(Clone, Debug, Reflect, FromReflect)]
pub struct TextStyle {
pub font: Handle<Font>,
pub font_size: f32,
pub color: Color,
}
impl Default for TextStyle {
fn default() -> Self {
Self {
font: Default::default(),
font_size: 12.0,
color: Color::WHITE,
}
}
}
#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
#[reflect(Component)]
pub struct Text2dSize {
pub size: Size,
}