Expand description
A module that re-exports the entire bevy::prelude
as well as TestApp
.
Re-exports§
pub use crate::TestApp;
Macros§
- debug
- Constructs an event at the debug level.
- debug_
once - Call
debug!
once per call site. - debug_
span - Constructs a span at the debug level.
- error
- Constructs an event at the error level.
- error_
once - Call
error!
once per call site. - error_
span - Constructs a span at the error level.
- info
- Constructs an event at the info level.
- info_
once - Call
info!
once per call site. - info_
span - Constructs a span at the info level.
- once
- Call some expression only once per call site.
- trace
- Constructs an event at the trace level.
- trace_
once - Call
trace!
once per call site. - trace_
span - Constructs a span at the trace level.
- warn
- Constructs an event at the warn level.
- warn_
once - Call
warn!
once per call site. - warn_
span - Constructs a span at the warn level.
Structs§
- Added
- A filter on a component that only retains results the first time after they have been added.
- Ancestor
Iter - An
Iterator
ofEntity
s over the ancestors of anEntity
. - Annulus
- A primitive shape formed by the region between two circles, also known as a ring.
- AnyOf
- The
AnyOf
query parameter fetches entities with any of the component types included in T. - App
App
is the primary API for writing user applications. It automates the setup of a standard lifecycle and provides interface glue for plugins.- AppType
Registry - A
Resource
storingTypeRegistry
for type registrations relevant to a whole app. - Arc2d
- A primitive representing an arc between two points on a circle.
- Axis
- Stores the position data of the input devices of type
T
. - BVec2
- A 2-dimensional
bool
vector mask. - BVec3
- A 3-dimensional
bool
vector mask. - BVec4
- A 4-dimensional
bool
vector mask. - Boxed
Polygon - A polygon with a variable number of vertices, allocated on the heap
in a
Box<[Vec2]>
. - Boxed
Polyline2d - A series of connected line segments in 2D space, allocated on the heap
in a
Box<[Vec2]>
. - Boxed
Polyline3d - A series of connected line segments in 3D space, allocated on the heap
in a
Box<[Vec3]>
. - Button
Input - A “press-able” input of type
T
. - Capsule2d
- A 2D capsule primitive, also known as a stadium or pill shape.
- Capsule3d
- A 3D capsule primitive. A three-dimensional capsule is defined as a surface at a distance (radius) from a line
- Changed
- A filter on a component that only retains results the first time after they have been added or mutably dereferenced.
- Child
Builder - Struct for building children entities and adding them to a parent entity.
- Children
- Contains references to the child entities of this entity.
- Circle
- A circle primitive
- Circular
Sector - A primitive representing a circular sector: a pie slice of a circle.
- Circular
Segment - A primitive representing a circular segment: the area enclosed by the arc of a circle and its chord (the line between its endpoints).
- Clear
Children - Command that clears all children from an entity and removes
Parent
component from those children. - Commands
- A
Command
queue to perform structural changes to theWorld
. - Cone
- A cone primitive centered on the midpoint between the tip of the cone and the center of its base.
- Conical
Frustum - A conical frustum primitive. A conical frustum can be created by slicing off a section of a cone.
- CubicB
Spline - A spline interpolated continuously across the nearest four control points. The curve does not pass through any of the control points.
- Cubic
Bezier - A spline composed of a single cubic Bezier curve.
- Cubic
Cardinal Spline - A spline interpolated continuously across the nearest four control points, with the position of
the curve specified at every control point and the tangents computed automatically. The associated
CubicCurve
has one segment between each pair of adjacent control points. - Cubic
Curve - A collection of
CubicSegment
s chained into a single parametric curve. Has domain[0, N)
whereN
is the number of attached segments. - Cubic
Hermite - A spline interpolated continuously between the nearest two control points, with the position and velocity of the curve specified at both control points. This curve passes through all control points, with the specified velocity which includes direction and parametric speed.
- Cubic
Nurbs - Non-uniform Rational B-Splines (NURBS) are a powerful generalization of the
CubicBSpline
which can represent a much more diverse class of curves (like perfect circles and ellipses). - Cubic
Segment - A segment of a cubic curve, used to hold precomputed coefficients for fast interpolation.
Can be evaluated as a parametric curve over the domain
[0, 1)
. - Cuboid
- A cuboid primitive, more commonly known as a box.
- Cursor
Entered - An event that is sent whenever the user’s cursor enters a window.
- Cursor
Left - An event that is sent whenever the user’s cursor leaves a window.
- Cursor
Moved - An event reporting that the mouse cursor has moved inside a window.
