1use core::ops::Range;
2
3use crate::ComputedTextureSlices;
4use bevy_asset::{load_embedded_asset, AssetEvent, AssetId, AssetServer, Assets, Handle};
5use bevy_camera::visibility::ViewVisibility;
6use bevy_color::{ColorToComponents, LinearRgba};
7use bevy_core_pipeline::{
8 core_2d::{Transparent2d, CORE_2D_DEPTH_FORMAT},
9 tonemapping::{
10 get_lut_bind_group_layout_entries, get_lut_bindings, DebandDither, Tonemapping,
11 TonemappingLuts,
12 },
13};
14use bevy_derive::{Deref, DerefMut};
15use bevy_ecs::{
16 prelude::*,
17 query::ROQueryItem,
18 system::{lifetimeless::*, SystemParamItem},
19};
20use bevy_image::{BevyDefault, Image, TextureAtlasLayout};
21use bevy_math::{Affine3A, FloatOrd, Quat, Rect, Vec2, Vec4};
22use bevy_mesh::VertexBufferLayout;
23use bevy_platform::collections::HashMap;
24use bevy_render::view::{RenderVisibleEntities, RetainedViewEntity};
25use bevy_render::{
26 render_asset::RenderAssets,
27 render_phase::{
28 DrawFunctions, PhaseItem, PhaseItemExtraIndex, RenderCommand, RenderCommandResult,
29 SetItemPipeline, TrackedRenderPass, ViewSortedRenderPhases,
30 },
31 render_resource::{
32 binding_types::{sampler, texture_2d, uniform_buffer},
33 *,
34 },
35 renderer::{RenderDevice, RenderQueue},
36 sync_world::RenderEntity,
37 texture::{FallbackImage, GpuImage},
38 view::{ExtractedView, Msaa, ViewTarget, ViewUniform, ViewUniformOffset, ViewUniforms},
39 Extract,
40};
41use bevy_shader::{Shader, ShaderDefVal};
42use bevy_sprite::{Anchor, Sprite, SpriteScalingMode};
43use bevy_transform::components::GlobalTransform;
44use bevy_utils::default;
45use bytemuck::{Pod, Zeroable};
46use fixedbitset::FixedBitSet;
47
48#[derive(Resource)]
49pub struct SpritePipeline {
50 view_layout: BindGroupLayoutDescriptor,
51 material_layout: BindGroupLayoutDescriptor,
52 shader: Handle<Shader>,
53}
54
55pub fn init_sprite_pipeline(mut commands: Commands, asset_server: Res<AssetServer>) {
56 let tonemapping_lut_entries = get_lut_bind_group_layout_entries();
57 let view_layout = BindGroupLayoutDescriptor::new(
58 "sprite_view_layout",
59 &BindGroupLayoutEntries::sequential(
60 ShaderStages::VERTEX_FRAGMENT,
61 (
62 uniform_buffer::<ViewUniform>(true),
63 tonemapping_lut_entries[0].visibility(ShaderStages::FRAGMENT),
64 tonemapping_lut_entries[1].visibility(ShaderStages::FRAGMENT),
65 ),
66 ),
67 );
68
69 let material_layout = BindGroupLayoutDescriptor::new(
70 "sprite_material_layout",
71 &BindGroupLayoutEntries::sequential(
72 ShaderStages::FRAGMENT,
73 (
74 texture_2d(TextureSampleType::Float { filterable: true }),
75 sampler(SamplerBindingType::Filtering),
76 ),
77 ),
78 );
79
80 commands.insert_resource(SpritePipeline {
81 view_layout,
82 material_layout,
83 shader: load_embedded_asset!(asset_server.as_ref(), "sprite.wgsl"),
84 });
85}
86
87bitflags::bitflags! {
88 #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
89 #[repr(transparent)]
90 pub struct SpritePipelineKey: u32 {
93 const NONE = 0;
94 const HDR = 1 << 0;
95 const TONEMAP_IN_SHADER = 1 << 1;
96 const DEBAND_DITHER = 1 << 2;
97 const MSAA_RESERVED_BITS = Self::MSAA_MASK_BITS << Self::MSAA_SHIFT_BITS;
98 const TONEMAP_METHOD_RESERVED_BITS = Self::TONEMAP_METHOD_MASK_BITS << Self::TONEMAP_METHOD_SHIFT_BITS;
99 const TONEMAP_METHOD_NONE = 0 << Self::TONEMAP_METHOD_SHIFT_BITS;
100 const TONEMAP_METHOD_REINHARD = 1 << Self::TONEMAP_METHOD_SHIFT_BITS;
101 const TONEMAP_METHOD_REINHARD_LUMINANCE = 2 << Self::TONEMAP_METHOD_SHIFT_BITS;
102 const TONEMAP_METHOD_ACES_FITTED = 3 << Self::TONEMAP_METHOD_SHIFT_BITS;
103 const TONEMAP_METHOD_AGX = 4 << Self::TONEMAP_METHOD_SHIFT_BITS;
