bevy_sprite_render/
lib.rs1#![expect(missing_docs, reason = "Not all docs are written yet, see #3492.")]
2#![cfg_attr(docsrs, feature(doc_cfg))]
3#![forbid(unsafe_code)]
4#![doc(
5 html_logo_url = "https://bevy.org/assets/icon.png",
6 html_favicon_url = "https://bevy.org/assets/icon.png"
7)]
8
9extern crate alloc;
12
13mod mesh2d;
14mod render;
15#[cfg(feature = "bevy_text")]
16mod text2d;
17mod texture_slice;
18mod tilemap_chunk;
19
20pub mod prelude {
24 #[doc(hidden)]
25 pub use crate::{ColorMaterial, MeshMaterial2d};
26}
27
28use bevy_shader::load_shader_library;
29pub use mesh2d::*;
30pub use render::*;
31pub(crate) use texture_slice::*;
32pub use tilemap_chunk::*;
33
34use bevy_app::prelude::*;
35use bevy_asset::{embedded_asset, AssetEventSystems};
36use bevy_core_pipeline::core_2d::{AlphaMask2d, Opaque2d, Transparent2d};
37use bevy_ecs::prelude::*;
38use bevy_image::{prelude::*, TextureAtlasPlugin};
39use bevy_mesh::Mesh2d;
40use bevy_render::{
41 batching::sort_binned_render_phase, render_phase::AddRenderCommand,
42 render_resource::SpecializedRenderPipelines, sync_world::SyncToRenderWorld, ExtractSchedule,
43 Render, RenderApp, RenderStartup, RenderSystems,
44};
45use bevy_sprite::Sprite;
46
47#[cfg(feature = "bevy_text")]
48pub use crate::text2d::extract_text2d_sprite;
49
50#[derive(Default)]
52pub struct SpriteRenderPlugin;
53
54#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
56pub enum SpriteSystems {
57 ExtractSprites,
58 ComputeSlices,
59}
60
61#[deprecated(since = "0.17.0", note = "Renamed to `SpriteSystems`.")]
63pub type SpriteSystem = SpriteSystems;
64
65impl Plugin for SpriteRenderPlugin {
66 fn build(&self, app: &mut App) {
67 load_shader_library!(app, "render/sprite_view_bindings.wgsl");
68
69 embedded_asset!(app, "render/sprite.wgsl");
70
71 if !app.is_plugin_added::<TextureAtlasPlugin>() {
72 app.add_plugins(TextureAtlasPlugin);
73 }
74
75 app.add_plugins((
76 Mesh2dRenderPlugin,
77 ColorMaterialPlugin,
78 TilemapChunkPlugin,
79 TilemapChunkMaterialPlugin,
80 ))
81 .add_systems(
82 PostUpdate,
83 (
84 compute_slices_on_asset_event.before(AssetEventSystems),
85 compute_slices_on_sprite_change,
86 )
87 .in_set(SpriteSystems::ComputeSlices),
88 );
89
90 app.register_required_components::<Sprite, SyncToRenderWorld>();
91
92 if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
93 render_app
94 .init_resource::<ImageBindGroups>()
95 .init_resource::<SpecializedRenderPipelines<SpritePipeline>>()
96 .init_resource::<SpriteMeta>()
97 .init_resource::<ExtractedSprites>()
98 .init_resource::<ExtractedSlices>()
99 .init_resource::<SpriteAssetEvents>()
100 .init_resource::<SpriteBatches>()
101 .add_render_command::<Transparent2d, DrawSprite>()
102 .add_systems(RenderStartup, init_sprite_pipeline)
103 .add_systems(
104 ExtractSchedule,
105 (
106 extract_sprites.in_set(SpriteSystems::ExtractSprites),
107 extract_sprite_events,
108 #[cfg(feature = "bevy_text")]
109 extract_text2d_sprite.after(SpriteSystems::ExtractSprites),
110 ),
111 )
112 .add_systems(
113 Render,
114 (
115 queue_sprites
116 .in_set(RenderSystems::Queue)
117 .ambiguous_with(queue_material2d_meshes::<ColorMaterial>),
118 prepare_sprite_image_bind_groups.in_set(RenderSystems::PrepareBindGroups),
119 prepare_sprite_view_bind_groups.in_set(RenderSystems::PrepareBindGroups),
120 sort_binned_render_phase::<Opaque2d>.in_set(RenderSystems::PhaseSort),
121 sort_binned_render_phase::<AlphaMask2d>.in_set(RenderSystems::PhaseSort),
122 ),
123 );
124 };
125 }
126}