pub struct AssetSpawnRequest<T: Asset> {
pub source: RequestFrom<T>,
pub position: Transform,
pub failed_load_attempts: u64,
}
Expand description
spawn request for assets that are “all-in-one” rather then composed of seperate components.
E.G: Robots/Urdfs are spawned through this.
Fields§
§source: RequestFrom<T>
§position: Transform
§failed_load_attempts: u64
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for AssetSpawnRequest<T>
impl<T> !RefUnwindSafe for AssetSpawnRequest<T>
impl<T> Send for AssetSpawnRequest<T>
impl<T> Sync for AssetSpawnRequest<T>
impl<T> Unpin for AssetSpawnRequest<T>
impl<T> !UnwindSafe for AssetSpawnRequest<T>
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impl<T, U> AsBindGroupShaderType<U> for T
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