104 const TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM = 5 << Self::TONEMAP_METHOD_SHIFT_BITS;
105 const TONEMAP_METHOD_TONY_MC_MAPFACE = 6 << Self::TONEMAP_METHOD_SHIFT_BITS;
106 const TONEMAP_METHOD_BLENDER_FILMIC = 7 << Self::TONEMAP_METHOD_SHIFT_BITS;
107 }
108}
109
110impl SpritePipelineKey {
111 const MSAA_MASK_BITS: u32 = 0b111;
112 const MSAA_SHIFT_BITS: u32 = 32 - Self::MSAA_MASK_BITS.count_ones();
113 const TONEMAP_METHOD_MASK_BITS: u32 = 0b111;
114 const TONEMAP_METHOD_SHIFT_BITS: u32 =
115 Self::MSAA_SHIFT_BITS - Self::TONEMAP_METHOD_MASK_BITS.count_ones();
116
117 #[inline]
118 pub const fn from_msaa_samples(msaa_samples: u32) -> Self {
119 let msaa_bits =
120 (msaa_samples.trailing_zeros() & Self::MSAA_MASK_BITS) << Self::MSAA_SHIFT_BITS;
121 Self::from_bits_retain(msaa_bits)
122 }
123
124 #[inline]
125 pub const fn msaa_samples(&self) -> u32 {
126 1 << ((self.bits() >> Self::MSAA_SHIFT_BITS) & Self::MSAA_MASK_BITS)
127 }
128
129 #[inline]
130 pub const fn from_hdr(hdr: bool) -> Self {
131 if hdr {
132 SpritePipelineKey::HDR
133 } else {
134 SpritePipelineKey::NONE
135 }
136 }
137}
138
139impl SpecializedRenderPipeline for SpritePipeline {
140 type Key = SpritePipelineKey;
141
142 fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
143 let mut shader_defs = Vec::new();
144 if key.contains(SpritePipelineKey::TONEMAP_IN_SHADER) {
145 shader_defs.push("TONEMAP_IN_SHADER".into());
146 shader_defs.push(ShaderDefVal::UInt(
147 "TONEMAPPING_LUT_TEXTURE_BINDING_INDEX".into(),
148 1,
149 ));
150 shader_defs.push(ShaderDefVal::UInt(
151 "TONEMAPPING_LUT_SAMPLER_BINDING_INDEX".into(),
152 2,
153 ));
154
155 let method = key.intersection(SpritePipelineKey::TONEMAP_METHOD_RESERVED_BITS);
156
157 if method == SpritePipelineKey::TONEMAP_METHOD_NONE {
158 shader_defs.push("TONEMAP_METHOD_NONE".into());
159 } else if method == SpritePipelineKey::TONEMAP_METHOD_REINHARD {
160 shader_defs.push("TONEMAP_METHOD_REINHARD".into());
161 } else if method == SpritePipelineKey::TONEMAP_METHOD_REINHARD_LUMINANCE {
162 shader_defs.push("TONEMAP_METHOD_REINHARD_LUMINANCE".into());
163 } else if method == SpritePipelineKey::TONEMAP_METHOD_ACES_FITTED {
164 shader_defs.push("TONEMAP_METHOD_ACES_FITTED".into());
165 } else if method == SpritePipelineKey::TONEMAP_METHOD_AGX {
166 shader_defs.push("TONEMAP_METHOD_AGX".into());
167 } else if method == SpritePipelineKey::TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM
168 {
169 shader_defs.push("TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM".into());
170 } else if method == SpritePipelineKey::TONEMAP_METHOD_BLENDER_FILMIC {
171 shader_defs.push("TONEMAP_METHOD_BLENDER_FILMIC".into());
172 } else if method == SpritePipelineKey::TONEMAP_METHOD_TONY_MC_MAPFACE {
173 shader_defs.push("TONEMAP_METHOD_TONY_MC_MAPFACE".into());
174 }
175
176 if key.contains(SpritePipelineKey::DEBAND_DITHER) {
178 shader_defs.push("DEBAND_DITHER".into());
179 }
180 }
181
182 let format = match key.contains(SpritePipelineKey::HDR) {
183 true => ViewTarget::TEXTURE_FORMAT_HDR,
184 false => TextureFormat::bevy_default(),
185 };
186
187 let instance_rate_vertex_buffer_layout = VertexBufferLayout {
188 array_stride: 80,
189 step_mode: VertexStepMode::Instance,
190 attributes: vec![
191 VertexAttribute {
193 format: VertexFormat::Float32x4,
194 offset: 0,
195 shader_location: 0,
196 },
197 VertexAttribute {
199 format: VertexFormat::Float32x4,
200 offset: 16,
201 shader_location: 1,
202 },
203 VertexAttribute {
205 format: VertexFormat::Float32x4,
206 offset: 32,
