Modules§
Structs§
- MatKey
- Sprite3d
- Represents a 3D sprite. May store texture atlas data – note that modifying
texture_atlas
andtexture_atlas_keys
on an already spawned sprite may cause buggy behavior. - Sprite3d
Builder - A precursor struct for a sprite. Set necessary parameters manually, use
..default()
for others, then callbundle()
to to get a bundle that can be spawned into the world. - Sprite3d
Bundle - Sprite3d
Caches - Sprite3d
Params - Sprite3d
Plugin