Expand description
§bevy_spawn_fn
Awesome spawning experience for bevy.
§Getting Started
Annotate your system with #[spawner_system], then use the spawn! macro.
#[spawner_system]
pub fn particle_emitter(emitter: Res<ParticleEmitter>) {
if emitter.should_spawn() {
spawn! {
ParticleBundle {
color: Color::Green,
size: 10.0,
texture: @load "images/my_image.png"
}
}
}
}If the function not a system, use the #[spawner_fn] macro,
which takes less liberty in rewriting the function.
§The spawn! macro
spawn! spawns a IntoSpawnable and return an Entity.
The macro uses the infer_construct! macro from
the default_constructor crate under the hood,
which uses the InferInto trait for conversion.
Additionally effect @load can be used to load Handle<T> from
a string path and @asset can be used to convert impl Into<T> to Handle<T>
via AssetServer.
§The Spawnable Trait
Spawnable is a superset of Bundle that can be implemented to spawn
heterogenous bundles and children.
IntoSpawnable is free ergonomics on top of Spawnable!
§Versions
| bevy | bevy_spawn_fn |
|---|---|
| 0.13 | latest |
§License
License under either of
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
§Contribution
Contributions are welcome!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Macros§
- spawn
- Spawn a
IntoSpawnableusing a thread local spawner, returnsEntity.
Structs§
- AddMe
Componentthat immediately removes itself, adds the underlying value toAssets<T>and inserts aHandle<T>.- LoadMe
Componentthat immediately removes itself, loads the underlying path and inserts aHandle<T>.
Enums§
- Entity
MutSpawner - Mutable reference to an
Entity. - Spawner
- All types that can spawn
Bundles.
Traits§
- AsSpawner
- A type that can spawn
Bundles. - Infer
Into Intowith relaxed orphan rule, you can define non-owned conversion with a ownedMarker. Keep in mind this inference will fail if multiple conversion paths are found.- Into
Bundle - A type that can be converted into a
Bundle. - Into
Spawnable - A type that can be converted to a
Spawnable. - Scoped
Entity Mut - A global dynamic spawner.
- Scoped
Spawner - A global dynamic spawner.
- Spawn
Child Scope - Create a function scope that can use
spawn!to create children. - Spawnable
- A type that can be spawned as an entity.
Functions§
- asset_
server_ scope - Push a
AssetServeronto thread local storage in a scope. - spawn
- Spawn a
IntoSpawnableusing the current thread localspawner_scope. - spawner_
scope - Push a
Spawneronto thread local storage in a scope.
Attribute Macros§
- spawner_
fn - Make a function support the
spawn!macro. - spawner_
system - Make a system function support the
spawn!macro.