- Cylinder
- A cylinder primitive
- Debug
Name - Convenient query for giving a human friendly name to an entity.
- Default
Plugins - This plugin group will add all the default plugins for a Bevy application:
- Deferred
- A
SystemParam
that stores a buffer which gets applied to theWorld
duringapply_deferred
. This is used internally byCommands
to deferWorld
mutations. - Descendant
Iter - An
Iterator
ofEntity
s over the descendants of anEntity
. - Despawn
Children Recursive - Despawns the given entity’s children recursively
- Despawn
Recursive - Despawns the given entity and all its children recursively
- Dir2
- A normalized vector pointing in a direction in 2D space
- Dir3
- A normalized vector pointing in a direction in 3D space
- Dir3A
- A normalized SIMD vector pointing in a direction in 3D space.
- Ellipse
- An ellipse primitive
- Entity
- Lightweight identifier of an entity.
- Entity
Mut - Provides mutable access to a single entity and all of its components.
- Entity
Ref - A read-only reference to a particular
Entity
and all of its components. - Entity
World Mut - A mutable reference to a particular
Entity
, and the entire world. This is essentially a performance-optimized(Entity, &mut World)
tuple, which caches theEntityLocation
to reduce duplicate lookups. - Event
Reader - Reads events of type
T
in order and tracks which events have already been read. - Event
Writer - Sends events of type
T
. - Events
- An event collection that represents the events that occurred within the last two
Events::update
calls. Events can be written to using anEventWriter
and are typically cheaply read using anEventReader
. - Extrusion
- A 3D shape representing an extruded 2D
base_shape
. - First
- Runs first in the schedule.
- Fixed
- The fixed timestep game clock following virtual time.
- Fixed
First - Runs first in the
FixedMain
schedule. - Fixed
Last - The schedule that runs last in
FixedMain
- Fixed
Post Update - The schedule that runs after the
FixedUpdate
schedule, for reacting to changes made in the main update logic. - Fixed
PreUpdate - The schedule that contains logic that must run before
FixedUpdate
. - Fixed
Update - The schedule that contains most gameplay logic.
- Frame
Count Plugin - Adds frame counting functionality to Apps.
- Gamepad
- A gamepad with an associated
ID
. - Gamepad
Axis - An axis of a
Gamepad
. - Gamepad
Button - A button of a
Gamepad
. - Gamepads
- A collection of connected
Gamepad
s. - Global
Transform - Describe the position of an entity relative to the reference frame.
- Has
- Returns a bool that describes if an entity has the component
T
. - Hierarchy
Plugin - Provides hierarchy functionality to a Bevy app.
- IRect
- A rectangle defined by two opposite corners.
- IVec2
- A 2-dimensional vector.
- IVec3
- A 3-dimensional vector.
- IVec4
- A 4-dimensional vector.
- In
- Wrapper type to mark a
SystemParam
as an input. - Infinite
Plane3d - An unbounded plane in 3D space. It forms a separating surface through the origin, stretching infinitely far
- Insert
Children - Command that inserts a child at a given index of a parent’s children, shifting following children back.
- Last
- Runs last in the schedule.
- Line2d
- An infinite line along a direction in 2D space.
- Line3d
- An infinite line along a direction in 3D space.
- Local
- A system local
SystemParam
. - Main
- The schedule that contains the app logic that is evaluated each tick of
App::update()
. - Mat2
- A 2x2 column major matrix.
- Mat3
- A 3x3 column major matrix.
- Mat4
- A 4x4 column major matrix.
- Minimal
Plugins - This plugin group will add the minimal plugins for a Bevy application:
- Mut
- Unique mutable borrow of an entity’s component or of a resource.
- Name
- Component used to identify an entity. Stores a hash for faster comparisons.
- NonSend
- Shared borrow of a non-
Send
resource. - NonSend
Mut - Unique borrow of a non-
Send
resource. - Observer
- An
Observer
system. Add thisComponent
to anEntity
to turn it into an “observer”. - OnAdd
- Trigger emitted when a component is added to an entity.
- OnInsert
- Trigger emitted when a component is inserted on to to an entity.
- OnRemove
- Trigger emitted when a component is removed from an entity.
- Or
- A filter that tests if any of the given filters apply.
- Parallel
Commands - An alternative to
Commands
that can be used in parallel contexts, such as those inQuery::par_iter
- Param
Set - A collection of potentially conflicting
SystemParam
s allowed by disjoint access. - Parent
- Holds a reference to the parent entity of this entity. This component should only be present on entities that actually have a parent entity.
- Plane2d
- An unbounded plane in 2D space. It forms a separating surface through the origin, stretching infinitely far
- Plane3d
- A bounded plane in 3D space. It forms a surface starting from the origin with a defined height and width.