207 shader_location: 2,
208 },
209 VertexAttribute {
211 format: VertexFormat::Float32x4,
212 offset: 48,
213 shader_location: 3,
214 },
215 VertexAttribute {
217 format: VertexFormat::Float32x4,
218 offset: 64,
219 shader_location: 4,
220 },
221 ],
222 };
223
224 RenderPipelineDescriptor {
225 vertex: VertexState {
226 shader: self.shader.clone(),
227 shader_defs: shader_defs.clone(),
228 buffers: vec![instance_rate_vertex_buffer_layout],
229 ..default()
230 },
231 fragment: Some(FragmentState {
232 shader: self.shader.clone(),
233 shader_defs,
234 targets: vec![Some(ColorTargetState {
235 format,
236 blend: Some(BlendState::ALPHA_BLENDING),
237 write_mask: ColorWrites::ALL,
238 })],
239 ..default()
240 }),
241 layout: vec![self.view_layout.clone(), self.material_layout.clone()],
242 depth_stencil: Some(DepthStencilState {
246 format: CORE_2D_DEPTH_FORMAT,
247 depth_write_enabled: false,
248 depth_compare: CompareFunction::GreaterEqual,
249 stencil: StencilState {
250 front: StencilFaceState::IGNORE,
251 back: StencilFaceState::IGNORE,
252 read_mask: 0,
253 write_mask: 0,
254 },
255 bias: DepthBiasState {
256 constant: 0,
257 slope_scale: 0.0,
258 clamp: 0.0,
259 },
260 }),
261 multisample: MultisampleState {
262 count: key.msaa_samples(),
263 mask: !0,
264 alpha_to_coverage_enabled: false,
265 },
266 label: Some("sprite_pipeline".into()),
267 ..default()
268 }
269 }
270}
271
272pub struct ExtractedSlice {
273 pub offset: Vec2,
274 pub rect: Rect,
275 pub size: Vec2,
276}
277
278pub struct ExtractedSprite {
279 pub main_entity: Entity,
280 pub render_entity: Entity,
281 pub transform: GlobalTransform,
282 pub color: LinearRgba,
283 pub image_handle_id: AssetId<Image>,
287 pub flip_x: bool,
288 pub flip_y: bool,
289 pub kind: ExtractedSpriteKind,
290}
291
292pub enum ExtractedSpriteKind {
293 Single {
295 anchor: Vec2,
296 rect: Option<Rect>,
297 scaling_mode: Option<SpriteScalingMode>,
298 custom_size: Option<Vec2>,
299 },
300 Slices { indices: Range<usize> },
303}
304
305#[derive(Resource, Default)]
306pub struct ExtractedSprites {
307 pub sprites: Vec<ExtractedSprite>,
308}
309
310#[derive(Resource, Default)]
311pub struct ExtractedSlices {
312 pub slices: Vec<ExtractedSlice>,
313}
314
315#[derive(Resource, Default)]
316pub struct SpriteAssetEvents {
317 pub images: Vec<AssetEvent<Image>>,
318}
319
320pub fn extract_sprite_events(
321 mut events: ResMut<SpriteAssetEvents>,
322 mut image_events: Extract<MessageReader<AssetEvent<Image>>>,
323) {
324 let SpriteAssetEvents { ref mut images } = *events;
325 images.clear();
326
327 for event in image_events.read() {
328 images.push(*event);
329 }
330}
331
332pub fn extract_sprites(
333 mut extracted_sprites: ResMut<ExtractedSprites>,
334 mut extracted_slices: ResMut<ExtractedSlices>,
335 texture_atlases: Extract<Res<Assets<TextureAtlasLayout>>>,
336 sprite_query: Extract<
337 Query<(
338 Entity,
339 RenderEntity,
340 &ViewVisibility,
341 &Sprite,
342 &GlobalTransform,
343 &Anchor,
344 Option<&ComputedTextureSlices>,
345 )>,
346 >,
347) {
348 extracted_sprites.sprites.clear();
349 extracted_slices.slices.clear();
350 for (main_entity, render_entity, view_visibility, sprite, transform, anchor, slices) in
351 sprite_query.iter()
352 {
353 if !view_visibility.get() {
354 continue;
355 }
356
357 if let Some(slices) = slices {
358 let start = extracted_slices.slices.len();
359 extracted_slices
360 .slices
361 .extend(slices.extract_slices(sprite, anchor.as_vec()));
362 let end = extracted_slices.slices.len();
363 extracted_sprites.sprites.push(ExtractedSprite {
364 main_entity,
