pub fn extract_sprites(
extracted_sprites: ResMut<'_, ExtractedSprites>,
extracted_slices: ResMut<'_, ExtractedSlices>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
sprite_query: Extract<'_, '_, Query<'_, '_, (Entity, RenderEntity, &ViewVisibility, &Sprite, &GlobalTransform, &Anchor, Option<&ComputedTextureSlices>)>>,
)