- Polygon
- A polygon with N vertices.
- Polyline2d
- A series of connected line segments in 2D space.
- Polyline3d
- A series of connected line segments in 3D space.
- Post
Startup - The schedule that runs once after
Startup
. - Post
Update - The schedule that contains logic that must run after
Update
. For example, synchronizing “local transforms” in a hierarchy to “global” absolute transforms. This enables thePostUpdate
transform-sync system to react to “local transform” changes inUpdate
without theUpdate
systems needing to know about (or add scheduler dependencies for) the “global transform sync system”. - PreStartup
- The schedule that runs before
Startup
. - PreUpdate
- The schedule that contains logic that must run before
Update
. For example, a system that reads raw keyboard input OS events into anEvents
resource. This enables systems inUpdate
to consume the events from theEvents
resource without actually knowing about (or taking a direct scheduler dependency on) the “os-level keyboard event system”. - Push
Child - Command that adds a child to an entity.
- Push
Children - Command that pushes children to the end of the entity’s
Children
. - Quat
- A quaternion representing an orientation.
- Query
- System parameter that provides selective access to the
Component
data stored in aWorld
. - Query
Builder - Builder struct to create
QueryState
instances at runtime. - Query
State - Provides scoped access to a
World
state according to a givenQueryData
andQueryFilter
. - Rational
Curve - A collection of
RationalSegment
s chained into a single parametric curve. - Rational
Segment - A segment of a rational cubic curve, used to hold precomputed coefficients for fast interpolation.
Can be evaluated as a parametric curve over the domain
[0, knot_span)
. - Ray2d
- An infinite half-line starting at
origin
and going indirection
in 2D space. - Ray3d
- An infinite half-line starting at
origin
and going indirection
in 3D space. - Real
- Real time clock representing elapsed wall clock time.
- Received
Character Deprecated - An event that is sent whenever a window receives a character from the OS or underlying system.
- Rect
- A rectangle defined by two opposite corners.
- Rectangle
- A rectangle primitive
- Ref
- Shared borrow of an entity’s component with access to change detection.
Similar to
Mut
but is immutable and so doesn’t require unique access. - Reflect
Component - A struct used to operate on reflected
Component
trait of a type. - Reflect
Default - A struct used to provide the default value of a type.
- Reflect
Deserialize - A struct used to deserialize reflected instances of a type.
- Reflect
From Reflect - Type data that represents the
FromReflect
trait and allows it to be used dynamically. - Reflect
From World - A struct used to operate on the reflected
FromWorld
trait of a type. - Reflect
Resource - A struct used to operate on reflected
Resource
of a type. - Reflect
Serialize - A struct used to serialize reflected instances of a type.
- Regular
Polygon - A polygon where all vertices lie on a circle, equally far apart.
- Remove
Children - Command that removes children from an entity, and removes these children’s parent.
- Remove
Parent - Command that removes the parent of an entity, and removes that entity from the parent’s
Children
. - Removed
Components - A
SystemParam
that yields entities that had theirT
Component
removed or have been despawned with it. - Replace
Children - Command that clear all children from an entity, replacing them with the given children.
- Res
- Shared borrow of a
Resource
. - ResMut
- Unique mutable borrow of a
Resource
. - Rhombus
- A rhombus primitive, also known as a diamond shape.
- Rot2
- A counterclockwise 2D rotation.
- Schedule
- A collection of systems, and the metadata and executor needed to run them in a certain order under certain conditions.
- Schedules
- Resource that stores
Schedule
s mapped toScheduleLabel
s excluding the current runningSchedule
. - Segment2d
- A segment of a line along a direction in 2D space.
- Segment3d
- A segment of a line along a direction in 3D space.
- Spawn
Scene - The schedule that contains scene spawning.
- Sphere
- A sphere primitive
- Startup
- The schedule that runs once when the app starts.
- SubApp
- A secondary application with its own
World
. These can run independently of each other. - System
Builder - Builder struct used to construct state for
SystemParam
passed to a system. - Task
Pool Options - Helper for configuring and creating the default task pools. For end-users who want full control,
set up
TaskPoolPlugin
- Task
Pool Plugin - Setup of default task pools:
AsyncComputeTaskPool
,ComputeTaskPool
,IoTaskPool
. - Tetrahedron
- A tetrahedron primitive.
- Time
- A generic clock resource that tracks how much it has advanced since its previous update and since its creation.
- Timer
- Tracks elapsed time. Enters the finished state once
duration
is reached. - Torus
- A torus primitive, often representing a ring or donut shape
- Touch
Input - A touch input event.