365 render_entity,
366 color: sprite.color.into(),
367 transform: *transform,
368 flip_x: sprite.flip_x,
369 flip_y: sprite.flip_y,
370 image_handle_id: sprite.image.id(),
371 kind: ExtractedSpriteKind::Slices {
372 indices: start..end,
373 },
374 });
375 } else {
376 let atlas_rect = sprite
377 .texture_atlas
378 .as_ref()
379 .and_then(|s| s.texture_rect(&texture_atlases).map(|r| r.as_rect()));
380 let rect = match (atlas_rect, sprite.rect) {
381 (None, None) => None,
382 (None, Some(sprite_rect)) => Some(sprite_rect),
383 (Some(atlas_rect), None) => Some(atlas_rect),
384 (Some(atlas_rect), Some(mut sprite_rect)) => {
385 sprite_rect.min += atlas_rect.min;
386 sprite_rect.max += atlas_rect.min;
387 Some(sprite_rect)
388 }
389 };
390
391 extracted_sprites.sprites.push(ExtractedSprite {
393 main_entity,
394 render_entity,
395 color: sprite.color.into(),
396 transform: *transform,
397 flip_x: sprite.flip_x,
398 flip_y: sprite.flip_y,
399 image_handle_id: sprite.image.id(),
400 kind: ExtractedSpriteKind::Single {
401 anchor: anchor.as_vec(),
402 rect,
403 scaling_mode: sprite.image_mode.scale(),
404 custom_size: sprite.custom_size,
406 },
407 });
408 }
409 }
410}
411
412#[repr(C)]
413#[derive(Copy, Clone, Pod, Zeroable)]
414struct SpriteInstance {
415 pub i_model_transpose: [Vec4; 3],
417 pub i_color: [f32; 4],
418 pub i_uv_offset_scale: [f32; 4],
419}
420
421impl SpriteInstance {
422 #[inline]
423 fn from(transform: &Affine3A, color: &LinearRgba, uv_offset_scale: &Vec4) -> Self {
424 let transpose_model_3x3 = transform.matrix3.transpose();
425 Self {
426 i_model_transpose: [
427 transpose_model_3x3.x_axis.extend(transform.translation.x),
428 transpose_model_3x3.y_axis.extend(transform.translation.y),
429 transpose_model_3x3.z_axis.extend(transform.translation.z),
430 ],
431 i_color: color.to_f32_array(),
432 i_uv_offset_scale: uv_offset_scale.to_array(),
433 }
434 }
435}
436
437#[derive(Resource)]
438pub struct SpriteMeta {
439 sprite_index_buffer: RawBufferVec<u32>,
440 sprite_instance_buffer: RawBufferVec<SpriteInstance>,
441}
442
443impl Default for SpriteMeta {
444 fn default() -> Self {
445 Self {
446 sprite_index_buffer: RawBufferVec::<u32>::new(BufferUsages::INDEX),
447 sprite_instance_buffer: RawBufferVec::<SpriteInstance>::new(BufferUsages::VERTEX),
448 }
449 }
450}
451
452#[derive(Component)]
453pub struct SpriteViewBindGroup {
454 pub value: BindGroup,
455}
456
457#[derive(Resource, Deref, DerefMut, Default)]
458pub struct SpriteBatches(HashMap<(RetainedViewEntity, Entity), SpriteBatch>);
459
460#[derive(PartialEq, Eq, Clone, Debug)]
461pub struct SpriteBatch {
462 image_handle_id: AssetId<Image>,
463 range: Range<u32>,
464}
465
466#[derive(Resource, Default)]
467pub struct ImageBindGroups {
468 values: HashMap<AssetId<Image>, BindGroup>,
469}
470
471pub fn queue_sprites(
472 mut view_entities: Local<FixedBitSet>,
473 draw_functions: Res<DrawFunctions<Transparent2d>>,
474 sprite_pipeline: Res<SpritePipeline>,
475 mut pipelines: ResMut<SpecializedRenderPipelines<SpritePipeline>>,
476 pipeline_cache: Res<PipelineCache>,
477 extracted_sprites: Res<ExtractedSprites>,
478 mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent2d>>,
479 mut views: Query<(
480 &RenderVisibleEntities,
481 &ExtractedView,
482 &Msaa,
483 Option<&Tonemapping>,
484 Option<&DebandDither>,
485 )>,
486) {
487 let draw_sprite_function = draw_functions.read().id::<DrawSprite>();
488
489 for (visible_entities, view, msaa, tonemapping, dither) in &mut views {
490 let Some(transparent_phase) = transparent_render_phases.get_mut(&view.retained_view_entity)
