Crate bevy_sprite3d

Source

Modules§

prelude

Structs§

MatKey
Sprite3d
Represents a 3D sprite. May store texture atlas data – note that modifying texture_atlas and texture_atlas_keys on an already spawned sprite may cause buggy behavior.
Sprite3dBuilder
A precursor struct for a sprite. Set necessary parameters manually, use ..default() for others, then call bundle() to to get a bundle that can be spawned into the world.
Sprite3dBundle
Sprite3dCaches
Sprite3dParams
Sprite3dPlugin