- Touches
- A collection of
Touch
es. - Transform
- Describe the position of an entity. If the entity has a parent, the position is relative to its parent position.
- Transform
Bundle - A
Bundle
of theTransform
andGlobalTransform
[Component
]s, which describe the position of an entity. - Transform
Helper - System parameter for computing up-to-date
GlobalTransform
s. - Transform
Plugin - The base plugin for handling
Transform
components - Triangle2d
- A triangle in 2D space
- Triangle3d
- A 3D triangle primitive.
- Trigger
- Type containing triggered
Event
information for a given run of anObserver
. This contains theEvent
data itself. If it was triggered for a specificEntity
, it includes that as well. - Type
Registration Plugin - Registration of default types to the
TypeRegistry
resource. - URect
- A rectangle defined by two opposite corners.
- UVec2
- A 2-dimensional vector.
- UVec3
- A 3-dimensional vector.
- UVec4
- A 4-dimensional vector.
- Update
- The schedule that contains app logic. Ideally containing anything that must run once per render frame, such as UI.
- Valid
Parent Check Plugin - Print a warning for each
Entity
with aT
component whose parent doesn’t have aT
component. - Vec2
- A 2-dimensional vector.
- Vec3
- A 3-dimensional vector.
- Vec4
- A 4-dimensional vector.
- Virtual
- The virtual game clock representing game time.
- Window
- The defining
Component
for window entities, storing information about how it should appear and behave. - Window
Moved - An event that is sent when a window is repositioned in physical pixels.
- Window
Plugin - A
Plugin
that defines an interface for windowing support in Bevy. - Window
Resize Constraints - The size limits on a
Window
. - With
- Filter that selects entities with a component
T
. - Without
- Filter that selects entities without a component
T
. - World
- Stores and exposes operations on entities, components, resources, and their associated metadata.
- World
Child Builder - Struct for adding children to an entity directly through the
World
for use in exclusive systems.
Enums§
- AppExit
- An event that indicates the
App
should exit. If one or more of these are present at the end of an update, the runner will end and (maybe) return control to the caller. - Cubic
Nurbs Error - Error during construction of
CubicNurbs
- Cursor
Icon - The icon to display for a
Window
’sCursor
. - Euler
Rot - Euler rotation sequences.
- File
Drag AndDrop - Events related to files being dragged and dropped on a window.
- Gamepad
Axis Type - A type of a
GamepadAxis
. - Gamepad
Button Type - A type of a
GamepadButton
. - Ime
- A Input Method Editor event.
- KeyCode
- The key code of a
KeyboardInput
. - Monitor
Selection - References a screen monitor.
- Mouse
Button - A button on a mouse device.
- Should
Update Events - Controls whether or not the events in an
EventRegistry
should be updated. - Timer
Mode - Specifies
Timer
behavior. - Torus
Kind - The type of torus determined by the minor and major radii
- Transform
System - Set enum for the systems relating to transform propagation
- Winding
Order - The winding order for a set of points
- Window
Position - Defines where a
Window
should be placed on the screen.
Traits§
- Build
Children - Trait for removing, adding and replacing children and parents of an entity.
- Build
Children Transform Ext - Collection of methods similar to
BuildChildren
, but preserving each entity’sGlobalTransform
. - Build
World Children - Trait that defines adding, changing and children and parents of an entity directly through the
World
. - Bundle
- The
Bundle
trait enables insertion and removal ofComponent
s from an entity. - Component
- A data type that can be used to store data for an entity.
- Condition
- A system that determines if one or more scheduled systems should run.
- Cubic
Generator - Implement this on cubic splines that can generate a cubic curve from their spline parameters.
- Despawn
Recursive Ext - Trait that holds functions for despawning recursively down the transform hierarchy
- Detect
Changes - Types that can read change detection information.
This change detection is controlled by
DetectChangesMut
types such asResMut
. - Detect
Changes Mut - Types that implement reliable change detection.
- Entity
Mapper - An implementor of this trait knows how to map an
Entity
into anotherEntity
. - Event
- Something that “happens” and might be read / observed by app logic.
- Float
Ext - A trait for extending
f32
andf64
with extra methods. - From
Reflect - A trait that enables types to be dynamically constructed from reflected data.
- FromRng
- Ergonomics trait for a type with a
Standard
distribution, allowing values to be generated uniformly from anRng
by a method in its own namespace. - From
World - Creates an instance of the type this trait is implemented for
using data from the supplied
World
. - GetField
- A convenience trait which combines fetching and downcasting of struct fields.