491 else {
492 continue;
493 };
494
495 let msaa_key = SpritePipelineKey::from_msaa_samples(msaa.samples());
496 let mut view_key = SpritePipelineKey::from_hdr(view.hdr) | msaa_key;
497
498 if !view.hdr {
499 if let Some(tonemapping) = tonemapping {
500 view_key |= SpritePipelineKey::TONEMAP_IN_SHADER;
501 view_key |= match tonemapping {
502 Tonemapping::None => SpritePipelineKey::TONEMAP_METHOD_NONE,
503 Tonemapping::Reinhard => SpritePipelineKey::TONEMAP_METHOD_REINHARD,
504 Tonemapping::ReinhardLuminance => {
505 SpritePipelineKey::TONEMAP_METHOD_REINHARD_LUMINANCE
506 }
507 Tonemapping::AcesFitted => SpritePipelineKey::TONEMAP_METHOD_ACES_FITTED,
508 Tonemapping::AgX => SpritePipelineKey::TONEMAP_METHOD_AGX,
509 Tonemapping::SomewhatBoringDisplayTransform => {
510 SpritePipelineKey::TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM
511 }
512 Tonemapping::TonyMcMapface => SpritePipelineKey::TONEMAP_METHOD_TONY_MC_MAPFACE,
513 Tonemapping::BlenderFilmic => SpritePipelineKey::TONEMAP_METHOD_BLENDER_FILMIC,
514 };
515 }
516 if let Some(DebandDither::Enabled) = dither {
517 view_key |= SpritePipelineKey::DEBAND_DITHER;
518 }
519 }
520
521 let pipeline = pipelines.specialize(&pipeline_cache, &sprite_pipeline, view_key);
522
523 view_entities.clear();
524 view_entities.extend(
525 visible_entities
526 .iter::<Sprite>()
527 .map(|(_, e)| e.index_u32() as usize),
528 );
529
530 transparent_phase
531 .items
532 .reserve(extracted_sprites.sprites.len());
533
534 for (index, extracted_sprite) in extracted_sprites.sprites.iter().enumerate() {
535 let view_index = extracted_sprite.main_entity.index_u32();
536
537 if !view_entities.contains(view_index as usize) {
538 continue;
539 }
540
541 let sort_key = FloatOrd(extracted_sprite.transform.translation().z);
543
544 transparent_phase.add(Transparent2d {
546 draw_function: draw_sprite_function,
547 pipeline,
548 entity: (
549 extracted_sprite.render_entity,
550 extracted_sprite.main_entity.into(),
551 ),
552 sort_key,
553 batch_range: 0..0,
555 extra_index: PhaseItemExtraIndex::None,
556 extracted_index: index,
557 indexed: true,
558 });
559 }
560 }
561}
562
563pub fn prepare_sprite_view_bind_groups(
564 mut commands: Commands,
565 render_device: Res<RenderDevice>,
566 pipeline_cache: Res<PipelineCache>,
567 sprite_pipeline: Res<SpritePipeline>,
568 view_uniforms: Res<ViewUniforms>,
569 views: Query<(Entity, &Tonemapping), With<ExtractedView>>,
570 tonemapping_luts: Res<TonemappingLuts>,
571 images: Res<RenderAssets<GpuImage>>,
572 fallback_image: Res<FallbackImage>,
573) {
574 let Some(view_binding) = view_uniforms.uniforms.binding() else {
575 return;
576 };
577
578 for (entity, tonemapping) in &views {
579 let lut_bindings =
580 get_lut_bindings(&images, &tonemapping_luts, tonemapping, &fallback_image);
581 let view_bind_group = render_device.create_bind_group(
582 "mesh2d_view_bind_group",
583 &pipeline_cache.get_bind_group_layout(&sprite_pipeline.view_layout),
584 &BindGroupEntries::sequential((view_binding.clone(), lut_bindings.0, lut_bindings.1)),
585 );
586
587 commands.entity(entity).insert(SpriteViewBindGroup {
588 value: view_bind_group,
589 });
590 }
591}
592
593pub fn prepare_sprite_image_bind_groups(
594 render_device: Res<RenderDevice>,
595 render_queue: Res<RenderQueue>,
596 pipeline_cache: Res<PipelineCache>,
597 mut sprite_meta: ResMut<SpriteMeta>,
598 sprite_pipeline: Res<SpritePipeline>,
599 mut image_bind_groups: ResMut<ImageBindGroups>,
600 gpu_images: Res<RenderAssets<GpuImage>>,
601 extracted_sprites: Res<ExtractedSprites>,
