pub fn prepare_mesh2d_view_bind_groups(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
mesh2d_pipeline: Res<'_, Mesh2dPipeline>,
view_uniforms: Res<'_, ViewUniforms>,
views: Query<'_, '_, (Entity, &Tonemapping), (With<ExtractedView>, With<Camera2d>)>,
globals_buffer: Res<'_, GlobalsBuffer>,
tonemapping_luts: Res<'_, TonemappingLuts>,
images: Res<'_, RenderAssets<GpuImage>>,
fallback_image: Res<'_, FallbackImage>,
)