Struct bevy_sprite::ColorMaterial
source · [−]Expand description
A 2d material that renders 2d meshes with a texture tinted by a uniform color
Fields
color: Color
texture: Option<Handle<Image>>
Trait Implementations
sourceimpl Clone for ColorMaterial
impl Clone for ColorMaterial
sourcefn clone(&self) -> ColorMaterial
fn clone(&self) -> ColorMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ColorMaterial
impl Debug for ColorMaterial
sourceimpl Default for ColorMaterial
impl Default for ColorMaterial
sourceimpl From<Color> for ColorMaterial
impl From<Color> for ColorMaterial
sourceimpl From<Handle<Image>> for ColorMaterial
impl From<Handle<Image>> for ColorMaterial
sourceimpl Material2d for ColorMaterial
impl Material2d for ColorMaterial
sourcefn fragment_shader(_asset_server: &AssetServer) -> Option<Handle<Shader>>
fn fragment_shader(_asset_server: &AssetServer) -> Option<Handle<Shader>>
sourcefn bind_group(render_asset: &<Self as RenderAsset>::PreparedAsset) -> &BindGroup
fn bind_group(render_asset: &<Self as RenderAsset>::PreparedAsset) -> &BindGroup
Returns this material’s BindGroup
. This should match the layout returned by Material2d::bind_group_layout
.
sourcefn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
Returns this material’s BindGroupLayout
. This should match the BindGroup
returned by Material2d::bind_group
.
sourcefn vertex_shader(asset_server: &AssetServer) -> Option<Handle<Shader>>
fn vertex_shader(asset_server: &AssetServer) -> Option<Handle<Shader>>
sourcefn dynamic_uniform_indices(
material: &<Self as RenderAsset>::PreparedAsset
) -> &[u32]
fn dynamic_uniform_indices(
material: &<Self as RenderAsset>::PreparedAsset
) -> &[u32]
sourcefn specialize(
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayout
) -> Result<(), SpecializedMeshPipelineError>
fn specialize(
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayout
) -> Result<(), SpecializedMeshPipelineError>
Customizes the default RenderPipelineDescriptor
.
sourceimpl RenderAsset for ColorMaterial
impl RenderAsset for ColorMaterial
type ExtractedAsset = ColorMaterial
type ExtractedAsset = ColorMaterial
The representation of the the asset in the “render world”.
type PreparedAsset = GpuColorMaterial
type PreparedAsset = GpuColorMaterial
The GPU-representation of the the asset.
type Param = (Res<'static, RenderDevice>, Res<'static, Material2dPipeline<ColorMaterial>>, Res<'static, HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>>)
type Param = (Res<'static, RenderDevice>, Res<'static, Material2dPipeline<ColorMaterial>>, Res<'static, HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>>)
Specifies all ECS data required by RenderAsset::prepare_asset
.
For convenience use the lifetimeless
SystemParam
. Read more
sourcefn extract_asset(&self) -> Self::ExtractedAsset
fn extract_asset(&self) -> Self::ExtractedAsset
Converts the asset into a RenderAsset::ExtractedAsset
.
sourcefn prepare_asset(
material: Self::ExtractedAsset,
(render_device, color_pipeline, gpu_images): &mut SystemParamItem<'_, '_, Self::Param>
) -> Result<Self::PreparedAsset, PrepareAssetError<Self::ExtractedAsset>>
fn prepare_asset(
material: Self::ExtractedAsset,
(render_device, color_pipeline, gpu_images): &mut SystemParamItem<'_, '_, Self::Param>
) -> Result<Self::PreparedAsset, PrepareAssetError<Self::ExtractedAsset>>
Prepares the extracted asset
for the GPU by transforming it into
a RenderAsset::PreparedAsset
. Therefore ECS data may be accessed via the param
. Read more
Auto Trait Implementations
impl RefUnwindSafe for ColorMaterial
impl Send for ColorMaterial
impl Sync for ColorMaterial
impl Unpin for ColorMaterial
impl UnwindSafe for ColorMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
sourcefn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourceimpl<T> TypeUuidDynamic for T where
T: TypeUuid,
impl<T> TypeUuidDynamic for T where
T: TypeUuid,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more