602 extracted_slices: Res<ExtractedSlices>,
603 mut phases: ResMut<ViewSortedRenderPhases<Transparent2d>>,
604 events: Res<SpriteAssetEvents>,
605 mut batches: ResMut<SpriteBatches>,
606) {
607 for event in &events.images {
609 match event {
610 AssetEvent::Added { .. } |
611 AssetEvent::LoadedWithDependencies { .. } => {}
613 AssetEvent::Unused { id } | AssetEvent::Modified { id } | AssetEvent::Removed { id } => {
614 image_bind_groups.values.remove(id);
615 }
616 };
617 }
618
619 batches.clear();
620
621 sprite_meta.sprite_instance_buffer.clear();
623
624 let mut index = 0;
626
627 let image_bind_groups = &mut *image_bind_groups;
628
629 for (retained_view, transparent_phase) in phases.iter_mut() {
630 let mut current_batch = None;
631 let mut batch_item_index = 0;
632 let mut batch_image_size = Vec2::ZERO;
633 let mut batch_image_handle = AssetId::invalid();
634
635 for item_index in 0..transparent_phase.items.len() {
639 let item = &transparent_phase.items[item_index];
640
641 let Some(extracted_sprite) = extracted_sprites
642 .sprites
643 .get(item.extracted_index)
644 .filter(|extracted_sprite| extracted_sprite.render_entity == item.entity())
645 else {
646 batch_image_handle = AssetId::invalid();
650 continue;
651 };
652
653 if batch_image_handle != extracted_sprite.image_handle_id {
654 let Some(gpu_image) = gpu_images.get(extracted_sprite.image_handle_id) else {
655 continue;
656 };
657
658 batch_image_size = gpu_image.size_2d().as_vec2();
659 batch_image_handle = extracted_sprite.image_handle_id;
660 image_bind_groups
661 .values
662 .entry(batch_image_handle)
663 .or_insert_with(|| {
664 render_device.create_bind_group(
665 "sprite_material_bind_group",
666 &pipeline_cache.get_bind_group_layout(&sprite_pipeline.material_layout),
667 &BindGroupEntries::sequential((
668 &gpu_image.texture_view,
669 &gpu_image.sampler,
670 )),
671 )
672 });
673
674 batch_item_index = item_index;
675 current_batch = Some(batches.entry((*retained_view, item.entity())).insert(
676 SpriteBatch {
677 image_handle_id: batch_image_handle,
678 range: index..index,
679 },
680 ));
681 }
682 match extracted_sprite.kind {
683 ExtractedSpriteKind::Single {
684 anchor,
685 rect,
686 scaling_mode,
687 custom_size,
688 } => {
689 let mut quad_size = batch_image_size;
691 let mut texture_size = batch_image_size;
692
693 let mut uv_offset_scale = if let Some(rect) = rect {
696 let rect_size = rect.size();
697 quad_size = rect_size;
698 texture_size = rect_size;
701 Vec4::new(
702 rect.min.x / batch_image_size.x,
703 rect.max.y / batch_image_size.y,
704 rect_size.x / batch_image_size.x,
705 -rect_size.y / batch_image_size.y,
706 )
707 } else {
708 Vec4::new(0.0, 1.0, 1.0, -1.0)
709 };
710
711 if extracted_sprite.flip_x {
712 uv_offset_scale.x += uv_offset_scale.z;
713 uv_offset_scale.z *= -1.0;
714 }
715 if extracted_sprite.flip_y {
716 uv_offset_scale.y += uv_offset_scale.w;
717 uv_offset_scale.w *= -1.0;
718 }
719
720 quad_size = custom_size.unwrap_or(quad_size);
722
723 let mut quad_translation = Vec2::ZERO;
725
726 if let Some(scaling_mode) = scaling_mode {
728 apply_scaling(
729 scaling_mode,
730 texture_size,
731 &mut quad_size,
732 &mut quad_translation,
733 &mut uv_offset_scale,
734 );
735 }
736
737 let transform = extracted_sprite.transform.affine()
738 * Affine3A::from_scale_rotation_translation(
739 quad_size.extend(1.0),
740 Quat::IDENTITY,
741 ((quad_size + quad_translation) * (-anchor - Vec2::splat(0.5)))
742 .extend(0.0),
743 );
744
745 sprite_meta
747 .sprite_instance_buffer
748 .push(SpriteInstance::from(
749 &transform,