- GetPath
- A trait which allows nested
Reflect
values to be retrieved with path strings. - GetTuple
Struct Field - A convenience trait which combines fetching and downcasting of tuple struct fields.
- Hierarchy
Query Ext - An extension trait for
Query
that adds hierarchy related methods. - Into
System - Conversion trait to turn something into a
System
. - Into
System Configs - Types that can convert into a
SystemConfigs
. - Into
System Set - Types that can be converted into a
SystemSet
. - Into
System SetConfigs - Types that can convert into a
SystemSetConfigs
. - Measured2d
- A trait for getting measurements of 2D shapes
- Measured3d
- A trait for getting measurements of 3D shapes
- Plugin
- A collection of Bevy app logic and configuration.
- Plugin
Group - Combines multiple
Plugin
s into a single unit. - Primitive2d
- A marker trait for 2D primitives
- Primitive3d
- A marker trait for 3D primitives
- Rational
Generator - Implement this on cubic splines that can generate a rational cubic curve from their spline parameters.
- Read
Only System System
types that do not modify theWorld
when run. This is implemented for any systems whose parameters all implementReadOnlySystemParam
.- Reflect
- The core trait of
bevy_reflect
, used for accessing and modifying data dynamically. - Reflect
Path - Something that can be interpreted as a reflection path in
GetPath
. - Resource
- A type that can be inserted into a
World
as a singleton. - Shape
Sample - Exposes methods to uniformly sample a variety of primitive shapes.
- Struct
- A trait used to power struct-like operations via reflection.
- System
- An ECS system that can be added to a
Schedule
- System
Param Function - A trait implemented for all functions that can be used as
System
s. - System
Set - Types that identify logical groups of systems.
- Transform
Point - A trait for point transformation methods.
- Tuple
Struct - A trait used to power tuple struct-like operations via reflection.
- Type
Path - A static accessor to type paths and names.
- Vec2
Swizzles - Vec3
Swizzles - Vec4
Swizzles
Functions§
- any_
component_ removed - Generates a
Condition
-satisfying closure that returnstrue
if there are any entity with a component of the given type removed. - any_
with_ component - A
Condition
-satisfying system that returnstrue
if there are any entities with the given component type. - apply_
deferred - Instructs the executor to call
System::apply_deferred
on the systems that have run but not applied theirDeferred
system parameters (likeCommands
) or other system buffers. - default
- An ergonomic abbreviation for
Default::default()
to make initializing structs easier. This is especially helpful when combined with “struct update syntax”. - despawn_
with_ children_ recursive - Function for despawning an entity and all its children
- not
- Generates a
Condition
that inverses the result of passed one. - on_
event - Generates a
Condition
-satisfying closure that returnstrue
if there are any new events of the given type since it was last called. - resource_
added - A
Condition
-satisfying system that returnstrue
if the resource of the given type has been added since the condition was last checked. - resource_
changed - A
Condition
-satisfying system that returnstrue
if the resource of the given type has had its value changed since the condition was last checked. - resource_
changed_ or_ removed - Generates a
Condition
-satisfying closure that returnstrue
if the resource of the given type has had its value changed since the condition was last checked. - resource_
equals - Generates a
Condition
-satisfying closure that returnstrue
if the resource is equal tovalue
. - resource_
exists - A
Condition
-satisfying system that returnstrue
if the resource exists. - resource_
exists_ and_ changed - A
Condition
-satisfying system that returnstrue
if the resource of the given type has had its value changed since the condition was last checked. - resource_
exists_ and_ equals - Generates a
Condition
-satisfying closure that returnstrue
if the resource exists and is equal tovalue
. - resource_
removed - Generates a
Condition
-satisfying closure that returnstrue
if the resource of the given type has been removed since the condition was last checked. - run_
once - Generates a
Condition
-satisfying closure that returnstrue
if the first time the condition is run and false every time after
Attribute Macros§
- bevy_
main - reflect_
trait - A macro that automatically generates type data for traits, which their implementors can then register.
Derive Macros§
- Bundle
- Component
- Deref
- Implements
Deref
for structs. This is especially useful when utilizing the newtype pattern. - Deref
Mut - Implements
DerefMut
for structs. This is especially useful when utilizing the newtype pattern. - Dynamic
Plugin - Generates a dynamic plugin entry point function for the given
Plugin
type. - Event
- From
Reflect - Derives the
FromReflect
trait. - Reflect
- The main derive macro used by
bevy_reflect
for deriving itsReflect
trait. - Resource
- System
Set - Derive macro generating an impl of the trait
SystemSet
. - Type
Path - Derives the
TypePath
trait, providing a stable alternative to [std::any::type_name
].