Expand description
Programmatically build Talks
Modules§
- build_
command - The Bevy Command to spawn Talk entity graphs
- commands
- Commands for talks
Structs§
- Talk
Builder - An implementation of the builder pattern for the dialogue graph. You can define dialogue graphs programmatically using this builder and then spawn all the node entities appropriately connected.
Type Aliases§
- Build
Node Id - The ID of the nodes in the builder. It is used to identify the dialogue graph nodes before
they are actually spawned in the world.
It is useful to connect manually the nodes at build time with the
connect_tomethod.