750 &extracted_sprite.color,
751 &uv_offset_scale,
752 ));
753
754 current_batch.as_mut().unwrap().get_mut().range.end += 1;
755 index += 1;
756 }
757 ExtractedSpriteKind::Slices { ref indices } => {
758 for i in indices.clone() {
759 let slice = &extracted_slices.slices[i];
760 let rect = slice.rect;
761 let rect_size = rect.size();
762
763 let mut uv_offset_scale: Vec4;
765
766 uv_offset_scale = Vec4::new(
768 rect.min.x / batch_image_size.x,
769 rect.max.y / batch_image_size.y,
770 rect_size.x / batch_image_size.x,
771 -rect_size.y / batch_image_size.y,
772 );
773
774 if extracted_sprite.flip_x {
775 uv_offset_scale.x += uv_offset_scale.z;
776 uv_offset_scale.z *= -1.0;
777 }
778 if extracted_sprite.flip_y {
779 uv_offset_scale.y += uv_offset_scale.w;
780 uv_offset_scale.w *= -1.0;
781 }
782
783 let transform = extracted_sprite.transform.affine()
784 * Affine3A::from_scale_rotation_translation(
785 slice.size.extend(1.0),
786 Quat::IDENTITY,
787 (slice.size * -Vec2::splat(0.5) + slice.offset).extend(0.0),
788 );
789
790 sprite_meta
792 .sprite_instance_buffer
793 .push(SpriteInstance::from(
794 &transform,
795 &extracted_sprite.color,
796 &uv_offset_scale,
797 ));
798
799 current_batch.as_mut().unwrap().get_mut().range.end += 1;
800 index += 1;
801 }
802 }
803 }
804 transparent_phase.items[batch_item_index]
805 .batch_range_mut()
806 .end += 1;
807 }
808 sprite_meta
809 .sprite_instance_buffer
810 .write_buffer(&render_device, &render_queue);
811
812 if sprite_meta.sprite_index_buffer.len() != 6 {
813 sprite_meta.sprite_index_buffer.clear();
814
815 sprite_meta.sprite_index_buffer.push(2);
825 sprite_meta.sprite_index_buffer.push(0);
826 sprite_meta.sprite_index_buffer.push(1);
827 sprite_meta.sprite_index_buffer.push(1);
828 sprite_meta.sprite_index_buffer.push(3);
829 sprite_meta.sprite_index_buffer.push(2);
830
831 sprite_meta
832 .sprite_index_buffer
833 .write_buffer(&render_device, &render_queue);
834 }
835 }
836}
837pub type DrawSprite = (
839 SetItemPipeline,
840 SetSpriteViewBindGroup<0>,
841 SetSpriteTextureBindGroup<1>,
842 DrawSpriteBatch,
843);
844
845pub struct SetSpriteViewBindGroup<const I: usize>;
846impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetSpriteViewBindGroup<I> {
847 type Param = ();
848 type ViewQuery = (Read<ViewUniformOffset>, Read<SpriteViewBindGroup>);
849 type ItemQuery = ();
850
851 fn render<'w>(
852 _item: &P,
853 (view_uniform, sprite_view_bind_group): ROQueryItem<'w, '_, Self::ViewQuery>,
854 _entity: Option<()>,
855 _param: SystemParamItem<'w, '_, Self::Param>,
856 pass: &mut TrackedRenderPass<'w>,
857 ) -> RenderCommandResult {
858 pass.set_bind_group(I, &sprite_view_bind_group.value, &[view_uniform.offset]);
859 RenderCommandResult::Success
860 }
861}
862pub struct SetSpriteTextureBindGroup<const I: usize>;
863impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetSpriteTextureBindGroup<I> {
864 type Param = (SRes<ImageBindGroups>, SRes<SpriteBatches>);
865 type ViewQuery = Read<ExtractedView>;
866 type ItemQuery = ();
867
868 fn render<'w>(
869 item: &P,
870 view: ROQueryItem<'w, '_, Self::ViewQuery>,
871 _entity: Option<()>,
872 (image_bind_groups, batches): SystemParamItem<'w, '_, Self::Param>,
873 pass: &mut TrackedRenderPass<'w>,
874 ) -> RenderCommandResult {
875 let image_bind_groups = image_bind_groups.into_inner();
876 let Some(batch) = batches.get(&(view.retained_view_entity, item.entity())) else {
877 return RenderCommandResult::Skip;
878 };
879
880 pass.set_bind_group(
881 I,
882 image_bind_groups
883 .values
884 .get(&batch.image_handle_id)
885 .unwrap(),
886 &[],
887 );
888 RenderCommandResult::Success
889 }
890}
891
892pub struct DrawSpriteBatch;
893impl<P: PhaseItem> RenderCommand<P> for DrawSpriteBatch {
894 type Param = (SRes<SpriteMeta>, SRes<SpriteBatches>);
895 type ViewQuery = Read<ExtractedView>;
896 type ItemQuery = ();
897
898 fn render<'w>(
899 item: &P,
900 view: ROQueryItem<'w, '_, Self::ViewQuery>,
901 _entity: Option<()>,
902 (sprite_meta, batches): SystemParamItem<'w, '_, Self::Param>,
903 pass: &mut TrackedRenderPass<'w>,
904 ) -> RenderCommandResult {
905 let sprite_meta = sprite_meta.into_inner();
906 let Some(batch) = batches.get(&(view.retained_view_entity, item.entity())) else {
907 return RenderCommandResult::Skip;
908 };
909
910 pass.set_index_buffer(
911 sprite_meta.sprite_index_buffer.buffer().unwrap().slice(..),
912 IndexFormat::Uint32,
913 );
914 pass.set_vertex_buffer(
915 0,
916 sprite_meta
917 .sprite_instance_buffer
918 .buffer()
919 .unwrap()
920 .slice(..),
921 );
922 pass.draw_indexed(0..6, 0, batch.range.clone());
923 RenderCommandResult::Success
924 }
925}
926
927fn apply_scaling(
929 scaling_mode: SpriteScalingMode,
930 texture_size: Vec2,
931 quad_size: &mut Vec2,
932 quad_translation: &mut Vec2,
933 uv_offset_scale: &mut Vec4,
934) {
935 let quad_ratio = quad_size.x / quad_size.y;
936 let texture_ratio = texture_size.x / texture_size.y;
937 let tex_quad_scale = texture_ratio / quad_ratio;
938 let quad_tex_scale = quad_ratio / texture_ratio;
939
940 match scaling_mode {
941 SpriteScalingMode::FillCenter => {
942 if quad_ratio > texture_ratio {
943 uv_offset_scale.y += (uv_offset_scale.w - uv_offset_scale.w * tex_quad_scale) * 0.5;
945 uv_offset_scale.w *= tex_quad_scale;
947 } else {
948 uv_offset_scale.x += (uv_offset_scale.z - uv_offset_scale.z * quad_tex_scale) * 0.5;
950 uv_offset_scale.z *= quad_tex_scale;
951 };
952 }
953 SpriteScalingMode::FillStart => {
954 if quad_ratio > texture_ratio {
955 uv_offset_scale.y += uv_offset_scale.w - uv_offset_scale.w * tex_quad_scale;
956 uv_offset_scale.w *= tex_quad_scale;
957 } else {
958 uv_offset_scale.z *= quad_tex_scale;
959 }
960 }
961 SpriteScalingMode::FillEnd => {
962 if quad_ratio > texture_ratio {
963 uv_offset_scale.w *= tex_quad_scale;
964 } else {
965 uv_offset_scale.x += uv_offset_scale.z - uv_offset_scale.z * quad_tex_scale;
966 uv_offset_scale.z *= quad_tex_scale;
967 }
968 }
969 SpriteScalingMode::FitCenter => {
970 if texture_ratio > quad_ratio {
971 quad_size.y *= quad_tex_scale;
973 } else {
974 quad_size.x *= tex_quad_scale;
976 }
977 }
978 SpriteScalingMode::FitStart => {
979 if texture_ratio > quad_ratio {
980 let scale = Vec2::new(1.0, quad_tex_scale);
983 let new_quad = *quad_size * scale;
984 let offset = *quad_size - new_quad;
985 *quad_translation = Vec2::new(0.0, -offset.y);
986 *quad_size = new_quad;
987 } else {
988 let scale = Vec2::new(tex_quad_scale, 1.0);
989 let new_quad = *quad_size * scale;
990 let offset = *quad_size - new_quad;
991 *quad_translation = Vec2::new(offset.x, 0.0);
992 *quad_size = new_quad;
993 }
994 }
995 SpriteScalingMode::FitEnd => {
996 if texture_ratio > quad_ratio {
997 let scale = Vec2::new(1.0, quad_tex_scale);
998 let new_quad = *quad_size * scale;
999 let offset = *quad_size - new_quad;
1000 *quad_translation = Vec2::new(0.0, offset.y);
1001 *quad_size = new_quad;
1002 } else {
1003 let scale = Vec2::new(tex_quad_scale, 1.0);
1004 let new_quad = *quad_size * scale;
1005 let offset = *quad_size - new_quad;
1006 *quad_translation = Vec2::new(-offset.x, 0.0);
1007 *quad_size = new_quad;
1008 }
1009 }
1010 }
1011}